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Temple of Theseus, Chimera Cove, Andoran | Kuthona (Dec) 22, 4719 Part Three Map: The Sexton and the Saint

Pridon's Hearth
Rova 15, 4719
Cloudbreak Celebration
Two years to the day after the death of Daruthek

The city of Pridon's Hearth is bustling with color and activity. Despite the wintry breeze, everyone is dressed in vivid oranges, yellows, whites, and pale blues; colors representing the clear skies and the bright sun. Loads of fireworks are bought and sold for the night's festivities, the scent of freshly baked bread wafting down the lanes. In the town square, a line has already formed in front of Harrell the Barrel who is strapped to a statue of a screaming half-orc raising a greatsword to the sky.

Pridon's Hearth truly is a city now; its 5001st resident, a baby halfling named Ngoongoo, was born not two days before. Stonewall's smithy has stopped pouring out smoke for the day, and the Temple of Iomedae and Ood's monastery are finally calm, and their number of parishioners and students having lessened today due to the holiday. In the Scaled Quarter, a new section of town where the lizardfolk residents live, Representative Achahut has finished coaching her brethren to go easy on the visitors. They can each be found at their respective buildings.

Whether your new PC has just arrived at port, or has stayed in town for a few days or lived here for years, tonight, you all will gather (separately) at the Bloated Unicorn for dinner. The Bloated Unicorn, you'll recall, is an outdoor, beachside bar, with a pygmy rhinoceros for a mascot/portable taproom.

You can explore the city and see what your old PCs are up. I don't have any plans for them or the city beyond this initial incident, so feel free to take control of the setting/NPCs more than you normally would.


Temple of Theseus, Chimera Cove, Andoran | Kuthona (Dec) 22, 4719 Part Three Map: The Sexton and the Saint

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Temple of Theseus, Chimera Cove, Andoran | Kuthona (Dec) 22, 4719 Part Three Map: The Sexton and the Saint

Here's a spot for us all to talk and discuss things Out of Character, should we decide to go with the paizo.com forums here.


Temple of Theseus, Chimera Cove, Andoran | Kuthona (Dec) 22, 4719 Part Three Map: The Sexton and the Saint

On board the deck of the Lurching Wyvern the crew is working furiously to sail into a southerly wind, hoping to make port at Pridon's Hearth before nightfall. Six passengers sit idly by and watch the crew from the taffrail, the spray of white foam glittering behind them.


How would these abilities stack?
You take 2 levels of rogue, pick up the Bomber's talent, and then multiclass to Alchemist (vivisectionist) for the rest of your levels. Vivisectionist gives you Sneak Attack that stacks with other sources, and the Bomber's talent grants you bomb damage based off of sneak attack. Since Vivisectionist does not remove the Throw Anything ability of the Alchemist, does this mean you would have bombs that deal +Int damage, and do the same damage dice as sneak attack? You only be able to create your Int mod per day of course, but is this a viable way to have both sneak attack and bombs at your highest damage?


The Clockwork Key from Faiths of Balance states:

Description wrote:
Constructs avoid attacking the bearer of the clockwork key, directing their attacks toward other targets if possible, unless they are directly threatened by the bearer or are ordered by their creator to attack

What does "directly threatened" mean? Is that in my threatened reach of the weapon I am holding, or is more up to the GM's discretion?

What if I am attacking another enemy, who is an ally of the construct in the room? Is that directly threatening it, or indirectly? If a room was full of 50 constructs, could I take them out one by one because none would attack me unless attacked? If attacking the enemy's allies count as directly threatening, then what is the point of the Clockwork Key?

Thanks for your help!


Our group started playing the Carrion Crown Adventure Path almost two years ago and we are about midway through the final book. We'd played 3.5 and 4e for years before, always with homemade adventures, so this was not only our first taste of Pathfinder but also our first taste of premade adventures and we have loved it so far.

However, after two years of horror and fighting undead at every corner, I as GM have been itching to try something different. Our group will likely take a small hiatus from Pathfinder for a few months before picking up something as long as an AP again. But if/when we decide to do another AP, I'd like to do one that's radically different from Carrion Crown.

So what APs are very different from Carrion Crown? I've heard good things about Mummy's Mask and Reign of Winter for example, but are they also undead heavy and another travelogue respectively?

Please give reasons if you can; broad, moderate spoilers are fine as I researched a lot about the APs before we settled on Carrion Crown, but don't go into too much detail; I may be a player in it. Two years (for us) is a big commitment to GMing I may not take again so readily.

Thanks in advance!


I have most of the pdfs for the Adventure Paths and the Modules, but none of the flipmats. I was wondering if there was a generic inn I could use for our session tonight. Nothing specific, other than an inn quite a few zombies can show up in and attack the place. I saw there was a seedy inn flipmat, but I don't have the money to buy anything new, so if there's a suitable inn in an old adventure, that'd be perfect. Thanks ahead of time!