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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Yeah, I'll make my own thread; that makes sense. Let's keep the discussion here until I get that done. I think I need to purchase a copy of the module, too. I might have a reference copy, but I don't think it's watermarked to me. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() I should have caught this earlier, but we never made day job rolls for this level. Can we get that added? Sorry for the trouble! Craft (alchemy), alchemist's lab, crafter's fortune: 1d20 + 11 + 2 + 5 ⇒ (8) + 11 + 2 + 5 = 26
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Xave, where do we sit on chronicles? I'd like to get moving on this game again, and it starts with that. Please remember to make Merritt's a slow track chronicle for this session. When we have those, we'll need to know what PC you plan on running as we continue. Then we can bring TOZ in and start looking for a fourth in Flaxseed. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt Provoxt wrote: I'll go ahead and pick up this table, assuming Abraham didn't scoop up everyone who still wanted to keep playing this one. I'll review the Recruitment thread for the others who have expressed interest; can you link me to Abraham's table so I know who's already seated there? Xave, can you please issue Merritt's chronicle on the slow track? I think that will be my solution to not being able to play him here. I'll issue all my GM chronicles to him on the slow track as well so he can continue working on land rush, but he won't accumulate XP so fast that I can never actually play him. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() I'll go ahead and pick up this table, assuming Abraham didn't scoop up everyone who still wanted to keep playing this one. I'll review the Recruitment thread for the others who have expressed interest; can you link me to Abraham's table so I know who's already seated there? ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() I hate to say this, but we're going to have to look for a new GM. Nathaniel Love just ragequit a game his PC is in with another of my PCs--endangering the rest of the party--and he's now on my blacklist. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() I think we should continue this game with Oxnard, inviting someone to fill in our missing melee role. I'll have to review the Flaxseed recruitment; was there someone who clearly fit the role of a tank or other frontline melee? ![]()
![]() Just a reminder that our first task is securing a GM. Good to see all the interest, though! If we somehow stumbled upon two willing GMs, we might just have two complete tables of players who want to continue the Emerald Spire after the Drowned Level. (Is this where *all* the games fizzle?) Definitely keep posting your interest either way; if we secure a GM, those of us at the current table will take a look at party balance and make offers from among the many players who've now emerged to complete our table. ![]()
![]() Black Sun wrote: Floor 5 is "The Drowned Level", right? This character (a Purist Chaokineticist) has been waiting AGES to resume delving the Emerald Spire; once you get past "The Drowned Level", I would be *eager* to join as a player! Yes, we just finished the Drowned Level, and are looking to continue past there. I think I'm seeing 4 players now at the same point (I'm the other player still surviving in Tseghet's game, so us two plus Black Sun and Uhvat--assuming we like that party makeup); all we need is a GM! ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() I think it's likely that we'll have to call it, but it can't hurt to throw a line out to Flaxseed to see if we somehow get picked up. Do you want to make a post, or should I? ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt does the best he can with Tseghet's wand to keep Torrak standing. "Get him, Torrak; I'll keep you alive!" Actions: Standard: cast cure light wounds cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() "Alright already! Got it!" Merritt slips up behind Torrak and uses Tseghet's wand to heal the dwarf. "Wait, is this what a healer does all combat? Just stand somewhere safe and heal people? I could get used to this." Actions: 5' step Standard: cast cure light wounds on Torrak cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt catches some sense from Torrak that the caster must have gone down behind him, and the dagger slips in his glee as he tries to finish the frog off. Actions: Standard: attack frog Dagger, IC: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Tseghet wrote: Goodness - it’s like Merritt doesn’t even appreciate all the hard work Tseghet’s doing. XD Make that 2 points of damage! Haha, memory only lasts a few posts on these boards! ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt continues his attack on the summoned frog, hoping that one day he'll get better at this. Actions: Standard: attack frog Dagger: 1d20 + 3 ⇒ (15) + 3 = 18
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() We might have crossposted here yesterday Torrak, I in Gameplay and you in Discussion. You've got great ideas here, but I do think that Merritt needs to keep his focus on the frog in our midst now that its here, so I wouldn't change his action even if I'd read this first. But once the frog is dealt with, I'll switch back to plinking for sure. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt spins and lets his off-hand fall to his side with the crossbow as he fumbles at his belt for his dagger. Drawing it, he quickly stabs forward at the frog, again grateful for the spell that makes all of this possible. Actions: Move: draw dagger Standard: attack frog Dagger: 1d20 + 3 ⇒ (3) + 3 = 6 +2 flanking if Zelphar holds a weapon
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() "Unfortunately, my missiles aren't magic, but I'm trying my best!" Merritt screams through the water, grateful for the spell that allows even that. He loads and fires his crossbow yet again. Actions: Move: load crossbow Standard: attack undine Mwk underwater crossbow, IC: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt continues to fire underwater bolts past Torrak. Actions: Move: load crossbow Standard: attack undine Mwk underwater crossbow, IC: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() While I wasn't particularly interested in dropping Merritt to GM this table, perhaps we could offer their table a GM swap? I'd have to think it over a bit--as it's a huge commitment--but maybe I could GM their table if one of their players would step up to GM us? Assuming, of course, that your feelers haven't amounted to anything. Any bites, Torrak? ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() There's someone in flaxseed that's looking to join a group after this level, and there's talk about another group that's also stalled out on this level. Perhaps there's some opportunity to join some forces to fill out our table, assuming we find a new permament GM? ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt loads a crossbow bolt and lets it torpedo past Torrak towards the blue-skinned creature. Actions: Move: load underwater crossbow Standard: attack blue-skinned humanoid Mwk underwater crossbow, IC: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Xave, whatever solution we end up with, are you able to finish the floor we're on? (Not trying to pressure you to, just want to know where we stand, so we can figure out how best to proceed.) ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() I definitely want to continue; I scavenged the forums to get a gift of a Tiefling boon to play this PC, so more than just wanting to see this through, I kind of feel an obligation! And, with that, it only really makes sense to do so as a player; switching to GM (for me) is the same disrespect to that gifted boon. I think we'd probably have a reasonable chance of finding a new player; I can only imagine that other runs of the Emerald Spire have fallen apart before, so there have to be PCs out there that would like to jump in. Getting a new GM is typically harder, I think. Our easiest path is probably for one of us to switch into that role, especially since Xave seems willing to become a PC. Thoughts? ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() "What kind of power does that sword have, Torrak? I've never seen you make mental attacks before. Ohhhhhhhh...." Merritt shrugs as he lets another bolt skid through the water towards the eel. "I get it." Actions: Standard: attack eel Move: load underwater crossbow mwk underwater crossbow, mantis mutagen, IC, PBS, into melee: 1d20 + 8 + 2 + 1 + 1 - 4 ⇒ (3) + 8 + 2 + 1 + 1 - 4 = 11
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt slips a little to the right, to make room for Zelphar to get into the room, and fires his crossbow at the eel. Pretty cool contraption that can get a bolt off underwater like this! Actions: 5' step Standard: attack eel Move: load underwater crossbow mwk underwater crossbow, mantis mutagen, IC, PBS, into melee: 1d20 + 8 + 2 + 1 + 1 - 4 ⇒ (13) + 8 + 2 + 1 + 1 - 4 = 21
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt deftly swims into the room, waiting to express his shame to Torrak until after the eel is no longer a threat. He quickly loads a crossbow bolt, ready to fire it as soon as he can. Actions: Move: 25' drawing underwater crossbow Standard (move-equivalent): load underwater crossbow ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() "Well, what do you think?" Merritt poses. "We could obviously fight this thing, but we could also just try a quick dash to that door and try to get past it without combat." He nods towards Torrak. "If that door is locked, though, I might need your cover while I jimmy it open." ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Knowledge (planes), untrained DC 10 max: 1d20 + 4 ⇒ (14) + 4 = 18 "Whoa, that's a portal to the plane of water! Anybody want to take a HUGE side-trek?" ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt doesn't need to be asked twice; holy fire (well, fire anyway) was his specialty! He tosses a bomb at the exposed caster, but remains standing where he is, not venturing any closer to the water quite yet. Actions: Standard: attack Dayana Ranged touch, bomb, IC, pbs: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13 splash 8
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() A grin grows on Merritt's face, one of the very few that has appeared down here in the belly of the Emerald Spire. He gives Torrak an amused look with a lifted eyebrow. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Strength DC 5: 1d20 + 0 ⇒ (7) + 0 = 7
Merritt moves through the force barrier, and begins investigating the room. He seems more fascinated by the magic holding the water at bay than anything else, however. ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() "Hmmm... not a trap so to speak, but trouble if we open this door. It'd be like letting the drain out of a tub, and we'd go out with the water. Wouldn't be fun." ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt swims to the nearby door and gives it a good look for safety. How would an underwater trap work, anyway? Certainly no darts... Perception, trapfinding, take 20: 20 + 9 + 2 = 31
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() "Surprisingly, yes, fine," Merritt answers. "You did great, Torrak!" he adds. cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt pushes off from the wall behind him, driving forward towards the mudbeast to try to aid Torrak's attacks again. Actions: Move: swim 15' Standard: attack to aid another Dagger, IC, vs. AC 10: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt healed 3 hp last round; he should be at -17 at the start of this round. Merritt expends another charge from his wand before getting ready to return to the combat. Actions: Standard: cast cure light wounds cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt frantically retrieves his wand and heals himself. Actions: Move: retrieve wand of cure light wounds Standard: cast cure light wounds cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt moves away from the elemental, but finds he's too pressed in with the wall to be able to do it safely. He keeps his dagger up and his senses aware as he moves away, hoping he's able to get away safely to heal himself. Actions: Standard: total defense Move: 20' swim (provokes) ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt retrieves a wand from his bag as he continues to harass the muddy lord. Actions: Move: retrieve wand of cure light wounds (provokes) Standard: attack (aid another) Dagger, IC, flank vs. AC 10: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20
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Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Hi! This is a heads up that I'm going camping this weekend. I'm leaving tonight (Thurs) and won't be returning until Sunday. Please bot me as needed! ![]()
Male LN Tiefling Alchemist 5 | HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMD: 17 (13 Fl) | F: +6, R: +9, W: +4 | Init: +6 | Perc: +10, SM +2 | Speed 30ft | Active conditions: none
![]() Merritt swims a touch to his left, completing the flank with Torrak as he strikes to distract the mudlord again. Actions: 5' step Standard: attack (aid another) Dagger, IC, flank vs AC 10: 1d20 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
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