CHAMPIONS SECULAR So, you used to be a Cavalier, follow an Order, use your tactical abilities and challenge your foes? Now things have changed, the editions have evolved, and you are trying to be a champion. Some things are missing, some are different, and everything is under the watchful eye of your patron deity. Within you will find the details of the Secular Champion class archetype, with its focus on challenge, tactics and resolve; the Affiliate multiclass archetypes which provides a route for multiclass secular champions; and the tenets of chivalry, heraldry, and heresy along with their common secular causes. SECULAR CHAMPION A secular champion follows an earthly cause free from the tenets of a patron deity. The secular champion class archetype replicates many of the features of the previous iterations of the Cavalier and Samurai. TENETS OF CHIVALRY Chivalric causes champion those they serve. The common chivalric causes detailed in this document are: The Order of the Blue Rose dedicate themselves to promoting peace in the lands they roam.
TENETS OF HERALDRY Heraldic causes champion the protection and propagation of their beliefs. The common heraldic causes detailed in this document are: The Order of the Lion are pledged to a sovereign; be it a king, queen, or even the local warlord.
TENETS OF HERESY Heretic causes champion self-interest or a personal aesthetic. The common heretic causes detailed in this document are: The Atheist Heresy are dedicated to hunting down anyone practicing, preaching, or otherwise facilitating religion.
This 21 page champion class archetype contains: 20 orders across 3 tenets.
Champions Secular is available now and can be found bundled or separately here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
OATHBOUND CHAMPION The Oathbound champion has no cause other than a collection of oaths. As a variant of the Champion multiclass archetype, the oathbound multiclass archetype greatly improves defences, particularly armor. Like all multiclass champions, it’s a great way for a character to gain armor proficiency or a powerful defensive reaction. It differs from the Champion archetype by focusing on oaths rather than a cause. This variant multiclass champion includes: 13 multiclass champion feats.
Champions Oaths is available now and can be found bundled or separately here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
INQUISITION TENET Champions of the inquisition, often called Inquisitors, are even more devoutly tied to their patron deities. Inquisitors have a variable cause, built by selecting from the following list during their daily preparation. - Inquisition of Destruction - Inquisition of Excommunication - Inquisition of Healing - Inquisition of Justice - Inquisition of Piercing - Inquisition of Protection - Inquisition of Purity - Inquisition of Reformation - Inquisition of Resiliency - Inquisition of Resistance - Inquisition of Smiting - Inquisition of Stalking During their daily preparations each morning, inquisitors select one cause from the tenet of inquisition for which they qualify, which becomes their prepared cause for the day. If the selected cause has tenets, they temporarily add them below their tenets of inquisition. They can cast the focus spell (or any one of the focus spells if it offers a choice) granted by their selected cause or its tenet. At 3rd level they can prepare two such causes each day, at 7th level they can prepare three, at 13th level they can prepare four, and at 17th level they can prepare five. They only gain one focus spell chosen from the causes that you have prepared for the day. This champion's cause contains: 1 tenet with 12 daily selectable causes.
Champions of the Inquisition is available now and can be found bundled or separately here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
CHAMPIONS OF ABSOLUTION Moral tenets focus on the balance between law and chaos. Your cause must match your alignment exactly, although some moral causes allow for a range of alignments. The first of these is the tenet of Absolution, which are always true neutral, represented by the Proselytizer and the Purifier causes. The champions of Absolution consider themselves above the petty squabbles of honour and ethics, devoting themselves to managing the flow of souls and the balance between the positive and negative extremes of the multiverse. PURIFIER You are dedicated to ensuring that souls are in control of their own fate and are not forced into absolution. Sometimes named as and confused with the neutral good redeemers, you right the wrongs of necromancy, free blighted souls from the curse of undeath, purify unhallowed grounds. PROSELYTIZER You are dedicated to ensuring that souls are delivered to their final absolution. You specialize in dealing with malignant spirits that reside in valued people or locations, residual undead devoid of purpose, and with powerful necromantic lords circumventing the river or fate. Champions of Absolution is available now and can be found bundled or separately here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
CHAMPIONS CAUSES
ETHICAL TENETS Ethical tenets focus on the extremes of good and evil. Your cause must match your alignment exactly.
CHAMPIONS WEEK Return each day this week to learn more about
All are available now and can be found bundled or separate here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
ORIGIN HERITAGE Conventional heritages focus on an individuals biological or mythological ancestry. An origin heritage shifts the focus to the place in which an individual was born and raised, a pervasive connection to a geographic region or a strong community. ENVIRONMENTAL There are eight environmental heritages, each typifying a common group of biomes: Arboreal, Desert, Frozen, Rugged, Marine, Lowland, Subterranean, and Wetland COMMUNITY There are four community heritages, each representing a style of community Cosmopolitan, Maritime, Nomadic and Urban. FEATS Each origin heritage shares from a mix of over 100 ancestry feats, from 1st to 17th level.
Starship Actions and Roles is our first Starfinder release, and the first on the Lightspace line. It is a collection and expansion of the Actions and Roles in starship combat for Starfinder and other space fantasy and space opera games. It includes
Inspired by the base classes of the modern version of the D20 rules, the Majestic Instinct versatile reimagines the Strong, Fast, Tough, Smart, Dedicated and Charismatic Heroes as versatile heritages, allowing progression of the observant aspect without sacrificing class progression. Each versatile heritage contains: 20 or more Versatile heritage ancestry feats from 1st to 17th level
Genotypes
Statures
Instincts
Ancestral Paragons
Find the discounted bundle of all six genotypes on DriveThruRPG here: Genotypes (Versatile Heritages) bundle. Each genotype is also available as a separate PDF Merlin
TwilightKnight wrote: … You might want to try General Inquiries or Licensing under the Marketing header or even better, the Consignment option under the Paizo.com header. … Thank you for posting. I did not email customer service, I already followed the addresses/links you suggested to email consignment (consignment(AT)paizo.com) already, in May and July - I have, as yet, received no response.
Example 2 Ross is playing Thrund Bargith, a forge dwarf fighter. Ross also chooses lore backgrounds. He has been reading through the options and elects to select his backgrounds rather than rolling for them. He picks a modest birth and the Artisan profession for Thrund’s parents, the Bonded Labourer lifestyle role, and the Guard poor profession. The Artisan origin (his parents profession) offers to boosts his STR or INT (and 1 free); grant training in Guild lore and Crafting, and the Speciality Crafting feat; and access to the Harvester feat and Famous Architect story event. The Bonded Labourer role offers to boosts his STR or DEX (and 1 free); grant training in a single Biome lore, Athletics, and the Assurance (athletics) skill feat; and access to the Wrecking Wrath and Wanderer's Shroud feats and to the Founding story event. The Guard profession offers to boosts his STR or CHA (and 1 free); grant training in Legal lore, Intimidation, and the Quick Coercion feat; and access to the Tactician feat and the Lawbringer story event He chooses the boost from his profession, so can boost STR or CHA and one free. He chooses his grant from his origin, gaining training in Crafting and the Speciality Crafting skill feat. He chooses Rural Lore as his biome lore. He decides not to take a story feat yet instead gains a dwarven ancestry feat. He adds the Founding event to his background description. “Thrund was found in some untamed portion of the untamed forest far from civilization. The only other thing at the site where you were discovered was a model of a strange building matching no known architectural style. His adoptive parents are wagoner’s, key members of an unscrupulous regional guild. He has suffered as a worker for the guild, labouring under harsh conditions in dangerous rural regions. He now serves in the guard on a wagon train and knows how to get a difficult suspect to talk.” For details of each of the new feats mentioned here download the free 14 page preview from drivethrurpg.com
Good Day, Can I enquire about the correct method to begin a discussion with a Paizo individual on the subject of selling Pathfinder 2e Compatible PDFs through Paizo.com? I have emailed consignments(AT)paizo.com on two occasions, 27th May and 30th July, but did not receive a response to either email. I understand that you a busy and that you may perhaps have understandable issues the remote working, and I have patiently waited for my first email to be well outside of the customer service where we are up-to window, so I suspect now that I am using an incorrect email address or the wrong approach. (I was also unsure if this was the right forum, or if I should post in customer service or website feedback) Please advise, Regards, Antony Walls
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