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CHAMPIONS CAUSES
ETHICAL TENETS Ethical tenets focus on the extremes of good and evil. Your cause must match your alignment exactly.
CHAMPIONS WEEK Return each day this week to learn more about
All are available now and can be found bundled or separate here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
ORIGIN HERITAGE Conventional heritages focus on an individuals biological or mythological ancestry. An origin heritage shifts the focus to the place in which an individual was born and raised, a pervasive connection to a geographic region or a strong community. ENVIRONMENTAL There are eight environmental heritages, each typifying a common group of biomes: Arboreal, Desert, Frozen, Rugged, Marine, Lowland, Subterranean, and Wetland COMMUNITY There are four community heritages, each representing a style of community Cosmopolitan, Maritime, Nomadic and Urban. FEATS Each origin heritage shares from a mix of over 100 ancestry feats, from 1st to 17th level.
Starship Actions and Roles is our first Starfinder release, and the first on the Lightspace line. It is a collection and expansion of the Actions and Roles in starship combat for Starfinder and other space fantasy and space opera games. It includes
Inspired by the base classes of the modern version of the D20 rules, the Majestic Instinct versatile reimagines the Strong, Fast, Tough, Smart, Dedicated and Charismatic Heroes as versatile heritages, allowing progression of the observant aspect without sacrificing class progression. Each versatile heritage contains: 20 or more Versatile heritage ancestry feats from 1st to 17th level
Genotypes
Statures
Instincts
Ancestral Paragons
Find the discounted bundle of all six genotypes on DriveThruRPG here: Genotypes (Versatile Heritages) bundle. Each genotype is also available as a separate PDF Merlin
Good Day, Can I enquire about the correct method to begin a discussion with a Paizo individual on the subject of selling Pathfinder 2e Compatible PDFs through Paizo.com? I have emailed consignments(AT)paizo.com on two occasions, 27th May and 30th July, but did not receive a response to either email. I understand that you a busy and that you may perhaps have understandable issues the remote working, and I have patiently waited for my first email to be well outside of the customer service where we are up-to window, so I suspect now that I am using an incorrect email address or the wrong approach. (I was also unsure if this was the right forum, or if I should post in customer service or website feedback) Please advise, Regards, Antony Walls
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Civilization Codex Lifepath focuses on building character stories for Pathfinder Second Edition, updating many of the 1st edition traits and backgrounds. The first phase, backgrounds, is 128 pages and includes: Nearly 300 backgrounds
Over 400 feats
Over 200 flaws
A free preview is available here Civilization Codex Lifepath - Preview at drivethrurpg.com And the complete document here, on sale until the end of June. Civilization Codex Lifepath - Backgrounds at drivethrurpg.com
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Our playtest game came to a grinding halt last night due to charging, or more precisely the inability for characters to charge. I and running The Lost Star, in large room A2. The character with the biggest issue is: Gnome Paladin 1, Heavy Armour, Speed 10. The player of the paladin was already frustrated at his character’s lack of speed. The paladin had spent the previous round moving gradually entrance corridor towards the enemy at the far end of the room. In the most recent round of the combat the paladin stated that he wanted to charge the enemy. At that point play stopped as we searched for the charging rules: (a) in the index – nothing; (b) in 9. Playing the Game – nothing in Basic Actions, nothing in Movement and Position; (c) 5. General Feats – nothing. I vaguely remember reading something about charging somewhere, but frantic page flipping and poor memory could not find it. With increasing frustration, the game stopped at that point (it too late in the evening to continue) and we all went home, with many of the players disillusioned by the removal of previously accessible tactics. Later, back home, I searched the PDF for charge, finding the Sudden Charge feat for the Fighter and Barbarian. Annoyingly class-locked. So, in the spirit of “don’t critique unless you have a constructive alternative suggestion”, here is my suggested change to the rules: Charging Suggested Rules Changes: Design Principle: (1) Do not remove any existing class feat, (2) Anything new added must be less effective than existing class, (3) avoid class-locking anything new if possible. Basic Action: Charge (Two Actions) [NEW] Traits: Attack, Manipulate, Move, Screened (see below) Throwing caution to the wind, you dash up to your foe and swing. Stride up to double your Speed directly towards your opponent. If you end the move within melee reach of your designated foe, you can make a melee Strike against that enemy. You can use Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Design Notes: The Charge basic action has the Manipulate trait, this allows the target to react to the charge with Attack of Opportunity. The action also has the new Screened trait (see below), which gives the target screened condition (a +1 circumstance to bonus to AC if the charging attacker moves through any occupied spaces during the charge). Feats can grant characters more advanced charge attacks that alter or remove these traits. Trait: Screened [NEW] If you move through any occupied squares during your attack, your opponent is screened from the attack. Design Notes: This is a trait so that it is easier to describe removing it from an action. Weapon Trait: Charge [ALTERED] If you charge, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon and your charge loses the Manipulate trait. Design Notes: Charge weapons are specially designed for charging, so do not allow an Attack of Opportunity from the target. Feat Trait: Item [NEW] Item feats require you to be wearing or wielding a specified item in which you are trained. Design Notes: I strongly suggest that the new feats are not class-locked, so the Item feats are general feats which have specific requirements relating to equipped items and item proficiency. Feat: Sudden Charge (Two Actions); Level 1; Common [ALTERED] Traits: Barbarian Requirements: You are not wearing heavy armor. You charge your foe. Your charge loses the Manipulate and Screened traits. You can use any path to reach your foe, although you must still end the move within reach of the foe you attack. Design Notes: Effectively the same as the previous version of Sudden Charge, but using the new Charge basic action. Feat: Sudden Charge (Two Actions); Level 1; Common [ALTERED] Traits: Fighter, Open You charge your foe. Your charge loses the Manipulate and Screened traits. You can use any path to reach your foe, although you must still end the move within reach of the foe you attack. Design Notes: Effectively the same as the previous version of Sudden Charge, but using the new Charge basic action. Feat: Armored Charge (Two Actions); Level 1; Common [NEW] Traits: Attack, General, Item, Move Requirement: Wearing medium or heavy armour in which you are trained or better. You charge your foe, moving your speed or more. Your charge loses the Manipulate trait. You gain Accelerated 5 during your charge. Design Notes: Improve the benefit for wearing medium and heavy armor. Armor adds to the characters mass, imposing more momentum on a charge. A suitably practiced character can use that momentum in a charge to mitigate the speed penalties of the armour. Feat: Heavy Charge (Two Actions); Level 5; Common [NEW] Traits: Attack, General, Item, Move Prerequisites: Armored Charge Requirement: Wearing heavy armour in which you are expert or better. You charge your foe, moving your speed or more. Your charge loses the Manipulate trait. You gain Accelerated 10 during your charge.
Feat: Shield Charge (Two Actions); Level 1; Common [NEW] Traits: Attack, General, Item, Manipulate, Move, Screened Requirement: When you are using a shield in which you are trained, you have that shield raised, and you are also wielding a one-handed weapon in which you are trained. You charge your foe. At the end of your charge, if you are adjacent to your designated foe, make one Strike (see page 605) each with your weapon and shield, each at your current multiple attack penalty. The weapon Strike takes a –2 circumstance penalty if it’s made with a weapon that doesn’t have the agile trait (see page 317).
Design Notes: Gives another benefit for raising a shield, thus enhancing the sword and board combat style.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Chris Lambertz wrote:
I don't think that this is an isolated issue. I have now tried it from three different windows 10 pcs (from different manufacturers). In all cases the link fails when using touch. It works correctly if clicked with a mouse (although this is not possible on tablets - this is no mouse). This issue is definitely with your code, and not with my machine. This is yet another example of Paizo's continued distain for windows users, who account for 97% of your users. Cross-posted in web-site feedback, because apparently it is not possible for you to forward this on to the correct staff.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
As has been witnessed by others with their own orders, this order is spread across too many packages: S Pathfinder Campaign Setting: Inner Sea Races (PFRPG) Hardcover Paizo Inc. Will be in your downloads once shipped 44.99 38.24 38.24
From experience (have been receiving all of these from the start), one core rulebook, one adventure path and one player companion can fit in one box - it has done on many occasions. At the very worst, there should be one box and one additional envelope. I suspect that someone has changed something fundamental in your shipping calculation software. Can you please ask them to change it back, give them a stern glare, then recalculate this order. Regards, Antony |