Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
After looking at Five's bold move, Merisiel takes a deep breath, runs a few feets and leaps up at the demoniac beast, trying to kill it with her rapier. Acrobatics check: 1d20 + 17 ⇒ (12) + 17 = 29
Debilitating Injury: bewildered (the target becomes bewildered, taking a –2 penalty to AC and a -4 penalty to AC against all attacks made by Merisiel for 1 round). I'm using the rapier dipped into the pool but I've already killed one of the ram with it.
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
If the goat wounded by "Five" is still alive, Merisiel will flank and attack it. If it's dead, she will attack the other one instead (taking advantage of the fact that it is flat footed). In both case, she will charge. Without thinking, Merisiel darts forward and strikes at the fiendish ram. +1 rapier: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
I didn't include the possible flanking bonus and anything from the liquid in the basin. Is barkskin still in effect? Also I can't move my token on the map right now, please move me 3 squares E/E/E/, tx
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
Merisiel joins her comrades around the door and drinks her potion of blur as soon as it opens. "And whatever creature it is, it should be a dangerous opponent if it is able to have such an influence on animals" she adds.
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
Merisiel silently joins her twin sister and Sanjay at the hallway intersection (takes ten on stealth for 22). While nodding at the monk, she looks closely at the door and at the trickle of water. Perception: 1d20 + 11 ⇒ (8) + 11 = 19 "It looks like the water seems to form the shape of a fanged crown", she says after a while. "Perhaps there is something magic here?"
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
In that case, Five, I think your initial action was rather to move NW or NE of the monster and ready an action to attack once flanking is provided instead of flanking with Balazar. Which gives me the opportunity to deliver a sneak attack on my turn.
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
Balazar, I think I can't wait for the other Merisiel because she is readiyng an action to attack when she's got a flank and so she's already used her action for the round. When she takes her readied action, she will be able to get into a flank position with me and deals sneak attack damage.
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
"What's those things?" the elf asks as she darts towards the nearest creature and attempts to thrust her rapier into its side. Acrobatics to avoid AoO (if needed): 1d20 + 17 ⇒ (4) + 17 = 21 +1 rapier: 1d20 + 9 ⇒ (11) + 9 = 20
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
"Strange, barefoot humanoids footprints", the older elf says. "As far as I know, Erastilian priests don't walk barefoot." She draws her rapier and slightly pushes the left door open, just enough so that she can peek into the room beyond. Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8
For my part, I will take a cold iron rapier, an acid flask and a potion of CLW and I suggest buying an oil of bless weapon with the remaining 50 gp or in place of something else. Overall, I would choose: Cold iron rapier
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