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Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Posting this from a friend's computer: With My Computer's fan short circuit a few days ago due to the heat wave. I have order a new one with it has a 7 days delivery. My posting (with phone) will be unreliable until beginning of next week ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Stat: 4d6 ⇒ (1, 2, 5, 3) = 11 = 10
Going to go for Stout Halfling Cartographer [it kinda makes sences considering the land..] (fighter / rogue) kit ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() I don't need to have casted on me by someone else it is a Sell like power that Meri has. It have stated that she has the effect on herself: May 1, 2015, 03:16 pm (it is her second post on the thread) The mage armor while as you properly stated useless while wearing armor. But there are lots of time when armor can not be worn (like at parties / meeting or sleeping) hence the Mage armor. --- You are the DM of course and i will abide by this ruling but i see no reference to the D4 to determine how long it would take me to cross as the first roll you made is: Piranha 1 1d20 ⇒ 20 hit 2d2 ⇒ (2, 1) = 3 and the last Piranha 20 1d20 ⇒ 12 hit 1d2 ⇒ 1 Nor could i found a rule reference for losing your dex modifier for being under mud --
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Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() DM Can you please tell me what AC you hit with that 15 / 12 Cause if your THACO is 20 then a few of those attacks are misses as my Current AC is 4 (Mage armor + dex) so total damage would be 7hp and meri still alive, and may be able to finish crossing the river before the next round of fishy comes biting :) ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Great lets look for a place to cross Meri will let those killed find a safe place to cross even if that means we have to walk for awhile to look for a place were we can walk across and not have to swim ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Merisiel will lower her voice Even if the trees didn't give us good direction we can try to find the ruined city on our own she says looking up toward the sound of the noise ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Well if i keep giving my stuff away soon i am going to be all out of stock for the mundane items. We hare in no hurry and there is no timetable so lets see this abandoned city. I am of coursed interested she says having fun en really enjoying this True world is this how it works, giving items and plums to people ? she ask Why plums anyway ? and what is Hisna ? ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() completely awed and amazed Meri will ask Are you referring to the one we saw bathing in the sun a few days ago ? then she realized something Why is that land called the land of fate if i may ask ? ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() I am Merisiel Stormwind, Gold Dwarf from the dry plains of Shaar, and My gift is a simple dagger but made of pure dwarven steel manufactured in great forges of the Great Rift if that is ok with you she replied a bit unsure of herself as she replied out loud to the unseen master of the pyramid ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() whoa, so much stuff, of paintings and sculptures she says carefull not to touch anything. Her mother had taught her well but she still sounded in this very moment lime a little kid in her first night at the museum. ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() In the evening Meri will ask for adventures stories from those that are from the True World. ---- The second day
We are making good time aren't we ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() There is a glimer that light in merisiel's eye A friendly city? great idea she turns to Ironspike I would rather walk if you don't mind. Us dwarves aren't too fond of open large bodies of water she says ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() That is fine with me. i like footslogging rather than open waters she says mostly to assure herself is there anything we should know about the environment we are going to be walking in? ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Dang i had hoped that you had found some other bonus in case i died and needed to make a local character.
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Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Yes i think there are a few people with open wounds that need to be looked after she says as she looks around for other sign of danger Well fought anyway despite the terrible loss the crew suffered as she sheath her weapons ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Oren
the armor lasts until successfully dispelled or until the wearer sustains cumulative damage totaling greater than 8 points + 1 per level of the caster. (It is important to note that the armor does not absorb this damage. So it can technically last for days on end... ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Round 3 Meri will move against Tentacle 4 init 13 Battle Ax: 18 - 1d20 ⇒ 18 - (8) = 101d8 + 4 ⇒ (3) + 4 = 7 init 20 Battle Ax: 18 - 1d20 ⇒ 18 - (10) = 81d8 + 4 ⇒ (4) + 4 = 8 init 27 Battle Ax: 18 - 1d20 ⇒ 18 - (6) = 121d8 + 4 ⇒ (4) + 4 = 8 Her unsure footing on the deck of a rowing boat shows in her inability to connect with even one blow ![]()
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
![]() Round 1 Meri will attack the squid's closest tentacles init 13 Battle Ax: 18 - 1d20 ⇒ 18 - (10) = 81d8 + 4 ⇒ (1) + 4 = 5 and again init 20 Battle Ax: 18 - 1d20 ⇒ 18 - (9) = 91d8 + 4 ⇒ (2) + 4 = 6 Current AC 4 (as she isn't wearing her heavy armor) attacking the closest one
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