Merisiel

Merisiel - M1 - Nickademus's page

20 posts. Alias of Nickademus42.


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Scenario Scenario Memories of a Bygone Past (T2) - Lose Your Pursuers Rewards
( Replay )
Advance to Tier 3.
Hero Point: Card Feat (Blessing)

[u]Deck Upgrades:[/u]
Blessing 1
+ Desna's Freedom

Keeper's Device:
Shard of Bonding Charisma 5: 2d8 ⇒ (6, 4) = 10
Success
Tier 1 Shard of Bonding acquired.


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-- Merisiel's Turn --
Hour: Shelyn's Song - When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Location: Trail #7- The difficulty of checks to defeat is increased by the number of distant characters.

Start of Turn:
Banish top card of hourglass pile 5 to examine Trail #5 (Goblin Marauder).
Banish Ghastly Runes and roll 1d8 + 2 ⇒ (2) + 2 = 4.
Trail #10 added.
We win.


Retcon blessing: 1d12 + 11 ⇒ (10) + 11 = 21
Ghastly Runes displayed at Trail #5.


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-- Merisiel's Turn --
Hour: Sands of the Hour - No effect.
Location: Trail #5- The difficulty of checks to defeat is increased by the number of distant characters.

Start of Turn:
Banish top card of hourglass pile 3 to examine Trail #4 (Rolth Lamm).
Banish Symbol of Sleep and roll 1d8 + 2 ⇒ (2) + 2 = 4.
Trail #8 added.
Move to Trail #8.

Encounter Liquid Courage.
Recharge Dagger to banish Liquid Courage and summon 1d13 ⇒ 9 1d13 ⇒ 10 1d13 ⇒ 3 Ghastly Runes
Disable 9: 1d12 + 4 ⇒ (2) + 4 = 6
Accessory reroll d12: 1d12 + 4 ⇒ (7) + 4 = 11
Success
Ghastly Runes is banished.

On-Turn Actions
Move Step: Moving to Trail #7.
Location: Trail #7 - The difficulty of checks to defeat is increased by the number of distant characters.
Encounter Will-o'-wisp.
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Starknife to add 1d4.
Combat 14: 1d12 + 2d4 + 5 ⇒ (5) + (1, 2) + 5 = 13
Failure
Discard Keen Starknife for damage.
Will-o'-wisp is shuffled into Trail #7.

Free Exploration: Attic Whisperer
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
Recharge Gem of Physical Prowess to use a d12 instead.
Wisdom 4: 1d12 ⇒ 4
Success
Reveal and reload Starknife to use Acrobatics + 2d4.
Combat 14: 1d12 + 2d4 + 4 ⇒ (11) + (1, 1) + 4 = 17
Success
Attic Whisperer is banished.

Ending Turn
End of Turn: Shuffle no cards into my deck and remove the scourge Dazed.
Reset: Drawing five cards (Starknife, Cayden Cailean's Revelry, The Joke, Horse, Thieves' Tools).

Character wrote:

Hand: Starknife (Core), Cayden Cailean's Revelry, The Joke, Horse, Thieves' Tools (Core),

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 0
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mouse, Magnifying Glass, Gorum's Iron, Covering Heavy Shield, The Demon's Lantern, Snakebite Dagger
Recharged: Burglar, Dagger (Core), Gem of Physical Prowess,
Discard Pile: Abadar's Law, Keen Starknife,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Sands of the Hour - No effect.
Location: Trail #4 - The difficulty of checks to defeat is increased by the number of distant characters.

Start of Turn:
Banish top card of hourglass pile 3 to examine Trail #3 (Goblin Marauder).
Banish Poison Gas and roll 1d8 + 2 ⇒ (1) + 2 = 3.
Trail #6 added.
Move to Trail #6.
Trail #3 closed; henchmen reloaded to Trail #4.

Encounter Attic Whisperer.
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
Wisdom 4: 1d6 ⇒ 1
Failure
Suffer Dazed.
Reveal Keen Starknife to use Acrobatics +1d4+1. Reload Starknife to add 1d4.
Combat 14: 1d12 + 2d4 + 5 ⇒ (1) + (1, 2) + 5 = 9
Hero Point reroll: Combat 14: 1d12 + 2d4 + 5 ⇒ (10) + (4, 2) + 5 = 21
Success
Attic Whisperer is banished.

On-Turn Actions
Move Step: Moving to Trail #5.
Location: Trail #5- The difficulty of checks to defeat is increased by the number of distant characters.

Encounter Acid-spraying Skull (Hmm, BR error) Door Spike.
Recharge Burglar to add 1d6.
Disable 8: 1d12 + 1d4 + 4 ⇒ (5) + (1) + 4 = 10 (Wrong die: use 1d6 ⇒ 3 for the d4.)
Success
Door Spike is banished.

Free Exploration: Vampire Spawn
Reveal Keen Starknife to use Acrobatics +1d4+1. Reload Keen Starknife to add 1d4.
Combat 15: 1d12 + 2d4 + 5 ⇒ (6) + (2, 3) + 5 = 16
Success
Vampire Spawn is banished.

Ending Turn
End of Turn: examine Trail #5 (Harrow Deck).
Shuffle Trail #5.
Reset: Drawing four cards (Keen Starknife, Starknife, Dagger, Abadar's Law).

Character wrote:

Hand: Gem of Physical Prowess, Keen Starknife, Starknife (Core), Dagger (Core), Abadar's Law,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
Acc Reroll: Available // Character has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Covering Heavy Shield, Cayden Cailean's Revelry, Snakebite Dagger, Gorum's Iron, Thieves' Tools (Core), Mouse, Horse, The Demon's Lantern, Magnifying Glass, The Joke
Recharged: Burglar,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Midwife - At the start of your turn, summon and encounter a monster.
Location: Trail #4- The difficulty of checks to defeat is increased by the number of distant characters.

Start of Turn:
Trail #2 closed; henchman reloaded to Trail #3.

Summon Ghoul.
Evade.

Banish top card of hourglass pile 3 to examine Trail #3 (Goblin Marauder).
Banish Treacherous Tunnels and roll 1d10 + 2 ⇒ (7) + 2 = 9.

On-Turn Actions
Free Exploration: Acid-spraying Skull
Disable 5: 1d12 + 4 ⇒ (6) + 4 = 10
Success
Acid-spraying Skull is displayed by Trail #4.

Discard Abadar's Law to Explore: Vampiric Mist
Evade.

Discard Horse to Explore: Mercenary
Reveal Keen Starknife to use Acrobatics +1d4+1. Reload Starknife to add 1d4.
Combat 15: 1d12 + 2d4 + 5 ⇒ (9) + (1, 1) + 5 = 16
Success
Mercenary is banished.
Dagger is healed.

Ending Turn
End of Turn: examine Trail #4 (Giant Fly).
Shuffle Trail #4.
Reset: Drawing three cards (Starknife, Burglar, Elixir of Healing).

On Erasmus's Turn:
After Erasmus's turn starts Banish Elixir of Healing to heal 1d4 + 1 ⇒ (4) + 1 = 5 cards.
The Demon's Lantern, Cayden Cailean's Revelry, Abadar's Law, Horse are healed.

Character wrote:

Hand: Gem of Physical Prowess, Keen Starknife, Starknife (Core), Burglar,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnifying Glass, Dagger (Core), Mouse, Snakebite Dagger, Horse, Gorum's Iron, Thieves' Tools (Core), Covering Heavy Shield, Cayden Cailean's Revelry, The Joke, Abadar's Law, The Demon's Lantern
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Nethys's Duality - On your check against a spell, add 1d4.
Location: Trail #3 - The difficulty of checks to defeat is increased by the number of distant characters.

Start of Turn:
Banish top card of hourglass pile 2 to examine Trail #2 (Rolth Lamm).
Banish Pit Trap and roll 1d10 + 1 ⇒ (10) + 1 = 11.

On-Turn Actions
Move Step: Moving to Trail #4.
Location: Trail #4 - The difficulty of checks to defeat is increased by the number of distant characters.

Encounter War Drum.
Recharge Magnifying Glass and banish War Drum to encounter 1d13 ⇒ 4 Poison Gas.
Reveal and recharge Thieves' Tools to add 2d8.
Disable 9: 1d12 + 2d8 + 4 ⇒ (7) + (4, 5) + 4 = 20
Success
Poison Gas is displayed at Trail #3.

Free Exploration: Quivering Cube
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Starknife to add 1d4.
Combat 13: 1d12 + 2d4 + 5 ⇒ (5) + (2, 2) + 5 = 14
Success
Quivering Cube is banished.

Ending Turn
End of Turn: examine Trail #4 (Acid-spraying Skull).
Shuffle Trail #4.
Reset: Drawing three cards (Starknife, Abadar's Law, Horse).

Character wrote:

Hand: Gem of Physical Prowess, Keen Starknife, Starknife (Core), Abadar's Law, Horse,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Burglar, Snakebite Dagger, Mouse, Gorum's Iron, Covering Heavy Shield, Elixir of Healing
Recharged: The Joke, Magnifying Glass, Thieves' Tools (Core),
Discard Pile: The Demon's Lantern, Cayden Cailean's Revelry, Dagger (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Sands of the Hour - No effect.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.

On-Turn Actions
Free Exploration: Invisible Wall Shrieky Plant
Stealth 6: 1d12 + 2 ⇒ (12) + 2 = 14
Success
Shrieky Plant is displayed at Trail #3.

Ending Turn
End of Turn: examine Trail #3 (Termite Swarm).
Constitution 6: 1d6 ⇒ 5
Failure
Discard Dagger for damage.
Shuffle Trail #3.
Reset: Drawing one card (Starknife).

Character wrote:

Hand: Gem of Physical Prowess, Keen Starknife, Thieves' Tools, Magnifying Glass, Starknife,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Covering Heavy Shield, Gorum's Iron, Abadar's Law, Snakebite Dagger, Mouse, Burglar, Elixir of Healing, Horse
Recharged: The Joke,
Discard Pile: The Demon's Lantern, Cayden Cailean's Revelry, Dagger,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Lost - When you would recharge a Magic boon, discard it instead.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.

On-Turn Actions
Free Exploration: Dire Badger
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Dagger to add 1d4.
Combat 12: 1d12 + 2d4 + 4 ⇒ (11) + (3, 4) + 4 = 22 +2 from Keen
Success
Dire Badger is banished.

Discard The Demon Lantern to Explore: Snake Oil Seller Pit Trap
Ask Erasmus to discard Blessing of Abraxas to bless.
Acrobatics 7: 2d12 + 3 ⇒ (8, 3) + 3 = 14
Success
Pit Trap is displayed at Trail #2.

Pit Trap Exploration: Cayden Cailean's Revelry
Charisma 6: 1d8 ⇒ 6
Success
Cayden Cailean's Revelry is acquired.

Discard Cayden Cailean's Revelry to Explore: Rat Swarm
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Keen Starknife to add 1d4.
Combat 10: 1d12 + 2d4 + 4 ⇒ (10) + (2, 4) + 4 = 20 +2 from Keen
Success
Rat Swarm is banished.

Ending Turn
End of Turn: examine Trail #3 (Token of Remembrance) and shuffle it.
Reset: Drawing four cards (Keen Starknife, Dagger, Thieves' Tool, Magnifying Glass).

Party Resources Expended: Blessing of Abraxas from Erasmus discarded.

Character wrote:

Hand: Gem of Physical Prowess, Keen Starknife, Dagger, Thieves' Tools, Magnifying Glass,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Gorum's Iron, Burglar, Elixir of Healing, Mouse, Starknife, Horse, Covering Heavy Shield, Snakebite Dagger
Recharged: The Joke,
Discard Pile: The Demon's Lantern, Cayden Cailean's Revelry,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


Starting Location: Trail #3
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Character wrote:

Hand: Dagger, Keen Starknife, Gem of Physical Prowess, The Demon's Lantern, The Joke,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Covering Heavy Shield, Gorum's Iron, Burglar, Snakebite Dagger, Elixir of Healing, Thieves' Tools, Magnifying Glass, Mouse, Starknife, Abadar's Law, Horse
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


Starting Memory Rewards
{ First-Time Victory }
Hero Point: Skill Feat
Memory Shard: Quickness

[u]Deck Upgrades:[/u]
Ally 1 1d1000 ⇒ 505
Mouse -> Priest of Abadar
or
Item 2 1d1000 ⇒ 871
Magnifying Glass -> Banner of the Ancient Kings


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-- Merisiel's Turn --
Hour: Viper Strike - spell
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

On-Turn Actions
Free Exploration: Henchman Proxy - Ghost
When you encounter a Ghost, display the top card of the essence pile and add the following power to the Ghost based on the type of boon displayed.
Spirit (Blessing): After acting, if the check to defeat was not blessed, discard your hand.
Reveal and reload Keen Starknife to use Acrobatics +2d4+1. Discard The Joke to bless. Reload Dagger to add 1d4. Fumbus reloads Returning Starknife to add 1d4.
Combat 15: 2d12 + 4d4 + 4 ⇒ (12, 6) + (1, 1, 1, 3) + 4 = 28
Success
Henchman Proxy - Ghost is displayed next to the scenario.

Encounter The Crows
Stealth 6: 1d12 + 3 ⇒ (11) + 3 = 14
Success
The Crows is acquired.

We win.


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-- Merisiel's Turn --
Hour: Irori's Mastery - On your blessed check, you may reroll any dice showing 1.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

On-Turn Actions
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.

Free Exploration: Frostbite
Automatic Failure
Frostbite is banished.

Discard Horse to Explore: Henchman Proxy B5 - Ghost
When you encounter a Ghost, display the top card of the essence pile and add the following power to the Ghost based on the type of boon displayed.
Thought (Spell): If the check to defeat does not have the Attack trait, succeed at a Divine or Knowledge 6 check or the difficulty to defeat in increased by 4+#.
Automatic Failure
Reveal and reload Keen Starknife to use Acrobatics +2d4+1. Recharge Snakebite Dagger to add 1d4. Discard Abadar's Law to bless.
Combat 21: 2d12 + 3d4 + 4 ⇒ (1, 6) + (4, 3, 2) + 4 = 20 (4's count as 6's = 22)
Success
Proxy B - Ghost is displayed by the scenario.

Ending Turn
Reset: Drawing four cards.

Character wrote:

Hand: Covering Heavy Shield, Keen Starknife, The Joke, Gem of Physical Prowess, Dagger,

Displayed:
Deck: 5 Discard: 6 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mouse
Recharged: Magnifying Glass, Burglar, Gorum's Iron, Snakebite Dagger,
Discard Pile: Starknife, The Demon's Lantern, Brute Force Shield, Thieves' Tools, Horse, Abadar's Law,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Urgathoa's Gluttony - On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

On-Turn Actions
Free Exploration: Mysterious Relic
Evade Mysterious Relic.

Ending Turn
Reset: Discard Brute Force Shield and Thieves' Tools. Drawing two cards.

Character wrote:

Hand: Covering Heavy Shield, Snakebite Dagger, Abadar's Law, Keen Starknife, Horse,

Displayed:
Deck: 7 Discard: 4 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Joke, Gem of Physical Prowess, Mouse, Dagger
Recharged: Magnifying Glass, Burglar, Gorum's Iron,
Discard Pile: Starknife, The Demon's Lantern, Brute Force Shield, Thieves' Tools,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Peacock - On your check, if no boons are played, it is blessed.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

On-Turn Actions
Free Exploration: Elixir of Focus
Intelligence 8: 2d4 ⇒ (1, 1) = 2
Failure
Elixir of Focus is shuffled into Chambers.

Discard The Demon Lantern to Explore: Card 1d8 + 1 ⇒ (1) + 1 = 2: Enlarge
Wisdom 9: 2d6 ⇒ (1, 6) = 7
Failure
Enlarge is shuffled into Chambers.

Ending Turn
Reset: Drawing one card.

Character wrote:

Hand: Covering Heavy Shield, Snakebite Dagger, Brute Force Shield, Thieves' Tools, Abadar's Law,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Physical Prowess, Horse, The Joke, Dagger, Keen Starknife, Mouse
Recharged: Magnifying Glass, Burglar, Gorum's Iron,
Discard Pile: Starknife, The Demon's Lantern,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Fiend - When you suffer a scourge on your turn, each local character suffers it.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

Before Turn:
Before acting, each character suffers 1d4-1 Combat damage.
Suffer 1d4 - 1 ⇒ (2) - 1 = 1 damage.
Reveal Covering Heavy Shield to reduce to 0.

On-Turn Actions
Give a Card: Give Snakebite Dagger to Amiri. (Have a magical weapon.)

Free Exploration: Metal Cobra
Reveal Snakebite Dagger to use Stealth + 1d4+1. Recharge Gorum's Iron to bless.
Combat 16: 2d12 + 4 ⇒ (7, 10) + 4 = 21
Success
Metal Cobra is banished.

Ending Turn
Reset: Drawing two cards.

Character wrote:

Hand: Covering Heavy Shield, Snakebite Dagger, Brute Force Shield, The Demon's Lantern, Thieves' Tools,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, The Joke, Keen Starknife, Horse, Dagger, Gem of Physical Prowess, Mouse
Recharged: Magnifying Glass, Burglar, Gorum's Iron,
Discard Pile: Starknife,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Zon-kuthon's Pain - After discarding any number of cards as damage, draw a card.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

On-Turn Actions
Free Exploration: Secret Stockpile
Recharge Burglar to add 1d6.
Disable 9: 1d12 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16
Success
Secret Stockpile is banished.
If defeated, draw a new weapon and a new armor.
Draw Snakebite Dagger.
Draw Brute Force Shield.

Ending Turn
Reset: Discard Starknife.

Character wrote:

Hand: Gorum's Iron, Covering Heavy Shield, Snakebite Dagger, Snakebite Dagger 2, Brute Force Shield,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Horse, Abadar's Law, Gem of Physical Prowess, Thieves' Tools, The Demon's Lantern, Mouse, Dagger, The Joke, Keen Starknife
Recharged: Magnifying Glass, Burglar,
Discard Pile: Starknife,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Rabbit Prince - At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Location: Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.

On-Turn Actions
Give a Card: Give Elixir of Healing to Fumbus.

Move Step: Moving to Chambers.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.

Recharge Magnifying Glass to examine deck: (Burglar, Snakebite Dagger).

Free Exploration: Enlarge
Automatic Failure
Enlarge is shuffled into Chambers.

Ending Turn
Reset: Drawing two cards.

Character wrote:

Hand: Gorum's Iron, Covering Heavy Shield, Starknife, Burglar, Snakebite Dagger,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Horse, Gem of Physical Prowess, The Demon's Lantern, Thieves' Tools, The Joke, Abadar's Law, Dagger, Keen Starknife, Mouse
Recharged: Magnifying Glass,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


Starting Location: Laboratory
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Character wrote:

Hand: Gorum's Iron, Magnifying Glass, Covering Heavy Shield, Starknife, Elixir of Healing,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mouse, Keen Starknife, Snakebite Dagger, Thieves' Tools, The Demon's Lantern, Dagger, Gem of Physical Prowess, Abadar's Law, Horse, The Joke, Burglar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.


Ready to start this.
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Character wrote:


Deck: 16 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Horse, The Joke, The Demon's Lantern, Keen Starknife, Snakebite Dagger, Elixir of Healing, Thieves' Tools, Starknife, Mouse, Covering Heavy Shield, Magnifying Glass, Dagger, Gorum's Iron, Burglar, Gem of Physical Prowess, Abadar's Law
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Adventure Packs: Finesse, Alchemy, Tank

Favored Card: Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☑ or recharge) a card to add 1d6.