Merisiel

Merisiel IV's page

145 posts. Alias of Aldizog.


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Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Credit is going towards 108731-10, Diamond Jack.

Think I will bring the Eldritch Knight for the next one, and he'll be in "wizard mode" so will basically be a Wiz5 with way more HP.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

So, for the next adventure, I have a Core PC who is a Dwarven Eldritch Knight, level 7, with 20.5 XP.

The EK is pretty tough and could be an asset to a party of level 5's trying the Technic Siege.
Alternatively, I could play Merisiel again, using the level 7 pregen version.
Thoughts?

My plan is to start a Core module run soon, to get my pregen-credit-blob up to par with all of you guys. Probably make him a multiclassed rogue of some kind, but could do anything.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

What is Fethril doing? If there is to be a long-lived and intelligent race manipulating the humans, shouldn't it be the elves?

Merisiel sighs.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"I fear the machinations of dragons. I endorse Amenopheus."

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"How will you arrive at a decision? Is this a matter for the bearers of the Sage Jewels to decide? Or those dedicated to their cause?"

I think I played this in Standard with a Scarab Sages PC, so I don't recall if the non-Sages PCs had any input into the decision.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Amenopheus is imprisoned in a clear crystal.
Around that crystal are four engravings in the likeness of gemstones, set in shallow circular recesses in the floor all around that huge jewel. This must represent the other Sages attending to the Diamond Sage.
Now, Kelris changed one of the columns to red. Then James made one crystal become sapphire blue.
What are the other colors we should look for?"

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Okay, so I think that is enough of a hint that we do not stay stuck here. It was several years ago and I don't remember what the Ancient Osiriani voice is saying, but I am pretty sure those elements I highlighted are part of the solution.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9
GM Fez wrote:
You follow Amenopheus through a long hallway and enter the antechamber to the sages meeting chamber. Two curved ramps ascend gently from one end of this semicircular room toward its northwest entrance. More than a dozen statues line the intricately painted walls, and all face toward an immense crystal that projects from the southeast wall. The statues are carved in the Osiran fashion, some bearing the heads of animals, and many holding objects like staves, ankhs, oil lamps, and scepters in their supple marble hands. Four engravings in the likeness of gemstones are set into shallow circular recesses in the floor arrayed before the huge jewel.
GM Fez wrote:
Amenopheus hums in acknowledgement, focused almost entirely on the door in front of him. He uses the key granted from the crystal on the door. A blinding flash of white light comes from the door causing everyone to squint or blink away spots in their eyes. When the light fades, Amenopheus is trapped within a crystalline prism like an insect sealed in amber, and the four oil lamps held by the statues have lit with bright white light. Words, spoken in Ancient Osiriani resonate throughout the chamber as two statues guarding the door animate wielding quarterstaffs. One is depicted as Nethys, the other as Ptah.
GM Fez wrote:
Fethril notices that the lanterns may cause some shift in the color of light if they hit the pillars in the middle of the room from different angles.

"Do these engravings and these lamps point to a solution?"

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

I vaguely recall this puzzle, and if the party gets stuck I may give some vague hints. But hanging back for now.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel steps into a flank with James and attacks the Guardian with her rapier.
Attack, Bless, Flank: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (4, 5) = 17

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel moves up and attacks cautiously.
Attack, Bless, IC, defensively: 1d20 + 9 + 1 + 1 - 4 ⇒ (10) + 9 + 1 + 1 - 4 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
AC 23.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

They are not bothering to cast defensively, so we all get AOOs? Okay.

Merisiel stabs at the one she is flanking, trying to disrupt its spell.
Attack, Flanking, Bless, IC: 1d20 + 9 + 2 + 1 + 1 ⇒ (19) + 9 + 2 + 1 + 1 = 32
Confirm?: 1d20 + 13 ⇒ (7) + 13 = 20

Damage, SA, IC: 1d6 + 3 + 2d6 + 1 ⇒ (2) + 3 + (2, 2) + 1 = 10
Crit Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel goes after the one that Kelris hit, moving into a flank.
She does not have an adamantine weapon, though can use Mythic Power to get an attack that bypasses DR. For now, she will just count on some damage getting through.
Attack, Flanking: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (6, 6) = 18

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Merisiel looks curiously at Amenopheus, but says nothing at this time.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Merisiel of the Pathfinder Society, here with the Sapphire Sage."
Merisiel approaches and passes the crystal.

"Kafar, Nefti, stay nearby; we will vouch for you at the Grand Lodge when this is done."

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Think this is up to you Morka, as your +10 is the best bonus... don't forget Surge if you need it.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel takes a look at the note.
Knowledge (Local): 1d20 + 7 ⇒ (11) + 7 = 18
So close... SURGE! Now down to 4 Mythic Power.
Surge: 1d6 + 1 ⇒ (4) + 1 = 5

"Oh... huh... Grandmaster Torch is the buyer."

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Was waiting for the map to be updated.
Merisiel will hold her position and wait to see the outcome of Fethril's negotiation.

She would like to move up and draw her sap, but that might hurt the Diplomacy attempt.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

So Merisiel has a 55% chance to make a DC 20 Perception. Make it, and she moves 3 squares. Fail, and she moves 0. Worth a shot.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Merisiel finds a shortcut to help close the distance faster!

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel tries to keep out of sight as she closes with the Aspis agents.
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28

So I can use either the "There they are!" DC 20 Perception check or the "Quick, before they spot us!" DC 16 Initiative check to move to the next square? Both are equally helpful? Choosing the latter.

Initiative: 1d20 + 10 ⇒ (16) + 10 = 26

Her grace and speed are remarkable.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Remember, they are Aspis operatives who are unhappy with their employer and who have tried to sell information about the Consortium before. We may be able to win them to our side."

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13
SURGE!
Surge: 1d6 + 1 ⇒ (6) + 1 = 7
Makes the save.

Thanks to her newfound abilities, Merisiel powers through the difficulty of the altitude.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Resting the full amount might let them get away, so let's do the one-hour rest. I think only Fethril needs to spend the Mythic point for that.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Unwounded here. I would rather not rest if we are in hot pursuit, but how low is Fethril on spells?

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel looks around for any valuables. She examines the carcass of the worm-thing, but it careful not to touch it.
Then she goes up where the Behir had been hiding and looks around.
Perception, Heroism: 1d20 + 10 ⇒ (15) + 10 = 25

"Fethril, with your magical training, you could quickly locate any magic items of note in this desolate waste. Might I ask you to Detect Magic?"

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel will double move around to flank it, then use Mythic Power for a Sudden Strike attack as a swift action.

Attack, IC, Heroism, Flanking, Tier: 1d20 + 9 + 1 + 2 + 2 + 3 ⇒ (19) + 9 + 1 + 2 + 2 + 3 = 36
Confirm: 1d20 + 9 + 1 + 2 + 2 + 3 ⇒ (7) + 9 + 1 + 2 + 2 + 3 = 24
Damage: 1d6 + 3 + 1 + 2d6 ⇒ (4) + 3 + 1 + (1, 4) = 13
Crit Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

@Kelris - Is it counted on your saves?

Merisiel delays.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Kelris, you might have Heroism still up for another +2 on all those rolls. Morka cast it in both of us, 40 min duration, but I am not sure how long we were in the tunnels.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel will move forward 15', use Mythic Power for a Surprise Strike attack as a swift action (thrown dagger), then move back 15'.

Attack, IC, Heroism, Tier: 1d20 + 9 + 1 + 2 + 3 ⇒ (9) + 9 + 1 + 2 + 3 = 24
Damage: 1d4 + 2 + 1 + 2d6 ⇒ (3) + 2 + 1 + (3, 3) = 12 Bypasses any DR.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

It's too far out of range to move and attack, even with a ranged attack, to take advantage of its flat-footedness. Could double move and use Surprise Strike with a thrown dagger, but then Merisiel would be isolated.

Merisiel delays, waiting for the beast to come closer. She counts on being able to dodge the beast's lightning and forcing it to close for melee. +12 Reflex with Heroism active, and possible Surge if needed (which I understand can be used after the results are revealed).

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel whispers something to Fethril.

Fethril:
"The mythic power is overwhelming their minds. Let us lead by the example of our grace and dignity. And make no acknowledgement of whatever the humans might believe about The Dark Ones."

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel draws her rapier and looks around. Think my Perception above means I didn't see the thing before, though.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel searches the ground for tracks. Perception: 1d20 + 10 ⇒ (8) + 10 = 18
"Anybody see signs of Kafar?"

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Kelris, it's your chance to make a Knowledge check that Fethril didn't make! Totally OOC I am rooting for you to get this one. +6 base, +2 Heroism, and you can also use Mythic Surge on it if you want.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Morka, do you want to take the Dust of Disjunction?

Merisiel looks around. "So Kafar's tracks go in the direction of this doorway, but it is buried. Maybe he used a spell to get past it. Or maybe there is a secret door?"

Merisiel searches the area around where the footprints end for a secret door. Perception: 1d20 + 10 ⇒ (14) + 10 = 24

If she doesn't find anything, she'll suggest moving away the rubble.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

"Anybody mind if I take this dagger?"
Merisiel has a fondness for daggers, keeping a dozen of them on her at any given time.

"And can anybody read the Aklo on this gold sheet?"

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Since I am certain that Kelris destroyed the skeleton, Merisiel will just go recover her thrown dagger.
"You got it, Kelris!"
Merisiel tries to sound encouraging.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Assuming Fethril probably cannot command the wolves to do nearly-suicidal things like move through the Hound's threatened area to provide a flank, or complicated things like use a double move to loop around into a flank.
Merisiel moves into position and attacks, leaving room for James and Kelris to get in there.
+1 Rapier, Heroism, IC: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel moves drawing a dagger and hurls it at the Hound. Using 1 mythic power for Surprise Strike.
Attack, IC, Heroism, Tier: 1d20 + 9 + 1 + 2 + 3 ⇒ (15) + 9 + 1 + 2 + 3 = 30
Damage: 1d4 + 2 + 1 + 2d6 ⇒ (1) + 2 + 1 + (1, 6) = 11 It is flat-footed, so the attacks gets SA damage. Also bypasses DR.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel stabs at a skeleton, despite knowing her rapier is ill-suited for this job. She then takes a step to get next to Fethril.
Attack, IC, Heroism: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27
Damage, IC: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel delays until after the Hound.
It's the biggest threat, she wants to take it down, but doesn't want to go charging off solo and get isolated.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Merisiel is horrified by the creature's visage, but resists the wracking pain of its gaze.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

I think most likely Merisiel would try to move to attack the red Akata (since her weapon isn't great against skeletons), but by doing so she would bump into the invisible creature.
Then she would try to attack it.
01-50 miss: 1d100 ⇒ 79
+1 Rapier, IC: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Against flat-footed?
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
"There's something here!"

She's going to spend an immediate action and a use of mythic power for Absorb Blow if hit. That will reduce the damage by 15 points, and also give her DR 1/epic and also Resist Energy (all) 5 for 1 minutes.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel has neither Linguistics nor Dungeoneering, and cannot make a DC 32 Perception.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel will go with a horse. And gratefully accepting an Endure Elements from Fethril if he can spare it.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Merisiel cannot beat Morka's checks.

"Bringing Aspis agents over to our side could have many benefits."

Merisiel has no preference on camels versus horses.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

James, you missed changing diapers and thought you were sleeping too much?
I kid. I totally get it. And toddlers are so much fun.

I have a 4-year-old and a 1-year-old. The 1-year-old has just the purest joy when he is happy (which is most of the time). The 4-year-old is starting to ask really thoughtful questions and it is so great watching him learn. It's pretty amazing.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Congratulations and best wishes!

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Made the adjustments using the limited selection of Mythic abilities from the chronicle sheet.

Took Surprise Strike and Absorb Blow as the abilities, though Rally also looked really good.

Liberty's Edge

Elf Rog 4 | AC 20 T 16 FF 20 CMD 21| HP 47/47 | F+4 R+10 W+3 | Per +10 (+12 traps) | Init +10 | Mythic 4/9

Thanks! Will fix my mythic stuff soon.

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