-- Merisiel's Turn --
Hour: The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand. Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
On-Turn Actions Give a Card: Give Burglar to Seoni.
Free Exploration: Cutpurse Gang
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Seoni: Automatic Failure
Seoni discards a card.
Seoni recharges Burglar to add 1d6.
Automatic Success
Cutpurse Gang is banished.
Seoni banishes then shuffles Locate Object to examine Twisting Passages (Door Spike, Plague Mask).
Intelligence 4:1d8 ⇒ 1
Failure
Plague Mask is banished.
Twisting Passages is shuffled.
Ending Turn
Reset: Drawing four cards.
Actions Still Needed:
Seoni needs to discard a card.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: Iomedae's Justice - When this is the hour: On your check against an Outsider card, add 1d4. Location: Cell - You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
On-Turn Actions
Display Antiplague next to Seoni.
Free Exploration: The Juggler
Acrobatics 5:1d12 + 3 ⇒ (7) + 3 = 10
Success
The Juggler is acquired.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: Iomedae's Justice - On your check against an Outsider card, add 1d4. Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions Free Exploration: Hell Hound
Before acting, each local character suffers 1 Fire damage.
Seoni recharges Bodyguard to reduce damage.
Discard Starknife, Dagger for damage.
Reveal Sword Cane to use Stealth +1d4.
Combat 10:1d12 + 2d4 + 2 ⇒ (3) + (4, 2) + 2 = 11
Success
Hell Hound is banished.
Banish Elixir of Healing to heal 1d4 + 1 ⇒ (1) + 1 = 2 cards.
Starknife, Snake are healed.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Crows - When you would bury a boon, succeed at its check to acquire or banish it instead. Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions Free Exploration: Sneak
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.
Automatic Failure
Prayer is discarded.
Reveal and reload Sword Cane to use Stealth +2d4.
Combat 11:1d12 + 2d4 + 2 ⇒ (7) + (4, 2) + 2 = 15
Success
Sneak is banished.
Discard Snake to Explore: Sczarni Thief
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
Recharge The Joke to bless.
Stealth 6:2d12 + 2 ⇒ (12, 4) + 2 = 18
Success
Sczarni Thief is banished.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: Desna's Freedom - On each check, the first blessing played to bless may be played freely. Location: Oubliette - Damage you suffer is increased by 1.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Hidden Truth - The first time you examine cards this turn, heal 1d4-1 cards. Location: Tower - At the start of your turn, you may examine the top card of a distant location.
On-Turn Actions Give a Card: Give Burglar to Seoni.
Move Step: Moving to Oubliette.
Location: Oubliette - Damage you suffer is increased by 1.
Free Exploration: The Survivor
Recharge Gem of Physical Prowess to use a d12.
Constitution 5:1d12 ⇒ 4
Failure
The Survivor is banished.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: Erastil's Eye - If you are at a Wild location, you may discard a card to explore. Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine Ruin (Diabolical Imp).
On-Turn Actions Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Free Exploration: Diabolical Imp
Before acting, succeed at a Wisdom or Perception 4 check or this monster is undefeated.
Seoni banishes Enhance to add 2.
Wisdom 4:1d6 + 2 ⇒ (4) + 2 = 6
Success
Reveal and reload Sword Cane to use Stealth +1d4+1d4. Reload Dagger to add 1d4.
Combat 10:1d12 + 3d4 + 2 ⇒ (3) + (2, 2, 2) + 2 = 11
Success
Diabolical Imp is banished.
Closing Location:Summon and defeat the danger.
Summon and encounter Collapse.
Seoni discards Incitation to bless.
Acrobatics 7:2d12 + 2 ⇒ (7, 7) + 2 = 16
Success
When Permanently Closed: Shuffle a new monster into another location.
Random Monster: Hell Hound
Hell Hound shuffled into Oubliette.
Immediate Move: Moving to Tower.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Banish Elixir of Life to heal Seoni 1d4 + 1 ⇒ (3) + 1 = 4 cards.
Ending Turn
Reset: Drawing three cards.
Random Cards Used: Monster (Hell Hound shuffled into Oubliette) Party Resources Expended: Orison and Incitation from Seoni discarded, Enhance from Seoni banished then shuffled. Actions Still Needed:
Seoni needs to heal 4 cards.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Vision - At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it. Location: Tower - At the start of your turn, you may examine the top card of a distant location.
On-Turn Actions Free Exploration: Bloodbug
Reveal and recharge Kukri to use Acrobatics +1d6+1d4. Reload Dagger to add 1d4.
Combat 11:1d12 + 1d6 + 2d4 + 2 ⇒ (5) + (5) + (1, 2) + 2 = 15
Success
Bloodbug is banished.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6. Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine Oubliette (Bodyguard).
On-Turn Actions
Display Leather Armor.
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Discard Card Caster to Explore: Luckstone
Wisdom 6:1d6 ⇒ 4
Failure
Luckstone is banished.
Ending Turn
End of Turn: Recharge Sword Cane to move to Tower.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Reset: Drawing one card.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Theater - At the start of your turn, examine the top card of your location; you may encounter it. Location: Trail- The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Examine Trail (Bandit).
Encounter Bandit.
Seoni buries Troubadour to guard.
Before acting, recharge a card.
Recharge Thieves' Tools.
Banish Antiplague.
Victory!
-- Merisiel's Turn --
Hour: The Waxworks - At the start of your turn, discard a blessing or suffer the scourge Exhausted. Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.
Before Turn:
Start of Turn:
Merisiel is Exhausted.
On-Turn Actions Move Step: Ending turn.
Exhausted is removed.
Ending Turn
Reset: Discard Starknife. Drawing one card.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Locksmith - On your check, you may recharge a card to replace all d4s with d8s. Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Marriage - At the start of your turn, summon and encounter an ally. Location: Bridge - Non-story banes cannot be evaded.
Start of Turn:
Random Ally: Sage
Charisma 4:1d8 ⇒ 1
Failure
Sage is banished.
On-Turn Actions Give a Card: Give False Life to Seoni.
Seoni displays False Life.
Free Exploration: The Winged Serpent
Wisdom 5:1d6 ⇒ 5
Success
The Winged Serpent is acquired.
Discard Incitation to Explore: Dire Wolf
Reveal Dagger to use Stealth +1d4. Discard The Winged Serpent to bless.
Combat 12:2d12 + 1d4 + 2 ⇒ (12, 9) + (1) + 2 = 24
Success
Dire Wolf is banished.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
-- Merisiel's Turn --
Hour: The Empty Throne - On your check, you may banish a boon to reroll a die. Location: Caravan - At the start of your turn, each local character may move.
On-Turn Actions
Display Leather Armor.
Free Exploration: False Life
Intelligence 4:1d4 ⇒ 4
Success
False Life is acquired.
Discard Incitation to Explore: Mist Horn
Automatic Failure
Mist Horn is banished.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.