Merisiel

Merisiel - DD - Nickademus's page

22 posts. Alias of Nickademus42.


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-- Merisiel's Turn --
Hour: The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.

On-Turn Actions
Give a Card: Give Burglar to Seoni.

Free Exploration: Cutpurse Gang
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Seoni: Automatic Failure
Seoni discards a card.
Seoni recharges Burglar to add 1d6.
Automatic Success
Cutpurse Gang is banished.

Seoni banishes then shuffles Locate Object to examine Twisting Passages (Door Spike, Plague Mask).
Intelligence 4: 1d8 ⇒ 1
Failure
Plague Mask is banished.
Twisting Passages is shuffled.

Ending Turn
Reset: Drawing four cards.

Actions Still Needed:
Seoni needs to discard a card.

Merisiel wrote:

Hand: Kukri (Core), Dagger (Core), Snake (Core), Gem of Physical Prowess (Core), Thieves' Tools (Core),

Displayed:
Deck: 8 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Joke, Incitation, Armor of Insults, Elixir of Healing, Prayer, Sword Cane (Core), Priest of Abadar
Recharged: Starknife (Core),
Discard Pile: The Juggler,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Iomedae's Justice - When this is the hour: On your check against an Outsider card, add 1d4.
Location: Cell - You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.

On-Turn Actions
Display Antiplague next to Seoni.

Free Exploration: The Juggler
Acrobatics 5: 1d12 + 3 ⇒ (7) + 3 = 10
Success
The Juggler is acquired.

Ending Turn

Merisiel wrote:

Hand: Dagger (Core), Starknife (Core), Burglar (Core), Kukri (Core), The Juggler,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Joke, Thieves' Tools (Core), Elixir of Healing, Gem of Physical Prowess (Core), Incitation, Sword Cane (Core), Priest of Abadar, Prayer, Snake (Core), Armor of Insults
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


Starting Location: Cell
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Merisiel wrote:

Hand: Dagger (Core), Starknife (Core), Burglar (Core), Kukri (Core), Antiplague,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of Insults, Elixir of Healing, Thieves' Tools (Core), Snake (Core), Prayer, The Joke, Incitation, Gem of Physical Prowess (Core), Priest of Abadar, Sword Cane (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


Scenario 1A: Plans Gone Wrong Rewards
{ First-Time Victory }

Hero Point: Skill Feat

[u]Deck Upgrades:[/u]
Ally 1
Mouse -> Priest of Abadar
Armor 1
Leather Armor -> Armor of Insults


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-- Merisiel's Turn --
Hour: The Owl - Your Survival check is blessed.
Location: Oubliette - Damage you suffer is increased by 1.

On-Turn Actions
Free Exploration: Kobold Champion
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.
Reveal and recharge Theives' Tools to add 2d8.
Automatic Success
Reveal and reload Sword Cane to use Stealth +2d4. Discard Incitation to bless. Recharge Mouse to add 1d4.
Combat 12: 2d12 + 3d4 + 2 ⇒ (3, 10) + (4, 1, 3) + 2 = 23
Success
Kobold Champion is banished.

Closing Location: Succeed at a Constitution or Fortitude 5+# check.
Seoni discards Incitation to bless.
Constitution 6: 2d6 ⇒ (4, 5) = 9
Success
Victory!


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-- Merisiel's Turn --
Hour: Iomedae's Justice - On your check against an Outsider card, add 1d4.
Location: Oubliette - Damage you suffer is increased by 1.

On-Turn Actions
Free Exploration: Hell Hound
Before acting, each local character suffers 1 Fire damage.
Seoni recharges Bodyguard to reduce damage.
Discard Starknife, Dagger for damage.
Reveal Sword Cane to use Stealth +1d4.
Combat 10: 1d12 + 2d4 + 2 ⇒ (3) + (4, 2) + 2 = 11
Success
Hell Hound is banished.

Banish Elixir of Healing to heal 1d4 + 1 ⇒ (1) + 1 = 2 cards.
Starknife, Snake are healed.

Ending Turn
Reset: Drawing two cards.

Merisiel wrote:

Hand: Sword Cane (Core), Thieves' Tools (Core), Mouse, Incitation, Starknife (Core),

Displayed: Leather Armor (Core),
Deck: 6 Discard: 5 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Healing, Snake (Core)
Recharged: Sword Cane (Core) 2, Kukri (Core), Gem of Physical Prowess (Core), The Joke,
Discard Pile: Card Caster, Prayer, Longsword (Core), Antiplague, Dagger (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Crows - When you would bury a boon, succeed at its check to acquire or banish it instead.
Location: Oubliette - Damage you suffer is increased by 1.

On-Turn Actions
Free Exploration: Sneak
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.
Automatic Failure
Prayer is discarded.
Reveal and reload Sword Cane to use Stealth +2d4.
Combat 11: 1d12 + 2d4 + 2 ⇒ (7) + (4, 2) + 2 = 15
Success
Sneak is banished.

Discard Snake to Explore: Sczarni Thief
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
Recharge The Joke to bless.
Stealth 6: 2d12 + 2 ⇒ (12, 4) + 2 = 18
Success
Sczarni Thief is banished.

Ending Turn
Reset: Drawing five cards.

Merisiel wrote:

Hand: Dagger (Core), Sword Cane (Core), Starknife (Core), Thieves' Tools (Core), Mouse,

Displayed: Leather Armor (Core), Longsword (Core), Antiplague,
Deck: 6 Discard: 3 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation, Elixir of Healing
Recharged: Sword Cane (Core) 2, Kukri (Core), Gem of Physical Prowess (Core), The Joke,
Discard Pile: Card Caster, Prayer, Snake (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Desna's Freedom - On each check, the first blessing played to bless may be played freely.
Location: Oubliette - Damage you suffer is increased by 1.

On-Turn Actions
Free Exploration: Longsword
Strength 6: 1d6 ⇒ 6
Success
Longsword is acquired.

Seoni banishes then shuffles Locate Object to examine Oubliette (Mace).
Strength 4: 1d4 ⇒ 4
Success
Mace is acquired.
Oubliette is shuffled.

Ending Turn
Reset: Discard Longsword. Drawing one card.

Merisiel wrote:

Hand: Dagger (Core), Sword Cane (Core), Prayer, The Joke, Snake (Core),

Displayed: Leather Armor (Core), Longsword (Core), Antiplague,
Deck: 8 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools (Core), Incitation, Starknife (Core), Elixir of Healing, Mouse
Recharged: Sword Cane (Core) 2, Kukri (Core), Gem of Physical Prowess (Core),
Discard Pile: Card Caster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Hidden Truth - The first time you examine cards this turn, heal 1d4-1 cards.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.

On-Turn Actions
Give a Card: Give Burglar to Seoni.

Move Step: Moving to Oubliette.
Location: Oubliette - Damage you suffer is increased by 1.

Free Exploration: The Survivor
Recharge Gem of Physical Prowess to use a d12.
Constitution 5: 1d12 ⇒ 4
Failure
The Survivor is banished.

Ending Turn
Reset: Drawing two cards.

Merisiel wrote:

Hand: Antiplague, Dagger (Core), Sword Cane (Core), Prayer, The Joke,

Displayed: Leather Armor (Core),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Snake (Core), Thieves' Tools (Core), Incitation, Mouse, Elixir of Healing, Starknife (Core)
Recharged: Sword Cane (Core) 2, Kukri (Core), Gem of Physical Prowess (Core),
Discard Pile: Card Caster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Erastil's Eye - If you are at a Wild location, you may discard a card to explore.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.

Start of Turn:
Examine Ruin (Diabolical Imp).

On-Turn Actions
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.

Free Exploration: Diabolical Imp
Before acting, succeed at a Wisdom or Perception 4 check or this monster is undefeated.
Seoni banishes Enhance to add 2.
Wisdom 4: 1d6 + 2 ⇒ (4) + 2 = 6
Success
Reveal and reload Sword Cane to use Stealth +1d4+1d4. Reload Dagger to add 1d4.
Combat 10: 1d12 + 3d4 + 2 ⇒ (3) + (2, 2, 2) + 2 = 11
Success
Diabolical Imp is banished.

Closing Location: Summon and defeat the danger.
Summon and encounter Collapse.
Seoni discards Incitation to bless.
Acrobatics 7: 2d12 + 2 ⇒ (7, 7) + 2 = 16
Success
When Permanently Closed: Shuffle a new monster into another location.
Random Monster: Hell Hound
Hell Hound shuffled into Oubliette.
Immediate Move: Moving to Tower.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.

Banish Elixir of Life to heal Seoni 1d4 + 1 ⇒ (3) + 1 = 4 cards.

Ending Turn
Reset: Drawing three cards.

Random Cards Used: Monster (Hell Hound shuffled into Oubliette)
Party Resources Expended: Orison and Incitation from Seoni discarded, Enhance from Seoni banished then shuffled.
Actions Still Needed:
Seoni needs to heal 4 cards.

Merisiel wrote:

Hand: Burglar (Core), Antiplague, Dagger (Core), Sword Cane (Core), Gem of Physical Prowess (Core),

Displayed: Leather Armor (Core),
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Snake (Core), The Joke, Mouse, Prayer, Thieves' Tools (Core), Incitation, Starknife (Core), Elixir of Healing
Recharged: Sword Cane (Core) 2, Kukri (Core),
Discard Pile: Card Caster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Vision - At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.

On-Turn Actions
Free Exploration: Bloodbug
Reveal and recharge Kukri to use Acrobatics +1d6+1d4. Reload Dagger to add 1d4.
Combat 11: 1d12 + 1d6 + 2d4 + 2 ⇒ (5) + (5) + (1, 2) + 2 = 15
Success
Bloodbug is banished.

Ending Turn
Reset: Drawing one card.

Merisiel wrote:

Hand: Elixir of Healing, Sword Cane (Core), Burglar (Core), Dagger (Core), Antiplague,

Displayed: Leather Armor (Core),
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Ruin.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Mouse, Starknife (Core), Incitation, Thieves' Tools (Core), The Joke, Gem of Physical Prowess (Core), Snake (Core)
Recharged: Sword Cane (Core) 2, Kukri (Core),
Discard Pile: Card Caster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.

Start of Turn:
Examine Oubliette (Bodyguard).

On-Turn Actions
Display Leather Armor.

Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.

Free Exploration: Sword Cane
Stealth 6: 1d12 + 2 ⇒ (12) + 2 = 14
Success
Sword Cane is acquired.

Discard Card Caster to Explore: Luckstone
Wisdom 6: 1d6 ⇒ 4
Failure
Luckstone is banished.

Ending Turn
End of Turn: Recharge Sword Cane to move to Tower.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Reset: Drawing one card.

Merisiel wrote:

Hand: Elixir of Healing, Kukri (Core), Sword Cane (Core), Burglar (Core), Dagger (Core),

Displayed: Leather Armor (Core),
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Ruin.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Physical Prowess (Core), Antiplague, Incitation, Mouse, Thieves' Tools (Core), Snake (Core), Starknife (Core), The Joke, Prayer
Recharged: Sword Cane (Core) 2,
Discard Pile: Card Caster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


Starting Location: Tower
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Merisiel wrote:

Hand: Elixir of Healing, Kukri (Core), Sword Cane (Core), Burglar (Core), Leather Armor (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Ruin.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Joke, Gem of Physical Prowess (Core), Incitation, Dagger (Core), Thieves' Tools (Core), Antiplague, Mouse, Snake (Core), Prayer, Starknife (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☑ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


Scenario 1★: Rumble Road Rewards
{ First-Time Victory }

Hero Point: Power Feat

[u]Deck Upgrades:[/u]
Blessing 1
Incitation -> The Joke
Item 1
Magnifying Glass -> Gem of Physical Prowess


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-- Merisiel's Turn --
Hour: The Theater - At the start of your turn, examine the top card of your location; you may encounter it.
Location: Trail- The difficulty of checks to defeat is increased by the number of distant characters.

Start of Turn:
Examine Trail (Bandit).
Encounter Bandit.
Seoni buries Troubadour to guard.
Before acting, recharge a card.
Recharge Thieves' Tools.
Banish Antiplague.
Victory!


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-- Merisiel's Turn --
Hour: The Waxworks - At the start of your turn, discard a blessing or suffer the scourge Exhausted.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.

Before Turn:

Start of Turn:
Merisiel is Exhausted.

On-Turn Actions
Move Step: Ending turn.
Exhausted is removed.
Ending Turn
Reset: Discard Starknife. Drawing one card.

Merisiel wrote:

Hand: Thieves' Tools (Core), Dagger (Core), Antiplague, Prayer, Mouse,

Displayed: Leather Armor (Core),
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Bridge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Healing, Sword Cane (Core), Incitation 2, Burglar (Core), Kukri (Core)
Recharged: Magnifying Glass (Core),
Discard Pile: Sling (Core), Incitation, The Winged Serpent, Snake (Core), Tinker, Starknife (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Locksmith - On your check, you may recharge a card to replace all d4s with d8s.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.

On-Turn Actions
Seoni recharges Card Caster to examine Trail (Bandit, Necrophidian).

Free Exploration: Wand of Force Missile
Evade.
Wand of Force Missile is shuffled into Trail.

Recharge Magnifying Glass to examine deck (Starknife, Mouse).
Deck is shuffled.

Ending Turn
Reset: Drawing two cards.

Merisiel wrote:

Hand: Thieves' Tools (Core), Dagger (Core), Antiplague, Prayer, Starknife (Core),

Displayed: Leather Armor (Core),
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Bridge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mouse, Burglar (Core), Elixir of Healing, Incitation 2, Kukri (Core), Sword Cane (Core)
Recharged: Magnifying Glass (Core),
Discard Pile: Sling (Core), Incitation, The Winged Serpent, Snake (Core), Tinker,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: Orison - No effect.
Location: Bridge - Non-story banes cannot be evaded.

On-Turn Actions
Move Step: Moving to Campsite.
Location: Campsite - At the end of your turn, you may heal a card.

Free Exploration: Tinker
Reveal Thieves' Tools to add 1d8.
Disable 6: 1d12 + 1d8 + 2 ⇒ (6) + (2) + 2 = 10
Success
Tinker is acquired.

Discard Snake to Explore: Sling
Automatic Success
Sling is acquired.

Discard Tinker to Explore: Bodyguard
Charisma 6: 1d8 + 1d4 ⇒ (1) + (1) = 2
Failure
Bodyguard is banished.

Ending Turn
End of Turn: Heal 1 card.
Heal: Incitation.
Reset: Discard Sling. Drawing two cards.

Merisiel wrote:

Hand: Thieves' Tools (Core), Dagger (Core), Starknife (Core), Antiplague, Magnifying Glass (Core),

Displayed: Leather Armor (Core),
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Campsite.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation 2, Prayer, Kukri (Core), Elixir of Healing, Sword Cane (Core), Mouse
Recharged: Burglar (Core),
Discard Pile: Sling (Core), Incitation, The Winged Serpent, Snake (Core), Tinker,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Marriage - At the start of your turn, summon and encounter an ally.
Location: Bridge - Non-story banes cannot be evaded.

Start of Turn:
Random Ally: Sage
Charisma 4: 1d8 ⇒ 1
Failure
Sage is banished.

On-Turn Actions
Give a Card: Give False Life to Seoni.

Seoni displays False Life.

Free Exploration: The Winged Serpent
Wisdom 5: 1d6 ⇒ 5
Success
The Winged Serpent is acquired.

Discard Incitation to Explore: Dire Wolf
Reveal Dagger to use Stealth +1d4. Discard The Winged Serpent to bless.
Combat 12: 2d12 + 1d4 + 2 ⇒ (12, 9) + (1) + 2 = 24
Success
Dire Wolf is banished.

Ending Turn
Reset: Drawing three cards.

Random Cards Used: Ally (Sage)

Merisiel wrote:

Hand: Thieves' Tools (Core), Dagger (Core), Starknife (Core), Burglar (Core), Snake (Core),

Displayed: Leather Armor (Core),
Deck: 7 Discard: 3 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Campsite.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Sword Cane (Core), Kukri (Core), Antiplague, Mouse, Magnifying Glass (Core), Elixir of Healing
Recharged:
Discard Pile: Incitation 2, Incitation, The Winged Serpent,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


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-- Merisiel's Turn --
Hour: The Empty Throne - On your check, you may banish a boon to reroll a die.
Location: Caravan - At the start of your turn, each local character may move.

On-Turn Actions
Display Leather Armor.

Free Exploration: False Life
Intelligence 4: 1d4 ⇒ 4
Success
False Life is acquired.

Discard Incitation to Explore: Mist Horn
Automatic Failure
Mist Horn is banished.

Ending Turn
Reset: Drawing one card.

Merisiel wrote:

Hand: False Life, Incitation, Thieves' Tools (Core), Dagger (Core), Starknife (Core),

Displayed: Leather Armor (Core),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Bridge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Antiplague, Burglar (Core), Sword Cane (Core), Kukri (Core), Elixir of Healing, Snake (Core), Prayer, Magnifying Glass (Core), Mouse
Recharged:
Discard Pile: Incitation 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


I'll go next.
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Merisiel wrote:

Hand: Leather Armor (Core), Incitation, Thieves' Tools (Core), Dagger (Core), Incitation 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Bridge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnifying Glass (Core), Sword Cane (Core), Antiplague, Elixir of Healing, Prayer, Mouse, Kukri (Core), Snake (Core), Burglar (Core), Starknife (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Disable: Dexterity +2
Stealth: Dexterity +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.


Joining..