Merisiel

Merisial in Bonekeep's page

35 posts. Organized Play character for Merisal The Risen.


Full Name

Merisal the Risen

Race

Elf

Classes/Levels

rogue

Gender

deck handler

Size

6' 2" 114lbs

Age

119

Alignment

Neutral

Deity

Pharasma

Strength 12
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Merisial in Bonekeep

Merisial the Risen
Female elf bard (archivist) 2/rogue 10 (Pathfinder RPG Advanced Player's Guide 80)
CN Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +16
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Defense
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AC 23, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 dodge, +2 natural)
hp 89 (12d8+26)
Fort +8, Ref +18, Will +11; +2 vs. enchantments, +1 morale vs. fear, +4 bonus vs. magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind
Defensive Abilities evasion, improved uncanny dodge, trap sense +3; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 agile holy cold iron gladius +14/+9 (1d6+6/19-20 plus 2d6 vs. evil) or
+1 corrosive adamantine short sword +13 (1d6+1/19-20 plus 1d6 acid) or
+1 sap +15/+10 (1d6+2 nonlethal) or
11 ordinary daggers +14/+9 (1d4+1/19-20) or
mwk cold iron short sword +15/+10 (1d6+1/19-20) or
mithral short sword +15/+10 (1d6+1/19-20) or
silver dagger +14/+9 (1d4/19-20)
Ranged mwk composite longbow +15/+10 (1d8/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 12], naturalist), sneak attack +5d6
Bard (Archivist) Spells Known (CL 2nd; concentration +3)
1st (3/day)—comprehend languages, cure light wounds, vanish[APG] (DC 12)
0 (at will)—detect magic, know direction, light, prestidigitation, read magic
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Statistics
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Str 12, Dex 20, Con 14, Int 16, Wis 10, Cha 12
Base Atk +8; CMB +10; CMD 25
Feats Dodge, Iron Will, Mobility, Quick Draw, Slashing Grace[ACG], Spring Attack, Two-weapon Fighting, Weapon Finesse, Weapon Focus (gladius)
Traits reactionary, tomb raider
Skills Acrobatics +20, Appraise +8, Bluff +5, Climb +8, Diplomacy +16, Disable Device +27, Disguise +5, Escape Artist +10, Handle Animal +2, Intimidate +5, Knowledge (arcana) +15, Knowledge (dungeoneering) +13, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +10, Knowledge (local) +12, Knowledge (nature) +15, Knowledge (nobility) +8, Knowledge (planes) +15, Knowledge (religion) +12, Linguistics +11, Perception +16 (+20 to hear the details of a conversation or to find concealed or secret objects (including doors and traps)), Perform (oratory) +10, Perform (sing) +8, Profession (scribe) +8, Sense Motive +4, Sleight of Hand +9, Spellcraft +11 (+12 to identify magic items or decipher scrolls, +13 to identify magic item properties), Stealth +11, Swim +5, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Ancient Osiriani, Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Hallit, Osiriani, Sylvan, Thassilonian, Varisian, Vudrani
SQ bardic knowledge +1, elven magic, lore master 1/day, magic lore, rogue talents (bonus feat, canny observer[APG], combat trick, guileful polyglot[APG], weapon training), trapfinding +5
Combat Gear cold iron arrows (50), extend metamagic rod (lesser), oil of bless weapon (2), oil of daylight, oil of invisibility, potion of cure light wounds, potion of fly, potion of lesser restoration, wand of cure light wounds, wand of endure elements (32 charges), acid, alchemist's fire (7), antiplague[APG] (2), antitoxin (2), caltrops, holy water (5), tangleburn bag[UE] (3), weapon blanch (adamantine)[APG]; Other Gear +2 leaf armor[ISWG], +1 agile holy cold iron gladius[UC], +1 corrosive adamantine short sword, +1 sap, 11 ordinary daggers, arrows (20), mithral short sword, mwk cold iron short sword, mwk composite longbow, silver dagger, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +3, dust of dryness, dust of dryness, dust of emulation[APG], handy haversack, headband of vast intelligence +2, sleeves of many garments[UE], wayfinder[ISWG], bandolier[UE], bandolier[UE], bedroll, candle (2), chalk (11), chalkboard[APG], elven trail rations[UE] (10), everburning torch, flint and steel, hammer, masterwork backpack[APG], masterwork thieves' tools, piton (14), sack, sack, silk rope (50 ft.), soap, tent, hanging[ARG], waterproof bag[UE], waterproof bag[UE], waterskin, 7,682 gp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Dust of emulation A creature coated with this glittering golden dust can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race (if the exact result of the check matters, treat the character’s result as a 25). If the user of the dust does not mentally select the intended item or object while coating herself with the dust, the magic of the dust applies to the first eligible object she encounters. She can apply the result of this automatic check when dealing with the item or object for 1 hour after exposure to the dust.

Construction
Requirements Craft Wondrous Item, disguise self; Cost 400 gp
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Extend metamagic rod (lesser, 3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.

Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Lore +1 (Ex) +4 save vs. magical traps, language-dependent effects, symbols, glyphs, and magical writings.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slashing Grace (Gladius) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Sleeves of many garments Transform current clothes into any non-magical new form.
Sneak Attack +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
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Jalmeray Citizen Bonus (Scen1)AKotI
Dragonkiller(1d6 damage vs Dragons) Scen7 Eo W
Snowmask Sister (endure cold above 0F) Scen8 KotHK
Decemvirate Wayfinder +2 Bluff/Diplomacy/ Intimidate Check (scen 13)The First Heresy
Resources of Redemption (scen 14) Dawn of Scarlet Sun
Sendeli Foxgloves Favour (scen17) Golden Serpent
+2 circum Diplomacy vs Dwarves (Song of Serpent 23)
+2 Cha skill checks Vs Orcs in Varisia (Price of Frd 24)
Hero of the Hold +3 Knowledge checks on Sky Citadels and dwarf history
also +1 on Saves Ability rolls and skills in a sky citadel
+4 Diplomacy on Pathfinders my level or lower Glories of the Past(25,24,28)
Curse resistant (Year of risen Rune 26)
+1 Knowledge Nature about Fey
+2 Diplomacy vs Fey (Fellnight Queen27)
Army (elven Uprooters) Elven Entanglement (30)

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