Merclyn's page

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Weapon focus and either Fencing Grace, from Ultimate Intrigue for piercing Weapons. Or Slashing grace for slashing weapons from advance class guide. That is, if you want to make a dex character.


Bill Nye 924 wrote:
Hey guys, so, my GM is letting one of the other players become a lich, which yes, I know is a bad idea :(. With this in mind, I'm wanting to prepare for the inevitable conflict between my character (Currently a level nine wizard and level one Eldritch Knight) and his (Currently a level 10 Undead Lord Cleric) since my character is LG and he's going to be NE. He's been talking about how strong lich's are and how he'll be immune to all these things, so my question is, how should I prepare to fight him? Anything inside paizo is the material we're working with, no third party.

Hey there Bill Nye, here is my two cents. Unless your DM or this other player is dead set on there being a PVP, I would say find out why he wants to become a lich. Just because he wants to become an evil undead monster, that doesn't mean he want to become one to destroy you all and everything. He could be doing it to take over heavily undead areas, and become a sort of king, like the Whispering Tyrant (though probably on a smaller scale). If that is the case, you could help him obtain it (the devil you know kind of thing). Try and bring a little of the RP into the game. If they are set on the battle, well, you will have had plenty of time to study his tactics and methods, so you can start to plan around the conflict. Finding out where his phylactery is and how to destroy is a good start. Gearing yourself out to take down undead, holy weapons, banes, slotting your spells for versatility. Gaining allies with other characters. Or, if your character personality allows it, kill him before he becomes a lich. Just don't get to tied down by alignment. It is important, but it is a tool to help shape and define your character, and how they conduct themselves in the world. I had a character work with a coven of vampires, even though they are evil as hell, and I was an Inquisitor bent on killing undead. But I helped them because it was for a greater good and stability of the region. Ultimately, the choice is up to you. I hope this help, and you can still have fun with the game, which is what the game is all about.


Charon's Little Helper wrote:
Merclyn wrote:
Avenger wrote:
Scimitar/cutlass/rapier saves you a feat and you get the full benefits of the build at level 1. Threat range is also arguably better in the long run.
I thought of that, but scimitars and cutlass loss out on the weapon finesse benefit, and rapier losses out on the slashing grace.

1. For scrimitar/cutlass - read Slashing Grace closer. It makes them count as piercing for you.

2. For rapier - check out Fencing Grace. It's essentially identical to Slashing Grace only for rapiers.

Little Helper, I looked into Slashing Grace, and you are absolutely correct. I did overlook it. What would be the recommendation to replace the EWP?


I see. I have been using the Hero lab program to make these characters, and some of the feats you all mentioned are not in there, yet. Still, for background flavor, I was trying to keep it close to the Brevoy nationality.


Avenger wrote:
Scimitar/cutlass/rapier saves you a feat and you get the full benefits of the build at level 1. Threat range is also arguably better in the long run.

I thought of that, but scimitars and cutlass loss out on the weapon finesse benefit, and rapier losses out on the slashing grace.


Hey there, how are you all doing? I was bouncing around ideas on a character to make for an upcoming Kingmaker campaign. I’ve always wanted to make a Glenn character, from Chrono Cross, but could never really find a satisfying class. Recently, I came across the Daring Champion for Cavaliers, and thought I would give that a go. Here are the results. I would appreciate any feedback, or inputs:
Race: Human, Dark Blonde, 20 yrs old, Green eyes.
Class: Cavalier, Daring Champion, Order of the Dragon
Stats: 20 Point Buy: St-10, Dex-16(add +2), Con-14, Int-10, Wis12, Cha-13 (I really don’t like negative stats)
Feats: Ex. Weapon Pro. Aldori Dueling Sword, Weapon Focus, Slashing Grace (3rd level)
Traits: Armor Expert (Reduced check pen.), Sword Scion (+1 trait on attack and CM w/dueling sword)
Gear:
Aldori Dueling Sword (Mithral, Holy, Impact eventually)
Breastplate (upgrade to Armor of Celestial Host, or if not allowed, Celestial Armor, or Mithral Breastplate)
Buckler (Mithral +3 eventually)
Dex and Con boosting gear (Belt)
Boots of Sprinting and Springing (Eventually Boots of Speed)
Ring of Protection
Amulet of NA
Pauldron of free will (I know its cape, but you can build how you want, and I want pauldron)
Handy Haversack (Because it’s awesome)
Skills:
Primary: Diplomacy (if you’re the face), Intimidate (if you’re not), Perception (for obvious reasons), Sense Motive (because nobody likes getting stabbed in the back).
Secondary: Bluff (for playing cards, and stuff), Climb (so you don’t fall), Handle Animal (for your ride), Ride (because you’re still a cavalier), Survival (because rations taste terrible, and getting lost sucks), Swim (because it’s super embarrassing to kill a whole bunch of monsters, and then drown)
Glenn grew up in the shadow of his older brother, a prominent and prestigious swordsman. While he was never as quite as good, he bore his brother no ill will and never let it slow him down. He trained constantly to find a way to catchup with his brother. While he wasn’t that strong, he was fast, and decided to use his speed to his advantage, in the hopes that one day, he could match and surpass his brother. But it was not meant to be, as one day, while on a mission for the crown, his brother lost his life. When the call came for men at arms to explore the Stolen Lands and claim them, Glenn saw his chance to break out on his own, to help forget about his loss, and help forge the destiny of a new nation.

Well, that’s my idea so far, any thoughts?