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@Phntm888 Oh nice, good call. Sorry I didn't see that. I'll pick different first level spells. And all those options could prove super useful. We definetly need a dedicated skillmonkey/trap handler, but summoners can be expert meat shields when pressed.I'm leaning towards the alchemist but I guess it depends on what Arknight plays. @DM Bigrin Good to meet you! I look forward to dying horribly on this expedition.But jokes aside, please let me know I can help in any way. @Philo That's the route I'm going. Was going for elf, but that gecko's spiderclimb will theoretically help keep me out of enemies range and lets you guys focus less on having to protect me. ![]()
Thanks! I think it'll come out fun. I hope she can be helpful to the group. Here is a rough workup of my witch.Just to give an idea of the direction I'm leaning. Rough Draft: Halfling Witch Str 10
initiative: 9
Bab2
Hex: Slumber DC17, Misfortune, Cackle, Favor
Special Abilities: Fey Thoughts Equipment: wand of cure light wounds 750 gp, Wand of enfeeblement 750gp, hand of the Mage 900gp,+1 Flowing Silken Ceremonial Robes 1030gp, Assorted Jewelry 30gp, Witch hat 50gp, Courtesan Outfit 8gp, +1 Mithral buckler 1005gp, familiar satchel 25gp. Giant Gecko Mount in Agile Breastplate barding 950gp, Pathfinder kit 12gp, Exotic Military Saddle 60gp, Parasol 2gp, Crossbow light(50 bolts)40gp, Various Bells 90gp, Elixir of hiding 300gp Skills: Knowledge Arcana 11 5260gp
Patron of Trickery
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@Philo Well that's why I have you guys! I'll have a backup light crossbow and my spells will be more towards buffing and debuffing. I'll be tossing out hexes constantly to try and tear our enemies down for the party's benefit. I like the idea of every member being able to heal and The Pathfinder Society should be an excellent patron to us. We should consider why they've chosen us. Were we all a group previous and if so, for how long? ![]()
Hi team! The character I had in mind fits well with whats been discussed so far. Ive almost finished building an elf witch focusing hard on the slumber hex. I picked up a wand of CLW and they obviously come with familiars. The basic idea is a "somnomancer", pumping slumber and picking control spells. I'll purchase another wand or two to buff and debuff when needed. I have a visual in my head of how they look and act as well. Like they said, we're still roleplaying, just tactically! Im open to thoughts and ideas. ![]()
As noted by others, I was also surprised by the number of similar submissions. As such, I was inspired to write up a Mystery Novelist Amateur Investigator, skill monkey. She might be s%@!e in battle but at least she can tell your families lineage 5 generations back! I'll also include my Witchwar submission so this becomes less confusing to track. New RoW submission:
She was the head of a small but powerful house in Westcrown trading in slaves primarily. After years of suppression, she supposedly went mad with blood frenzy due to her lycanthropic lineage and burned down much of the property in Cheliax one faithful night, killing much of the staff and ruining the house politically and financially, and even wounding her own daughter. She ran to teh Frozen North in search of her diety and a new path in life. Her true reasons for her destruction of her family line was complete disgust with the devils her she owed much of her power too, instead appealing to the beast within which craved freedom.
Background Skills
-Lore Lycanthropes 9
Languages: Common, Sign Language, Giant, Orc, Elven , Ulfen, Celestial, Undercommon
Equipment:
16gp
-Library Carriage 100gp -Yak 24gp -50 books 25gp -Book binding tools 1gp -printing Press 250gp -Book of Puzzles 10gp -Book of Letters 50gp -Blue Book 5gp -Traveler’s Dictionary 50gp -Journal 10gp -Portrait Book 10gp -Heritage Book 50 gp -book Lariat 3sp -300 sheets of paper 12gp -Pocketed Scarf 8gp -3xink 24gp -2ink pens 2sp -2 stationary 2gp -2xChalkboard 2gp -Chalk 1gp -Sealing wax 1gp -Sword Cane 45gp -6xAnimal feed 30cp -Bandolier 5sp -Tattoo 10gp -Coffee pot 3gp -Backpack 2gp-805 -Soap 1sp -Signal whistle 8 sp -Cauldron 1gp -10xTrail Rations 50sp 10 -10xCeremonial tea 40 cp 5 -10xExotic Coffee 30cp 5 -10xpowdered Milk 10sp 10 -Rum 1sp -Honey 1gp -Waterskin 1gp -Bedroll 1sp -Blanket 5sp -Folding chair 1gp -Scrivener Kit 2gp -Flint and Steel 1gp -Chain Shirt 100gp -Courtier outfit 30gp -Cold Weather Outfit 8gp -Snow Shoes 5gp -Crossbow 35gp 30 crossbow bolts 3gp Sign Language and Reading Lips:
Any PC may learn to read lips with a rank in Linguistics as if they had learned a new language. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). A lip reader may only understand spoken words in a language it knows.
RoW Description:
A young woman in her late twenties stands proud and poised with a chalkboard slung over her shoulder via a leather strap, her half-open knapsack on her back revealing a number of books, scrolls and other sundries. Mari’s blood orange locks run straight as an arrow down to the middle of her back, they and her sharp bangs, frame high cheekbones and partially hide her high forehead and prominent pointed ears which are shorter than an elf’s, but larger overall. Her long dark eyebrows arch inquisitively over soft brown eyes gaining an air of curious excitement when coupled with her toothy wide grin. Her freckled pert nose and long face seem severely angled but are not at odds with her willowy appearance. While her long slender scarred neck and strong pointed jaw give her a slight bobblehead, her movements reveal the poised and practiced stance of a noble-born although the perceptive will notice that a bestial shadow follows in her wake. The worn furlined white leather coat of fits loosely over her gangly shape. Her black under vest and slacks, featuring a variety of bronze and dark blue highlights, covers every bit of her pale. The features of note in her outfit include a copper pocketed scarf, a light metal latticework draped across her collarbone in the shape of Chelaxian symbols revealing a chain shirt underneath her many layers, and a bandolier of alchemical components wrapped around her left leg. Her legs are covered by thigh-high leather with pointed metal toes turned upward. As to the matter of weaponry, she wields a finely crafted bone sword cane with the jawbone of an animal serving as the top handle. A heavily polished light crossbow sticks out of the bag on her back. When she shifts into her animalistic form, revealing her hidden nature, her features become strikingly vicious in some respects. Her nose becomes flattened and vertically pointed like that of a Leaf Nosed Bat's. Accompanying this, her ears which already stuck out to a degree, become enormous and dark, sharpening to a point nearly past the top of her head. Her eyes cloud into cool dark pools and two fangs fill her mouth as her arms extend a few inches ending in long spindly clawed finger. Tufts of dark red hair highlight her ears, face, limbs as a large strip of leathery a skin running the length of her underarm presents the signs of a vestigial wings. Her posture changes after gaining a measure of height causing her to stoop at the shoulders slightly. Her shadow however transforms as if belonging to a completely normal woman
Rp RoW bits:
Order of the Rack Maralictor Lucien Mahrbrand Incident Report file 481 Case opened 28 of Arodus 4705 Case closed 30 of Arodus 4705 Crime- Armiger Nathaniel Fukes murdered and heretical vandalism. Reported by local Korvosan guard. Location- Basement of abandoned Crow's Kiss Inn, south Dice End, Egorian Evidence-No wounds, all weapons sheathed, heretical writing on inner wall, room locked from inside with no other points of egress, No signs of poisoning, Signifiers found no evidence of Abjuration magic. Suspects- None. Guilty party found and prepped for trial. Krom "Wraithringer"-enforcer for local gambling den. Notes- Amateur investigator Mari Saga served as advisor on previous cases and solved this issue with great expediency and skill. Eccentric behavior aside, this agent would greatly advocate the use of this person in future incidents. Hail Lictor Richemar Almansor ------------------------------------------ From the desk of Editor Ambrose Heartmirth Mari. I wept for days when I heard the tragedy that had befallen your kin all those years ago. I have banned laughter from my home for no less than two weeks. I have selected three depressingly overpriced outfits to wear in mourning of the fall of House Lacrimosa. The city no doubt trembles in devastation and could never fully recover from the demise of your families holdings. Though you survive, blood is only half of what it takes to be a noble. And since I am blessed with the other half, I will personally commission a statue of black steel to be erected in the Rego Pena square, honoring your ancestors. I'm disheartened that money cannot free you from the horrid grip of your writers block... Speaking of, you are three months late on the draft of your next book. The title is certainly interesting...but that's all we have. Your trilogy was certainly a such a rousing success that you must understand our eagerness. 'The girl who played with Fire elementals' sold almost twice as many volumes as 'The girl with the PseudoDragon Tattoo'. And the third installment, 'The girl who kicked the Stirges Nest' sold even more! I certainly hope your silly little diversions at playing sleuth are not to blame for the delay. They have provided such an inspiration for your work. It would be a shame of you had to choose between the two... Now Mari, Heartmirth publishing has had a beyond joyous partnership with you for many years now and all of us have been better for it.
May all your most glorious wishes come true my delightful little pomegranate,
RoW 10 Minute Bakcground:
1. A single noble-born child raised by Halfling slaves and human tutors which has left her a semi-private person who sometimes dips into cloudcuckoolander. Her loneliness spurns her to feel deeply for her fellow man, who she watched everyday wit intense observation from the windows of her childhood estate. Her empathy also afford her a greater understanding of character depth in her stories. The life of privilege has left her blunt, brazen, occasionally petty, and sometimes spoiled. But she is also educated, social, sharp-minded, helpful, courteous, and easy to laugh with a goofy sense of humor. 2. A mystery novelist turned amateur investigator. A minor local hero in Westcrown for her efforts as a P.I. And known throughout the literate of Varisia for her novel series. 3. Her pursuit is not so much for the truth but the thrill of the chase. She tends to romanticize things so they'll be more like books she grew to love. 4. Afraid of her skinwalker heritage which not only has not only given her a nagging bloodlust, hate of secrets, and deep desire for control. 5. She's occasionally left Cheliax since arriving as a baby and has primarily existed in its cities. Though she's been isolated from the hardships of the wild and the stark truths of adventuring, she's no stranger to the nature the world outside her door and in fact revels at the idea of living someday wide sweeping task worthy of chronicling. Goals: -Break down her writers' block by immersing herself in a land steeped in intrigue and urban legends and prove her limitations are irrelevant to living a fulfilling life. -Character relationship goal -Learn more about Lycanthropy/Vampires to perhaps find out more about her condition in order to better control it. Finding her mother is the final step of this. Secrets:
People:
Memories:
WWL: Madam Freydis de Saga Female (WitchWolf)Skinwalker Crusader Cleric 8/ /Holy Vindicator 9 Neutral Evil Medium Sized -------------------- Defense -------------------- AC: 30 touch 14, flat-footed 13 HP: (C=36 H+90 F=8 Co=85) Saves: Fort +20(+2), Ref +7(+2), Will +16(+2)[+1] -------------------- Attack -------------------- Speed 30 ft. Melee --Aspergillum +19(1d6(2d6V)/20+7) Special Attacks --Channel Energy 10d6 --Bleeding Touch -(Bite attack that deals 1d6 points of damage)
----Special Ability----
-Domain:Death --------------------
Traits: Exalted of the Society, Lycanthropic Bloodlust)
Languages: Common, Ulfen
Gear:
Belt-Belt of Physical Might 90,000 gp Neck-+3Amulet of Armor 18,000gp
Dusty Prism Rose 5,000gp
Holy Symbols 5gp
0 Detect Magic, Light, Create Water, Read Magic
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Here is the Crunch for both, Fluff incoming. WWL:
Freydis Lindholm Female (WitchWolf)Skinwalker Crusader Cleric 8/ /Holy Vindicator 9 Neutral Evil Medium Sized -------------------- Defense -------------------- AC: 30 touch 14, flat-footed 13 HP: (C=36 H+90 F=8 Co=85) Saves: Fort +20(+2), Ref +7(+2), Will +16(+2)[+1] -------------------- Attack -------------------- Speed 30 ft. Melee --Aspergillum +19(1d6(2d6V)/20+7) Special Attacks --Channel Energy 10d6 --Bleeding Touch -(Bite attack that deals 1d6 points of damage)
----Special Ability----
-Domain:Death --------------------
Traits: Exalted of the Society, Lycanthropic Bloodlust)
Languages: Common, Ulfen
Gear:
Belt-Belt of Physical Might 90,000 gp Neck-+3Amulet of Armor 18,000gp
Dusty Prism Rose 5,000gp
Holy Symbols 5gp
0 Detect Magic, Light, Create Water, Read Magic
RoW: Ibara “Lin” Lindholm Female Human Unchained Monk (Scale Fist) Neutral Medium Sized Init +2 Perception +3 -------------------- Defense -------------------- AC: 14 touch 14, flat-footed 12 HP: 11 Saves: Fort +4(+2), Ref +4(+2), Will +1(+3) -------------------- Attack -------------------- Speed 30 ft. Melee --unarmed strike +5 (1d6/20+6 or or(PA+DS 8)) Special Attacks -- (Flurry of Blows) [unarmed strike +5 (1d6/20+6)or (DS 5)]+[unarmed strike +5 (1d6/20+4)] Ranged -------------------- Stats -------------------- Str 18, Dex 14 Con 14 Int 8 , Wis 8, Cha 15 Base Atk +1; CMB +5; CMD 19) Feats: Enforcer Dragon Style Traits:Warded against Witchery, Bully, Indomitable Faith (Cayden) Drawbacks: Umbral Unmasking Background Skills -Artistry (Calligraphy) 6 -Perform (Shimasen) 6 Adventure skills -Diplomacy 7 -Intimidate 8 -Acrobatics 5 Languages: Common, Tian
Gear:
Parade Armor 25gp
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DM: This looks very interesting. I have a character in mind.
holy ouch 1d10 + 6 ⇒ (2) + 6 = 8
This one is much better. I can work around those first stats for the WitchWar character. Edit: I rolled too many. I blame exhaustion, my mistake. I don't know if you want me to drop some stats from them or reroll.
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