Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Menas accepts the healing from Yendi once again, "Remind me that I owe you after we finish killing this demon lord." With that, Menas flies over to where the hand is and tries to steel his mind against the terror of fighting such a powerful foe. will save: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 With his mind secure, he tries to ax-kick the hand beneath him with a trail of teeth slicing behind his heel. spellstrike, ghost touch: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
He then raises his shield beneath him to ward off future counter-attacks. Free stride. Spellstrike. Raise a Shield. AC 26. 59hp
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
To be clear, I'm delaying for now in case I get healed. I don't think my free healing potion is going to cut it. It I don't get healed, I'll probably cast my last mirror image spell to hopefully not die
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
At the beginning of the scenario, I meant to hand out a Snapleaf to everyone, but I don't believe I ever did. I carry 6 at all times specifically to give out since most characters don't have an armor talisman. In case it comes up, hopefully, the GM allows you to have one. They have saved the life of a few party members previously.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Menas is unsure what the best course of action is and is no out of teleportation abilities. He curses under his breath that he should have seen this coming. Regardless, with the earth threatening to tear open, he figures he should at least get off the ground. Casting Fly and hovering 10ft off the ground.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Oh, I guess that's true that penalties to AC wouldn't apply if you targetted a non-AC defense regardless of it being a spell attack roll. I'd be willing to bet that you're probably right about targeting the fort save.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
That is one heck of a Searing Light. 38 vs frightened 1 for a ton of damage. You might have just blasted him into dust. Now I wish I gave you flanking in case you're 1 or 2 points of a crit.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
I will wait to act until after Yendi in case someone sets up flanking for my current position. Menas takes his hasted stride to the bottom of the ring, close to the Demonic spirit and then tumbles forward through space as he teleports from one side of the ring to the other. Appearing in mid-air behind the spirit, he throws an axe kick as he falls to the ground. "Surprise." unarmed strike, ghost touch vs Fear 1, FF?: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Raise spellguard shield, free stride, stride, Dimensional Assault. AC 26
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Means casually paces around the circle of fire towards the last rune and casts a Haste spell on himself, "Only one remains and then I'll be coming for you. Surrender now and leave the material plane before we banish you ourselves." Stride and Haste.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Yendi Ionescu wrote: No, but I definitely slowed things down a little because I saw the post about not being able to update before Monday and didn't check the threads all weekend. I'll admit that I missed that during the conversation about concealment.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
With the concealment of Ki Rush paying off (somehow), Menas dashes over to the next rune to disable it. "Your powers are fading. Leave the material plane or we'll be forced to make you leave it." acrobatics: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Health should be at 61/98, or -37 if I kept track correctly with the troll missing.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
So we don't wait on my actions, I'll post them here and allow the GM to roll them depending on the outcome of concealment. If the troll deals no damage to me:
If the troll deals damage to me:
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
The Dire GM wrote:
I used the monk focus spell Ki Rush to Stride twice for one action. It also makes you concealed. Sorry for not linking it before!
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Reminder that I'd be concealed for the troll's attacks so that bite may miss me, and the result could affect what I'm doing for this turn. Not sure how you want to add it, but if you did Concealment>attack, the 1st attack would pass Concealment, then miss with a nat 1, then the second attack would pass Concealment, but it hasn't rolled to hit yet. Up to you how to add them in, though!
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
will save: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 Heroism doing work for me. Thanks for the buff. Menas feels a minor headache as the spirit assails his mind. However, he doesn't let the spell nor the troll slow him down as he focuses his inner ki into a burst of speed that propels him to the next rune. Once there, he attempts to disable this one as well. "Getting worried yet as your power slips away?" acrobatics: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30 HP 61/98. Concealed, DC 5 flat check to target. Focus Points 1/2
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
reflex save: 1d20 + 18 + 2 + 1 ⇒ (15) + 18 + 2 + 1 = 36
Menas moves to the rune directly north of him and tries to disable it.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Chronicle boon, I totally understand. I was more curious if there was an ever-growing list of always available languages as part of Society Play that I was not aware of.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Just curious, is it possible to learn Cyclops in society? It's not on the list of languages. Am I just missing an expanded list of legal languages for society play?
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Defend initiative: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Menas studies his spellbook to recharge his focus point, checks his shield, and readies for the next combat. "Thanks again for the healing, Yendi. The creatures here are quite formidable." Refocus, Defend Exploration.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Means dashes over to behind the remaining demon while chanting an incantation. His arm glows with magic as he unleashes a kick that leaves a trail behind it that turns into a gaping maw. unarmed strike, flank: 1d20 + 16 ⇒ (3) + 16 = 19
2nd attack: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
Well, I tried.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
3d4 more bleed damage: 3d4 ⇒ (4, 1, 3) = 8
Menas is a little too busy right now to give his thanks to Yendi once again, but he realizes its time for additional defense and casts Mirror Image. He then teleports behind demon 3 with Dimensional Assault. strike vs Demon 3: 1d20 + 16 - 1 ⇒ (16) + 16 - 1 = 31
haste attack: 1d20 + 16 - 4 - 1 ⇒ (16) + 16 - 4 - 1 = 27
3 mirror images remain. No longer frightened. Spellstrike recharged.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
reflex save: 1d20 + 18 ⇒ (9) + 18 = 27
Menas mostly avoids the spray from the demon, but it still singes his clothes some more. I'll probably need some new threads after this. Maybe some skin too. 23hp remaining
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
reflex save 1 vs 17: 1d20 + 18 ⇒ (9) + 18 = 27
Menas once again drops to the ground as fireballs sail overhead. Unfortunately, one manages to still explode close enough to cause injury while the other misses entirely. "My thanks Yendi." -22 > -29 > -6 after healing. Menas then tries to resist the menacing presence of the Ravener.
Unfortunately, mental resistance is one of the things Menas severely lacks, and he becomes quite frightened by the massive undead dragon; but come on, who wouldn't be? Regardless, Menas decides it's time to spread out from fireball formation and deal with the enemies in front of him. He takes his quickened stride over to the Brimorak threatening Ukh and unleashes a powerful spellstrike. spellstrike, Gouging Claw Punch, Ghost Touch, Flanking: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Menas then raises his Spellguard Shield, hoping to ward off additional fireballs. Frightened 1, Haste 9 rounds. ◆Free Stride, ◆◆Spellstrike, ◆Raise a Shield
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
reflex save: 1d20 + 16 ⇒ (6) + 16 = 22
Menas instinctively twists his body to the floor to dodge the blast from the fireball, only allowing part of the blast to scorch his clothes. He then kips up from the ground and speeds himself up with magical energy. ◆◆ Haste, ◆ Arcane Cascade
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
unlikely perception check: 1d20 + 9 ⇒ (14) + 9 = 23 Menas isn't perceptive in general, making detecting the flares early basically impossible. Regardless, he relies on innate reflexes to dodge things that he may not be consciously aware of. reflex save: 1d20 + 16 ⇒ (11) + 16 = 27 Menas manages to deflect a flaming tree branch that threatened to impale him with his arm, though it still leaves a small gash. Utilizing his magical knowledge, Menas tries to disable the storm. He ignores the immediate danger to himself as he tries to save the others around him. He glances over to Thereus, "Make sure you keep those prayers to yourself; I want no aid from the gods. This is our challenge, not theirs." arcana: 1d20 + 15 ⇒ (10) + 15 = 25 Can we Take Cover with the 3rd action? I'm not sure what else I can do with my 1 action in this situation. Menas is, like most of my characters, from Rahadoum so I will be lightly anti-religious. Please do not take offense to his in-character statements and I will also not be any more aggressive about it than the above statement.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
The Dire GM wrote:
Do you have your own signup sheet for this game?
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Menas only manages to make it halfway up the bone pillar before part of the tower comes loose, nearly knocking him off. Reevaluating his options, he decides on a slightly different route to finish his mission. acrobatics: 1d20 + 18 ⇒ (9) + 18 = 27 Once he grabs the orb, he leaps off the tower and lands easily on his feet at the bottom. He begins to investigate the orb, but it quickly disintegrates in his hand. "Pathfinders, regroup. We're returning to our forward base." he says as he heads back to meet with his team.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Menas nods as his group meets and discusses before selecting a ritual site. "Pathfinder group A on me. We are heading to ritual site one." Once there, he directs the less-experienced agents to secure the area, "Stick together and patrol the outside. I'll grab the orb from the top." Menas then lightly but quickly dashes up the pillar of bones to the orb's resting place. acrobatics: 1d20 + 18 ⇒ (8) + 18 = 26
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Thereus, do you mind if I take acrobatics (ritual 1)? I see you're equal at acrobatics and stealth (ritual 7), so maybe you could take that one? I don't want to steal your thunder if you'd rather do both rituals though, in which case I can move to a different one.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Another agent teleports on-site wearing loose-fitting desert clothes of white and gold, "Sorry I'm late. I just received a letter from 'Venture Captain T' that suggested I assist this mission as it was quite urgent. I understand we are a bit short-staffed when it comes to highly experienced agents. Menas Redwall reporting." After getting a breakdown of what's happening Menas discusses his abilities, "I'm a magus so I feel confident interacting with magical ritual sites. I'll admit I'm not much of a leader, but I'll try to lead by example and action rather than words. Hopefully, that will be enough to inspire our less experienced agents." I'm good at Arcana and Occultism, but I'm only +8 in Diplomacy. Looking at the rituals now; I'm a master in Acrobatics so I can likely handle ritual 1 with ease. I can definitely do ritual 2. Rituals 5, 7, and 10 are possible for me, but I'm only trained (+13) in those skills. I can technically attempt 3, but I'm only +11 there.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Nope, not you. Mainly a mix of the scenario, PbP format, and the design of 2e. I much prefer playing the system in real time, where I think it shines much better. I think I'll stick to 1e for PbP games.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Hey guys, I'm going to drop out of this game (which still leaves you with 4 players). I'm not really enjoying 2e in PbP format as much as 1e and I already have plenty of other games going on keeping me busy. Thanks for having me and good luck guys!
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Menas wasn't asked, but he quickly joins into a contest with Namza, "Yeah man, lets see how strong you are!" athletics: 1d20 + 7 ⇒ (5) + 7 = 12 This is my monk/barbarian, so maybe not the best character for this mission.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
No society for me. Menas doesn't appear that interested in meeting other people, he'd rather get right to the action rather than sit around talking.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
An athletic human man looks surprised to see Janira, "Janira! I've heard some of your tales, but I thought you died! I'm glad that turned out to not be true." having been raised by halflings, Menas is quite a fan of Janira's exploits.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
GM Psyblade wrote: I have added a marching order (with what your mode is in exploration) for the init rolls, if ppl can put up their char tokens there, it will help for me to roll init when needed be (since it can be what you want) Added my token and added a text box for initiative rolls and perception checks to help out.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
I believe it means that everything will be the same as low tier, but any enemies will have +1 to all their rolls, stats, saves, etc and any DCs will be +1 as well. That's just my quick reading understanding of level bump.
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Chronicle: 2
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
The problem with the current PFS dayjob rolls is that the rules do give us a DC to roll against, your level -2, so it's DC 0 at level 1 and 2, but then fail to give us a "task level" to compare our results to. Apparently John Compton cleared this up by saying the rules were meant to say that actually task level is equal to your level -2 and the DC is based on your level using the scaling level chart. I think I still prefer the 3 points in a school for free potions over being a field commissioned agent, but its hard to tell this early on. Edit: The guide has been updated and does confirm this, task level is level -2 and the DC uses the DC by level chart. Still no mention of how using alternate skills to earn money, like athletics, works even though the book says it works at a higher DC
Male NG Human Magus 7 | HP 98/98 | AC 24 ||Perception +9|| F: +14, R: +16, W: +12 | | Speed 40ft || Focus Points: 1/2 | Active conditions: Mage Armor 4th
Chronicle: 1
Dayjob, still trying to figure out what how this works or if I can even use athletics. The rulebook says I can use any skill, but at a higher DC, but the guide doesn't list what that DC is. I also can't find what task level we are rolling at, but it seems like the DC is 0 and I just rolled a critical success? Edit: Well after a quick perusal of dayjobs to earn income and how you cannot actually do so right now under the current guide, I guess I'll switch from field commissioned agent to 3pt swords school member and take my 2 free minor healing potions every game. |
