
Melfist |
Bullets must be expensive IMHO, but Secret Stash Deed turns the tables like a 20 on a vorpal's critical hit. The only way to keep the gunslinger cool and fine, without removing the deed, is to limit the deed's power. But How?
1)Allow the use of Secret Stash, but bullets can't be sold. Easy, as someone said before me. But if you just let the player get more and more bullets, in the end he will be able to do something horrible anyway. I first tried this way, but the players didn't make a fuss: they just piled up a mountain of bullets and set on fire the black powder. This gives the player explosive anyway, it's like the alchemist being able of keeping his bomb instead of throwing it.
2)Do not allow the use of Secret Stash, lower the price. Fine, huh? But still, dangerous. The main problem is still the chance of piling black powder to cause mayhem.
3)Allow the use of Secret Stash, but the cost in grit points rises. This is more effective, but probably wouldn't be considered. Why? Amateur Gunslingers wouldn't be able to do it with just a grit point per day, unless they get more grit in the heat of battle. Does a sparkle of light start to shine in the dark depths of this problem?
4)Allow the use of Secret Stash, but only in certain situations. One would be in the fight: ad adventurer wouldn't be able to just enter a battle, leave his friends to struggle and look in his pockets to earn his 33 daily gp or whatever. Another situation could be exactly when he doesn't have bullets with him anymore, but could be easily avoided by greedy players by storing bullets and powder elsewhere. My last choice is the one I love the most, since i'm the GM and is just up to me. If the player has a good reason for earning new bullets, then leave him earn it. If you think he's up to something, just don't allow it. But I think Secret Stash is a good idea, just like the one a genius child would have: he doesn't understand the consequences.