Wow! First off many thanks for the responses and advice folks. Its greatly appreciated. I will now attempt to respond to everything ...
Byrdology wrote:
What stats are you using? If you are tanking, I would consider the crane style feats.
As of yet I do not know what my stats will be. We are going to be using either 24 point buy or higher, my DM has not yet specified. For now lets assume a 30 point buy. This would allow me the following stat array:
Str 10, Dex 16 -> 18, Con 14 -> 12, Int 16 -> 18 (stat boost x 2), Wis 10, Cha 14
Thanks for mentioning the crane style feats! Those are an excellent choice for a tank, however. The prerequisites are bit steep for a non monk.
Kiinyan wrote:
What is this "greatweapon spell combat" feat. I have never heard of it before. Also, you can't spell combat with a two-handed weapon. You have to have 1 hand free the whole time. You'll need UMD to cast Mage Armor (since it's not on the Magus spell list). Also, need intensified metamagic with Magical lineaged shocking grasp. 1st level spell slot 10d6 touch. Now buy a bunch of pearl of powers level 1.
The feat is found in Advance Feats: Might of the Magus. The feat allows you to use a two-handed weapon with spell combat. I like the intensified metagic/magical lineage trick. The only thing that worries me is that if I use that combo will it be a detriment to my tanking ability?
Cao Phen wrote:
Snip ....
That is a fantastic trick!
Byrdology wrote:
Pearl necklace of power!
Ugh, I cannot believe I left that out of the gear selections I had already made. >.<
Matt2VK wrote:
We're facing some lack of information as build, feat, and spell selection can depend a lot on what other classes are there and how long the adventuring day is. Magus do face the problem of being a 15 minute wonder and then a so-so fighter the rest of the time. This can be worked around a number of different ways.
Some suggestions / fixes to what I see you have so far -
Magus can not use Wand of Mage Armor as Mage Armor is not on the Magus Spell list. You can get around this by picking up the Arcana that allows you to grab wizard spells or grab the arcana for a familiar and the improved familiar feat.
If you're planning on using wands, a familiar and improved famiar is the suggested way to go. Grab yourself a familiar that's able to use UMD and have your familiar use all those wands and scrolls. Familiars almost all require a GM check for UMD as the rules around this are a bit vague.
Another suggestion is pick up a Wand of Shield. Use that in the first round of combat and then drop it.
Weapon: Elven Curve Blade is a 2handed weapon and can NOT be used with spell combat. As spell combat has a requirement of light or 1handed weapon and a free hand for the full round.
Feat: Power Attack. I feel this is a trap. Others like it. My issue is that you're already suffering a -2 to hit with spell combat and stacking more negitives to hit with a 3/4 BAB class is bad. While it is doable when you use Arcane Accuracy, you just don't have enough AP points to do it often enough to make it worth while.
I do have a Magus I play that doubles as a tank.
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Alrighty here we go:
- I am not sure what the composition of the group will be other than there will be one spellcaster, healer, and one rogue-like character. Although I have been advised that the spellcaster and the rogue will be able to dish out very impressive damage.
- I am aware that mage armour is not on their spell list. This is why I will be maxing out UMD.
- Cannot have a familiar with the bladebound archetype.
- Using, then dropping, the wand of shield is an excellent idea!
- I know that power attack can be a trap. I have it because I love the idea of an elf power attacking with a giant rapier.:p Also, it will prove handy for the lower level, low AC, cannon fodder. Although if it proves to be to much of a detriment to the character I shall replace it with something else.
- I like the tripping idea along with enlarge person. The real issue is that I must use an elven curveblade due to background/RP related choices.
Bigtuna wrote:
1) Don't think you can add agile to the black blade - so you really want dervish dance and a schimitar
2) magical liniage + intenficied is a class feature for the magus.
That's a forehead slapping moment! I cannot believe that a magus is not able to add additional enchantments to his black blade. I specifically remember reading that they are able to do so. To my utter dismay they cannot.:( That changes the build. Many thanks for pointing this out Bigtuna.
Slacker2010 wrote:
For traits I wouldnt worry about Reactionary, Kensai is going to be giving you a boost to your Initiative and with your High DEX I dont think its needed.
You cant pick up Weapon Spec at level 5, You dont get fighter Training until level 7 and this is where you can pick it up. At level 5 I would take Craft Wondrous Items if your GM allows. This will give you alot of bang for your buck.
I had alot more to write till I realized your using a 2handed weapon. Are you stuck on this? Your going to lose a lot without being about to access Spell Combat (major class feature). If your not going to use Spell combat I would suggest and EK would be a better Option.
Based on the above input I will have to revise my build. Please see below for updated character build.
Thefurmonger wrote:
Heh, Just saw this thread.
I actually am currently playing a LvL 9 (8 kensai, bladebound magus/1 unarmed fighter)
And he works as the party tank.
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Thanks for sharing your build Thefurmonger. I will take a look as soon as I can.
darkwarriorkarg wrote:
Another proposal (sketched out, not completed)
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That is an excellent build darkwarriorkarg! I might steal some of your ideas.:)
REVISED BUILD wrote:
Race: elf (variant racial trait:Fleet Footed)
Favoured Class Option: Magus gains 1/6 of a new magus arcana
Class: Kensai Magus 10
Traits: Warrior of Old, Magical Lineage (Shocking Grasp)
Feats:
- Lvl1 - Weapon Focus (B), Weapon Finesse
- Lvl3 - Greatweapon Spell Combat
- Lvl5 - Improved Initiative, Power Attack (B)
- Lvl7 - Intensified Spell
- Lvl9 - Weapon Specialization (elven curveblade)
Magus Arcana:
- Lvl3 - Magus Arcana (?)
- Lvl6 - Magus Arcana (wand wielder), Bonus Magus Arcana (arcane accuracy)
- Lvl9 - Magus Arcana -> Critical Perfection
Spells (assume Int 20):
- Lvl0 - Read Magic, Detect Magic, Arcane Mark, ?
- Lvl1 - Enlarge Person, Shield, Shocking Grasp x2, True Strike, Grease
- Lvl2 - Blur, Mirror Image, Frigid Touch, ?
- Lvl3 - Haste, Force Hook Charge, ?
- Lvl4 - Black Tentacles
Gear ideas:
- +1 agile elven curveblade
- wand of shocking grasp
- wand of mage armor
- wand of shield
- pearls of power (1st lvl) x2
- belt of dexterity/constiution +2
- headband of vast intelligence +2
- ring of protection +2
- cloak of resistance +2
- amulet of natural armor +2
I am going for a very high initiative count and will be using the intensified shocking grasp trick.
Whew! There it is folks. Please have a look at the updated build. I would also like to say thanks again for all of the great ideas/help!