Male Shoanti Barbarian 5
"In your ignorance you believe you are prepared but soon you will see that your journeys have scant prepared you for joys of pain." Long you suffer beneath the lash deep in the earth below the cathedral, hidden in chambers unfit for public display. There are times when your resolve weakens and you find yourself on the verge of despair. Yet in those very breaths, when mercy is the sole dream of your heart, brief but inexplicable images flash within your mind's eye. A city begrudgingly welcoming a nobleman and his army. Their resentment thinly veiled and altogether known to the man seated in silk, surrounded by swords. A nights rest filled with dreams of emancipation. But come the morrow, all that the village held dear was taken along with their very lives. Swords rise and fall with the monotonous rhythm of a butcher at his block. As the silk seat departs for battles abroad, mass graves remain and spirits unsatisfied cling to spaces once loved. Empires rise and fall. The wind blows through empty homes and lost opportunities long before the coming of those chased by death. Ever dealing it but seeking to never taste it. A gagged skull and the rattling of bone worn like cloth. A whisper, filled with satisfaction: Feldgrau. Feldgrau, a ghost town found only on old maps. With this lone bit of information you spring off on a rested black steed. Riding for days you come to the edge of Feldgrau. It is night and the decrepit village is dark save for flashes of light, magical and unnatural.
Male Shoanti Barbarian 5
The bishop sits in silence for a long time with an unblinking stare that seems to pierce your soul. Given your special training in infiltration, I believe that our next step should be for you to find a way within their organization.
Honestly having random people vote on this sounds a little unwieldy.
Male Shoanti Barbarian 5
It's a long trip back to Cryptgate. You get yourself a horse in Lepitstadt and ride continuously for several days, staying and inns and resting your horse as needed. Returning to the Cryptgate, the massive Gothic cathedral in Kavapesta, you immediately seek an audience with your superior Bishop Bavhulameta Ulametria. Stooped on her knees, she receives in you her simple domicile. Her ways absurdly humble and she does not look at you as you enter. Robed in all black, a bare bit of flesh is clear, from her daily shaven head to the nape of her neck. This area of flesh gives you a glimpse into the world of pain she regularly visits upon her body. The strongest of men would wince to behold such disfigured flesh, but you have seen this before so you merely lose your appetite. Her voice is low and soothing as she says,"You have returned? Have you completed the task set before you?"
So just for clarity's sake, are we making characters that are high school that find themselves in world of greyhawk? A kind of dual layer of roleplaying?
WINTER WARRIORS
Malack's stats: Malack the pirate years Human (Kellid) Fighter 1 CN Medium Humanoid (human) Init +1; Senses Perception -1 -------------------- Defense -------------------- AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 14 (1d10+3) Fort +5, Ref +1, Will -1 Resist Fortified Drinker -------------------- Offense -------------------- Speed 20 ft. Melee Brass Knuckles +4 (1d3+7/x2) and Greatsword +4 (2d6+9/19-20/x2) -------------------- Statistics -------------------- Str 18, Dex 12, Con 16, Int 10, Wis 8, Cha 10 Base Atk +1; CMB +5; CMD 16 Feats Diehard, Endurance, Power Attack -1/+2 Traits Dockside Brawler, Fortified Drinker Skills Acrobatics -2, Climb +5, Escape Artist -2, Fly -2, Intimidate +4, Ride -2, Stealth -2, Swim +5 Languages Common, Hallit Combat Gear Brass Knuckles, Greatsword, Hide; -------------------- Special Abilities -------------------- Diehard You are stable and can choose how to act when at -1 to -9 HP. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Fortified Drinker +2 save vs. mind-affecting for 1h after drinking alchohol. Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
1. Well ole Malack will most likely be puking over the side of the boat after a night of revelry. I suppose when he's feeling up to it he'd probably be up for just about any work. Given his unreliable tendencies regarding his work history I'd say on a pirate ship you could count on him most in a scrap. He's not going to swab the deck well, though he'd do it at blade point.
Malack is a human for sure. I rarely play non-humans. I'm a total specist. Malack is of Taldan descent, no pure bloodline, and he hails from the river kingdoms. He doesn't remember much about his family or he doesn't care to remember. The odds are Malack is not his real name. Like the way Howard wrote Conan I feel like I'm more his chronicler than his creator. He sort of just appeared to me and I started including him in a game where I needed a pc on short notice. He's been in Savage Worlds, 4th ed., a home brew system and when I DM I use his name pretty liberally to ascribe the actions of someone too.
Malack is definitely a melee type. He's your typical frontline badass in terms of his numbers. What defines him as a character is his general lack of character. He's an opportunist and a survivor. As crass as they come. He's pretty much my polar opposite and that's what makes playing him a lot of fun. I haven't drank in over a decade but I find it marvelously fun to play a drunk gambling womanizer. That's what role playing is all about I guess.
I'd like to submit Malack the accursed. He's a man of most certainly ignoble birth that has made his way across Golarion several times as a mercenary and all around low life. He may have once been a great warrior but his love of ale has robbed him of any experience he once had attained. He's quick with a ribald tale that more than often is a true story and one not to be told in the company of ladies. He fights dirty and above all else is a survivor. He's missing his left eye but he's not sure who or what took it anymore. Even though he will start the campaign as a drunk and loud mouth he's the type of low life that just lacks focus. While something holds his attention he's a more than capable warrior and all around thug. He hasn't been a pirate before, or doesn't recall being one, but a pirate's should suit him just fine. He is easily distracted by women.
I submit for your approval one Isaac Palos: He had to leave Korvosa in a hurry. It was only a matter of time before the King of Spiders realized he was not a "she" and certainly not his favorite girl's hairdresser. Anyways Korvosa was becoming such a bore anyways, everywhere he went people were up in arms about something. "Hey Isaac, ain't seen you around for awhile, is that cause you haven't paid your tab!", "Hey Isaac, you knew she was my girl didn't you, you slimy..." , "Hey Isaac, you said I was your's and that you couldn't stand to be apart from me...", "You poked me in the eye, you, you bastard!" Well it was official Korvosa just wasn't fun anymore. Now Riddleport, that's a city a with style, and a certain odor, but supposedly you get used to it. At least in a city like Riddleport you could get yourself into all kinds of fun trouble. In his own words, "I suppose I'm what some folk would call a "cad", a lousy card player and a womanizer (though an excellent one), but that really doesn't say it all. That doesn't catch the little boy wonder, the effortless charm, and the sound understanding of arts of a martial variety. Swords, axes, bows, spears... you name it, Isaac is your man. I'm the every-man, but every man can't be me." Wink. The numbers: :ISAAC PALOS CR 1/2
Male Human (Varisian) Fighter (Cad) 1 CN Medium Humanoid (Human) Init +2; Senses Perception +0 -------------------- DEFENSE -------------------- AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex) hp 13 (1d10+3) Fort +2, Ref +2, Will +0 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Longsword +5 (1d8+4/19-20/x2) and Unarmed Strike +5 (1d3+4/20/x2) -------------------- STATISTICS -------------------- Str 18, Dex 14, Con 10, Int 13, Wis 10, Cha 12 Base Atk +1; CMB +5 (+7 Tricking); CMD 17 (19 vs. Dirty Trick) Feats Combat Expertise +/-1, Improved Dirty Trick, Toughness +3 Traits Armor Expert, World Traveler: Diplomacy Skills Acrobatics +4, Bluff +5, Climb +2, Diplomacy +6, Escape Artist +0, Fly +0, Ride +0, Sleight of Hand +4, Stealth +4, Swim +2 Languages Common, Shoanti, Varisian Combat Gear Buckler, Chain Shirt, Longsword; -------------------- SPECIAL ABILITIES -------------------- Armor Expert -1 Armor check penalty. Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Improved Dirty Trick Dirty Trick at +2, without an attack of opportunity.
Malack the Accursed (A scene for your consideration): "I understand you are looking for work?" the Sheriff says as he takes in the vagabond sitting on the floor before him. The sheriff has seen some sorry cases in his days but this one takes the cake. The vagrant's hair is long and matted and reeks of wine. There's a muscular, natural athletic frame that hides beneath more than a few years of excessive drinking that has coalesced into a sizable gut. His finger nails look like they've been chewed by different mouths and the patch over his left eye looks old and nearly worn through in the center. Skin is stretched over him like too little leather binding a book and its scratched and marred with a kind of artistic regularity. Still when this bum opens his mouth and reveals a handful of clean white teeth the Sheriff can't help but find him somewhat affable.
Waydon Cordus, Human, Cavalier: Honor Guard, Strategist, Order of the Shield
Str 17, Dex 13, Con 12, Int 10, Wis 8, Cha 14
He's looking for his missing son. -Answers to the following questions:
"Waydon Cordus, a good man if you ask me. There he goes now, still looking for that little boy of his. Its a real shame what happened to them folks. Oh you never heard of him? Well let me tell you what I heard and also what I saw.
Off in the distance a tall man in dented scale mail leads a horse down the street. His hair is short cropped but its golden shine and subtle curls still show. He has an honest face save for sad look in his eyes. His jaw twitches ever so slightly as he approaches a local washerwoman. In clear, well enunciated Common he says, "Heard anything about my boy lately?" The washerwoman keeps her eyes low and nods her head side to side.
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