Hello everyone,
So i might be overthinking about it but as i reade for the fifth time the naval combat rules from Player's guide here is what i understood :
1- Everyone who wants to act in the ship to ship combat has to roll initiative.
2- The ship moves when the pilot turn in initiative comes and do almost all the job.
First question : can you aim with a siege engines even if the ship is way farther than the range increment ?
Let's imagine this scene :
The PCs, importants NPCs got their initiative. Now one of the PCs is acting before the pilot so he goes for one light ballista on board. (imagine you don't have to aim for this example).
Next the two pilots make their ships move.
Here can the PC fire with the light ballista during the ship movement or does it have to wait his initiative count ?
Also now there is a second light ballista on board controlled by nameless NPCs, when can they fire ?
I know maybe i'm just looking for problems where there is not but as the system is pretty well designed (even with all critics it got), i really want to use it as a sub system of a personal one and those questions matters a lot for my work. And if you can tell me how the attack bonus for siege engine is calculated that would be awesome.
Thanks for any help ^^