|
Mec-03's page
28 posts. Organized Play character for J.G.
|
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Thank you for the game and the chronicles!
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Arcana: 1d20 + 6 ⇒ (18) + 6 = 24
The android has also a look at the bodies.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android boosts his gun and fires.
Boom pistol: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 1d8 + 1d4 ⇒ (3) + (4) + (2) = 9
And fires again.
Boom pistol: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Damage: 1d6 + 1d4 ⇒ (3) + (3) = 6
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android aims at the red one, boosts his gun and fires.
Boom pistol: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (5) + (3) = 14
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android boosts his gun and fires towards the blue one.
Boom pistol: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (6) + (3) = 15
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android draws a pistol and aim to Blue (Instinct aim, 1 action).
Then he boosts it and fires.
Boom pistol:1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (2) + (1) = 9
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Perception initiative: 1d20 + 7 ⇒ (8) + 7 = 15
The android was sure something would happen after their refuse.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android looks at the exits and eventuel people standing there as well as windows.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android calibrates the lodge’s anti-scrying wards.
Arcana: 1d20 + 6 ⇒ (3) + 6 = 9
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
I think you haven't understood me right.
And he re-explains. Computer: 1d20 + 6 ⇒ (4) + 6 = 10
But it's apparently something the flesh ones haven't still understood.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android discusses about technology.
Computer: 1d20 + 6 ⇒ (6) + 6 = 12
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Society:1d20 + 6 ⇒ (19) + 6 = 25
Since ages the Pathfinder Society is better than the Aspis group. That's fact not coming the imagination. All in all I'm not the good one for imagination.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Society: 1d20 + 6 ⇒ (1) + 6 = 7
No, I've not know anything noticeable.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android follows his companions to meet the Aspis member.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Of course we can also be discreet you know.
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android moves twice and fires at the bot.
Boom pistol: 1d20 + 9 ⇒ (6) + 9 = 15
Damage:1d6 ⇒ 6
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android fires with boost towards his mark (blue one).
Boom pistol: 1d20 + 9 ⇒ (12) + 9 = 21
Damage, Boost, aim: 1d6 + 1d8 + 1d4 ⇒ (2) + (4) + (2) = 8
Then he takes cover.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Medicine, treat wounds: 1d20 + 5 ⇒ (10) + 5 = 15
Healing: 2d8 ⇒ (7, 8) = 15
The android draws and aims at blue before to move and take cover.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Crafting: 1d20 + 6 ⇒ (11) + 6 = 17
I confirm what David says.
I suppose I've the time to treat wounds, or not?
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Nature +2
Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
The android tries to avoid injury.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android also pilotes his vehicule around.
Piloting: 1d20 + 7 ⇒ (12) + 7 = 19
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11
The android tries to squeeze into a crevasse but this one is too small.
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
The android pilotes the Vee.
Pilotng: 1d20 + 7 ⇒ (9) + 7 = 16
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Mec-03 can pilotes one. I vote for quadrant North
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
First is patrol in 4 quadrants. That seems clear. Should we expect some intrusions? Something you are already aware of?
Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -
Mec-03 takes a transport to Akiton as soon as possible.
|