Gearsman

Mec-03's page

28 posts. Organized Play character for J.G.


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Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Thank you for the game and the chronicles!

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Thank you for the game!

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Arcana: 1d20 + 6 ⇒ (18) + 6 = 24

The android has also a look at the bodies.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android boosts his gun and fires.

Boom pistol: 1d20 + 9 ⇒ (13) + 9 = 22

Damage: 1d6 + 1d8 + 1d4 ⇒ (3) + (4) + (2) = 9

And fires again.

Boom pistol: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18

Damage: 1d6 + 1d4 ⇒ (3) + (3) = 6

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android aims at the red one, boosts his gun and fires.

Boom pistol: 1d20 + 9 ⇒ (1) + 9 = 10

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (5) + (3) = 14

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android boosts his gun and fires towards the blue one.

Boom pistol: 1d20 + 9 ⇒ (9) + 9 = 18

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (6) + (3) = 15

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android draws a pistol and aim to Blue (Instinct aim, 1 action).

Then he boosts it and fires.

Boom pistol:1d20 + 9 ⇒ (5) + 9 = 14

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (2) + (1) = 9

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Perception initiative: 1d20 + 7 ⇒ (8) + 7 = 15

The android was sure something would happen after their refuse.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android looks at the exits and eventuel people standing there as well as windows.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android calibrates the lodge’s anti-scrying wards.

Arcana: 1d20 + 6 ⇒ (3) + 6 = 9

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

I think you haven't understood me right.

And he re-explains. Computer: 1d20 + 6 ⇒ (4) + 6 = 10

But it's apparently something the flesh ones haven't still understood.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android discusses about technology.

Computer: 1d20 + 6 ⇒ (6) + 6 = 12

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Society:1d20 + 6 ⇒ (19) + 6 = 25

Since ages the Pathfinder Society is better than the Aspis group. That's fact not coming the imagination. All in all I'm not the good one for imagination.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Society: 1d20 + 6 ⇒ (1) + 6 = 7

No, I've not know anything noticeable.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android follows his companions to meet the Aspis member.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Of course we can also be discreet you know.

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android moves twice and fires at the bot.

Boom pistol: 1d20 + 9 ⇒ (6) + 9 = 15

Damage:1d6 ⇒ 6

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android fires with boost towards his mark (blue one).

Boom pistol: 1d20 + 9 ⇒ (12) + 9 = 21

Damage, Boost, aim: 1d6 + 1d8 + 1d4 ⇒ (2) + (4) + (2) = 8

Then he takes cover.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Medicine, treat wounds: 1d20 + 5 ⇒ (10) + 5 = 15

Healing: 2d8 ⇒ (7, 8) = 15

The android draws and aims at blue before to move and take cover.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Crafting: 1d20 + 6 ⇒ (11) + 6 = 17

I confirm what David says.

I suppose I've the time to treat wounds, or not?

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Nature +2

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

The android tries to avoid injury.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android also pilotes his vehicule around.

Piloting: 1d20 + 7 ⇒ (12) + 7 = 19

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

The android tries to squeeze into a crevasse but this one is too small.

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

The android pilotes the Vee.

Pilotng: 1d20 + 7 ⇒ (9) + 7 = 16

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Mec-03 can pilotes one. I vote for quadrant North

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

First is patrol in 4 quadrants. That seems clear. Should we expect some intrusions? Something you are already aware of?

Starfinder

Operative 1 / HP 17/17, Perc +7, AC 18, Fort +4 Ref +9 Will +7 / Active conditions: -

Mec-03 takes a transport to Akiton as soon as possible.