Gearsman

Mec-03's page

67 posts. Organized Play character for J.G.


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Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Finish to destroy this thing!

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android aims at the crystal one, boosts his weapon and fires.

Boom Pistol: 1d20 + 11 ⇒ (17) + 11 = 28

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (6) + (3) = 15

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Waiting to act after Rattus

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

You can try to negociate but it's not Mec-03's cup of tea.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Arcana: 1d20 + 7 ⇒ (10) + 7 = 17

[b]Oh did you notice this? All the lava we encounter inside the moon is essentially the creature’s bloodstream, and by collapsing chambers like this, we are doing damage.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Piloting: 1d20 + 8 ⇒ (7) + 8 = 15

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Reflex: 1d20 + 10 ⇒ (15) + 10 = 25

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Piloting: 1d20 + 8 ⇒ (11) + 8 = 19

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Stealth is an option for Mec-03

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Arcana: 1d20 + 7 ⇒ (5) + 7 = 12

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Crafting: 1d20 + 7 ⇒ (3) + 7 = 10

Crafting: 1d20 + 7 ⇒ (11) + 7 = 18

The android tries to remove the ordinance.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Reflex: 1d20 + 10 ⇒ (14) + 10 = 24

Arcana: 1d20 + 7 ⇒ (12) + 7 = 19

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android tries to puncture the walls.

Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android treats his own wounds.

Medicine: 1d20 + 6 ⇒ (4) + 6 = 10

Arcana: 1d20 + 7 ⇒ (13) + 7 = 20

Moving along the android is able to determine that the tunnels adjacent to them are flowing with a supernaturally cold liquid substance that is part of the moon-creature’s internal organs.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android aims at the blue one, boosts his weapon and fires.

Boom pistol:1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20

Damage: 1d6 + 1d8 + 1d4 + 1 ⇒ (4) + (4) + (2) + 1 = 11

Skirmisher. So he doesn't trigger any reaction

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

The android aims at the pink one, boosts his weapon and fires.

Boom pistol: 1d20 + 11 ⇒ (4) + 11 = 15

Damage: 1d6 + 1d8 + 1d4 ⇒ (5) + (5) + (3) = 13

Skirmisher so it doesn't trigger any reaction

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android moves to reach a better position, boosts his weapon and fires at Pink.

Boom pistol: 1d20 + 11 ⇒ (12) + 11 = 23

Damage: 1d6 + 1d8 ⇒ (1) + (4) = 5

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

I agree

1 - 6 - 7 - 2 - 5 - 3 - 4 ?

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Computer: 1d20 + 7 ⇒ (10) + 7 = 17

The android tries to analyze the data.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

So the android waits cautiously instead of acting with the risk of provoking something bad.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Piloting, Offloading Gear: 1d20 + 8 ⇒ (13) + 8 = 21

Perception, Escort Duty: 1d20 + 8 ⇒ (4) + 8 = 12

Crafting, Preparing Gear: 1d20 + 7 ⇒ (1) + 7 = 8

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Computer: 1d20 + 7 ⇒ (16) + 7 = 23

The android accesses to the data.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Society: 1d20 + 7 ⇒ (1) + 7 = 8

The android tries to decipher the keyboards.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android readies himself for the opening.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android boost his weapon and fires towards the red one.

Boom pistol: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13

Damage: 1d6 + 1d8 + 1 ⇒ (4) + (6) + 1 = 11

Then he fires again.

Boom pistol: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20

Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android draws his weapon aiming at the yellow one Instinctive Aim. The he boosts his weapon and fires.

Boom pistol: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

Damage: 1d6 + 1d8 + 1 + 1d4 ⇒ (4) + (7) + 1 + (4) = 16

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Crafting:1d20 + 7 ⇒ (11) + 7 = 18

These cables must be grounded. That's dangerous like this for now.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Crafting: 1d20 + 7 ⇒ (4) + 7 = 11

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android makes his own ones.

Arcana: 1d20 + 7 ⇒ (10) + 7 = 17

Crafting: 1d20 + 7 ⇒ (5) + 7 = 12

Medicine: 1d20 + 6 ⇒ (18) + 6 = 24

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

We secured this area. Now reform before to proceed further.

The android stays pragmatic as his circuits are made for.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android aims at the green one. Then he boosts his weapon and fires.

Boom pistol: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23

Damage: 1d6 + 1d8 + 1 + 1d4 ⇒ (5) + (4) + 1 + (2) = 12

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Sorry to hear that. I hope you feel better soon.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android draws his weapon aiming at the blue one Instinctive Aim. The he boosts his weapon and fires.

Boom pistol: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

Damage: 1d6 + 1d8 + 1 + 1d4 ⇒ (3) + (8) + 1 + (4) = 16

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Computer: 1d20 + 7 ⇒ (6) + 7 = 13

Piloting: 1d20 + 8 ⇒ (8) + 8 = 16

Avoid notice

The android hopes its circuits have enough information to manage this task.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Well my preferences : 1 - 4 - 5 - 6 - 2 - 3 - 7

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android is wondering if Reeve would be able to treat his circuits as well if they would be damaged. But his calculator is counting for a no need of intervention. They’ll have to try if needed anyway.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Seeming not very good at speech, an android performs precise and measured gestures. He sports a light armor and is equipped with a pistol at the belt. He scans the room from his position.

Reacting from Rattus's introduction, he says: Hello, my name is Mec-03. I am a prototype designed to act in critical situations.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

My own operative lvl 2 is ranged if that helps you to decide.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Thank you for the game and the chronicles!

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Thank you for the game!

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Arcana: 1d20 + 6 ⇒ (18) + 6 = 24

The android has also a look at the bodies.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android boosts his gun and fires.

Boom pistol: 1d20 + 9 ⇒ (13) + 9 = 22

Damage: 1d6 + 1d8 + 1d4 ⇒ (3) + (4) + (2) = 9

And fires again.

Boom pistol: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18

Damage: 1d6 + 1d4 ⇒ (3) + (3) = 6

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android aims at the red one, boosts his gun and fires.

Boom pistol: 1d20 + 9 ⇒ (1) + 9 = 10

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (5) + (3) = 14

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android boosts his gun and fires towards the blue one.

Boom pistol: 1d20 + 9 ⇒ (9) + 9 = 18

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (6) + (3) = 15

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android draws a pistol and aim to Blue (Instinct aim, 1 action).

Then he boosts it and fires.

Boom pistol:1d20 + 9 ⇒ (5) + 9 = 14

Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (2) + (1) = 9

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Perception initiative: 1d20 + 7 ⇒ (8) + 7 = 15

The android was sure something would happen after their refuse.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android looks at the exits and eventuel people standing there as well as windows.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android calibrates the lodge’s anti-scrying wards.

Arcana: 1d20 + 6 ⇒ (3) + 6 = 9