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Mec-03's page
67 posts. Organized Play character for J.G.
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Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Finish to destroy this thing!
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android aims at the crystal one, boosts his weapon and fires.
Boom Pistol: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (6) + (3) = 15
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Waiting to act after Rattus
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
You can try to negociate but it's not Mec-03's cup of tea.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Arcana: 1d20 + 7 ⇒ (10) + 7 = 17
[b]Oh did you notice this? All the lava we encounter inside the moon is essentially the creature’s bloodstream, and by collapsing chambers like this, we are doing damage.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Piloting: 1d20 + 8 ⇒ (7) + 8 = 15
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Reflex: 1d20 + 10 ⇒ (15) + 10 = 25
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Piloting: 1d20 + 8 ⇒ (11) + 8 = 19
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Stealth is an option for Mec-03
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Arcana: 1d20 + 7 ⇒ (5) + 7 = 12
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Crafting: 1d20 + 7 ⇒ (3) + 7 = 10
Crafting: 1d20 + 7 ⇒ (11) + 7 = 18
The android tries to remove the ordinance.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Reflex: 1d20 + 10 ⇒ (14) + 10 = 24
Arcana: 1d20 + 7 ⇒ (12) + 7 = 19
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android tries to puncture the walls.
Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android treats his own wounds.
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10
Arcana: 1d20 + 7 ⇒ (13) + 7 = 20
Moving along the android is able to determine that the tunnels adjacent to them are flowing with a supernaturally cold liquid substance that is part of the moon-creature’s internal organs.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android aims at the blue one, boosts his weapon and fires.
Boom pistol:1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage: 1d6 + 1d8 + 1d4 + 1 ⇒ (4) + (4) + (2) + 1 = 11
Skirmisher. So he doesn't trigger any reaction
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Reflex: 1d20 + 10 ⇒ (5) + 10 = 15
The android aims at the pink one, boosts his weapon and fires.
Boom pistol: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 1d8 + 1d4 ⇒ (5) + (5) + (3) = 13
Skirmisher so it doesn't trigger any reaction
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android moves to reach a better position, boosts his weapon and fires at Pink.
Boom pistol: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 1d8 ⇒ (1) + (4) = 5
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
I agree
1 - 6 - 7 - 2 - 5 - 3 - 4 ?
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Computer: 1d20 + 7 ⇒ (10) + 7 = 17
The android tries to analyze the data.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
So the android waits cautiously instead of acting with the risk of provoking something bad.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Piloting, Offloading Gear: 1d20 + 8 ⇒ (13) + 8 = 21
Perception, Escort Duty: 1d20 + 8 ⇒ (4) + 8 = 12
Crafting, Preparing Gear: 1d20 + 7 ⇒ (1) + 7 = 8
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Computer: 1d20 + 7 ⇒ (16) + 7 = 23
The android accesses to the data.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Society: 1d20 + 7 ⇒ (1) + 7 = 8
The android tries to decipher the keyboards.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android readies himself for the opening.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android boost his weapon and fires towards the red one.
Boom pistol: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 1d6 + 1d8 + 1 ⇒ (4) + (6) + 1 = 11
Then he fires again.
Boom pistol: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android draws his weapon aiming at the yellow one Instinctive Aim. The he boosts his weapon and fires.
Boom pistol: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 1d6 + 1d8 + 1 + 1d4 ⇒ (4) + (7) + 1 + (4) = 16
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Crafting:1d20 + 7 ⇒ (11) + 7 = 18
These cables must be grounded. That's dangerous like this for now.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Crafting: 1d20 + 7 ⇒ (4) + 7 = 11
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android makes his own ones.
Arcana: 1d20 + 7 ⇒ (10) + 7 = 17
Crafting: 1d20 + 7 ⇒ (5) + 7 = 12
Medicine: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
We secured this area. Now reform before to proceed further.
The android stays pragmatic as his circuits are made for.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android aims at the green one. Then he boosts his weapon and fires.
Boom pistol: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage: 1d6 + 1d8 + 1 + 1d4 ⇒ (5) + (4) + 1 + (2) = 12
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Sorry to hear that. I hope you feel better soon.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android draws his weapon aiming at the blue one Instinctive Aim. The he boosts his weapon and fires.
Boom pistol: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage: 1d6 + 1d8 + 1 + 1d4 ⇒ (3) + (8) + 1 + (4) = 16
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Computer: 1d20 + 7 ⇒ (6) + 7 = 13
Piloting: 1d20 + 8 ⇒ (8) + 8 = 16
Avoid notice
The android hopes its circuits have enough information to manage this task.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Well my preferences : 1 - 4 - 5 - 6 - 2 - 3 - 7
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android is wondering if Reeve would be able to treat his circuits as well if they would be damaged. But his calculator is counting for a no need of intervention. They’ll have to try if needed anyway.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Seeming not very good at speech, an android performs precise and measured gestures. He sports a light armor and is equipped with a pistol at the belt. He scans the room from his position.
Reacting from Rattus's introduction, he says: Hello, my name is Mec-03. I am a prototype designed to act in critical situations.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
My own operative lvl 2 is ranged if that helps you to decide.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Thank you for the game and the chronicles!
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Arcana: 1d20 + 6 ⇒ (18) + 6 = 24
The android has also a look at the bodies.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android boosts his gun and fires.
Boom pistol: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 1d8 + 1d4 ⇒ (3) + (4) + (2) = 9
And fires again.
Boom pistol: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Damage: 1d6 + 1d4 ⇒ (3) + (3) = 6
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android aims at the red one, boosts his gun and fires.
Boom pistol: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (5) + (3) = 14
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android boosts his gun and fires towards the blue one.
Boom pistol: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (6) + (3) = 15
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android draws a pistol and aim to Blue (Instinct aim, 1 action).
Then he boosts it and fires.
Boom pistol:1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 1d8 + 1d4 ⇒ (6) + (2) + (1) = 9
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
Perception initiative: 1d20 + 7 ⇒ (8) + 7 = 15
The android was sure something would happen after their refuse.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android looks at the exits and eventuel people standing there as well as windows.
Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -
The android calibrates the lodge’s anti-scrying wards.
Arcana: 1d20 + 6 ⇒ (3) + 6 = 9
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