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Hey all.

I use Herolab for my characters. I'm making a hunter with an animal companion. I was messing around to see what a high level build would look like, when I discovered that HeroLab doesn't let me take an additional 3 tricks for hitting 4 Int. I submitted it as a bug, because I read here and here that I should be flat-out getting 3 tricks per point of Int.

HeroLab guys get back to me, thank me for my citations, but say my sources are aimed at Pathfinder Society. They have that rule implemented for if you use the "this is a PFS character" option for your character sheet, but it's not considered a standard rule. I don't know what else that might effect, so I don't want to mark it as PFS just in case. Worst case scenario I'll just have to make sure I'm exactly 3 overspent on tricks when I hit Int 4.

So they asked me to find them some non-PFS-focused source for the rule that says you get 3 tricks per point of Int on an animal/ animal companion, and if it's legit they'll make the adjustment. I'm having a hell of a time finding it. Can you guys help?


@ Thelith

I'm playing a hunter. That means my animal companion will automatically get all the teamwork feats I have, and not need to meet the prerequisites. So it's meant as a feat for a pair of characters, one being ranged and the other melee. And yeah, it's only viable in a minion class like this (or with Leadership + Practiced Leadership).

Also to everyone here, thanks for your input. I'll ask GM about it again, closer to the game starting, but I'll probably leave Coordinated Shot off the list entirely. Which is annoying cuz I could have a +4 to hit if I could get this and Enfilading Fire together... gah, whatever. I'll live. Thanks!


So I'm getting ready to play a ranged hunter. One of the teamwork feats I want is Coordinated Shot (there's not too many for ranged characters as it is). Coordinated Shot says that it only works "If your ally with this feat is threatening an opponent and is not providing cover to that opponent against your ranged attacks".

I thought the Deadeye Bowman trait would solve this. As long as there's only 1 creature providing soft cover, the enemy does not get +4 to AC against my ranged attacks. Since the only benefit soft cover provides is that bonus to AC, I figured that would be all I needed, provided I only have have 1 ally between me and my target.

GM disagrees--while it removes the only benefit of soft cover, he says they're still considered to have the cover condition. Which just makes no sense to me. If you're not getting the benefit of cover, then there is, functionally and literally, no cover. You are exactly as exposed with the "cover" as you are without it.

I can take Friendly Fire Maneuvers as a teamwork feat so that my animal companion won't provide soft cover, but obviously that's annoying--have to burn a feat, plus I'll have to depend on shooting over my highly mobile deinonychus and not any of my other party members in a fight.

What do you guys think? Traits are supposed to be half a feat, and Deadeye Bowman seems like half of Friendly Fire Maneuvers. It only works with one weapon to ignore one source of soft cover, while FFM works with as many allies share the feat with whatever weapon you want and also provides bonuses vs reflex-save AoE spells that those allies cast (which is part of why it annoys me--I'm not gonna use any spells like that, so that's half a feat that's irrelevant).

Obviously I'm a little salty over this. My GM does things RAW, so if you guys can provide clarification either way, that would be helpful.