More than two months ago, I emailed the customer service team, as well as posted here, about an issue with a product that I purchased from you. The only information I was given via email was that the person had "escalated the issue directly to those folks who have been handling them to hopefully get this fixed for you." Since that time I have responded to the email multiple times with no response, and responded to my original post here with no response (see link below) https://paizo.com/threads/rzs43fk2?Response-time-on-a-customer-service-emai l#4 It is absolutely ridiculous that I would need to make a new post here in order to be seen, but since neither bumping that post, nor responding to the email has worked, I am resorting to posting again. I would like an explanation of why this fairly simple request has resulted in being ignored for multiple months. If I cannot get a corrected copy of the product, I would like my money back.
Logan Harper She/Her wrote:
It has been over two months. I have had no results, and my emails have been ignored. This is unacceptable.
Hi there. 6 days ago, I sent you guys an email because the "remove map tags" button on one of my interactive maps doesn't work. I am looking to get a corrected pdf, so that I can effectively run the game on the map. I'm not sure if an email is the best way to get a response, or posting on here, but if I could get any sort of update just to know that someone is working on the issue, or an idea on how long it takes to hear back on this sort of thing, I would really appreciate it. Thank you!
I am trying to figure out how the spell planar inquiry actually works, specifically, if it is using some divine-like power to learn things, or just to relate things it is physically capable of finding out. For example: " When you call a creature using planar inquiry, the only task that you can ask of the creature is for it to answer questions or gather information regarding a specific topic (a person, a place, or a thing). After hearing your request, if the creature has an appropriate Knowledge skill, it can attempt a check to provide the information it has. " If my party is asking a question about the BBEG, and the outsider has the right knowledge (lets say knowledge local for a humanoid) does the outsider just already know things about the BBEG, even if they had never heard about them before? Or are they using this skill to do something like seeing into all of creation? Also, if they fail, do they just say "sorry" and leave, or do they then go on to step two? " If it lacks such a skill, the called creature leaves for 1d4 hours to gather this information. Upon its return, you roll 1d20 + your caster level, and use the result to determine what information the creature has gathered about the subject (as if using Diplomacy). The called creature stays for up to 10 minutes as it relays this information to you, after which it departs to its home plane. If the creature is attacked or damaged at any time during the spell’s duration, the spell ends and the creature returns to the plane from which you summoned it. " If the party asked "where is the BBEG" and the outsider does not have that skill (or fails?), does the outsider physically go to where the BBEG is? Can the outsider do this unerringly, or does it require them to have some ability to find them? Do they do so in the material plane, the ethereal plane, or by looking through their deity's omniscience? Are they spells that could protect someone from this kind of observation, or is this spell meant to be the absolute trump card and way to learn anything you want?
I know this is pretty dead, but I just wanted to say there is a small typo in Wendel's stat block (had a player die and jump into his shoes until we got to their real character). He has weapon finesse, but his short sword does not include his dex mod (+9!) to his damage, which it should unless I am missing something.
Submitting Darrin al Diman Role: Ranged Damage doer/goblinoid expert Concept: Slayer with the Stygian Slayer Archetype, Greenskin stalker and Unbreakable Survivor traits Background: Spoiler:
Darrin al Diman is a Slayer with the Stygian Slayer Archetype, previously from Isger, and a veteran of the Goblinblood wars, in which he lost many people he cared about, and devoted himself to wiping the goblin menace from the area around him. He led a party of like minded street toughs into the goblin warrens, and thanks to his choices, they all died, and he nearly did. Desna came to him in a dream, and told him that now was not his time to destroy, that he needed to find a place to live and cultivate the art of life. He headed into the wilds of Nirmathis, and became a farmer, known as a quiet and peaceful man, and never seen to pick up a bow. Experience: I have been playing D&D or Pathfinder for more than a decade, and almost always as a GM (so getting to play as a character would be so great). I have done a few play by posts throughout the past few years, and before that I was an embarrassingly frequent visitor to Role Play forums of other websites. I can, and will, check multiple times a day, because I love doing this. Thanks for your consideration!
How did people do the exploration of scrapwall? I'm looking at the map, and I was thinking that I would give my players a copy of the map in pieces as time goes on, but I'm not sure how long it would take to explore. I know that each square is 400 feet, which is about a minute at a hustle, but that would just be traveling, not checking areas out. There is a chance per hour of encounter, so this seems important. Also, how did you give specific locations to players. Did they have to ask around, or did they just learn it in blanket exploration. For example, all of C is Steel Hawks territory, but only one spot is Hawk Palace. Do they have to explore that square to find it? |