Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Round 2 (for really reals this time)
Long Spear Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Risking a quick glance over her shoulder at the sound of the cries of pain coming from burning and feathered gnolls, Mayze grins, glad her companions were able to respond to the surprise.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Round 2
Draconic:
Guard my ass and make sure I don't get swallowed up by these mangy jackals! Using Serbian for Draconic Move action to dismount, move action to move up and ready weapon. Trying to reach melee for next turn, hopefully in a position where I don't have to use the reach weapon to fight over friendlies who would provide cover. Free action to talk. Not sure how you'd like to do the Eidolon, Quill, as her initiative would be different than mine. Speaking of which, my init is +8 due to Improved Init, but I didn't make that clear, so my bad :).
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
In PF you generally keep the same initiative through a whole combat. Delaying and the like will change your score, but you don't actually reroll per round. Obviously subject to GM discretion/houseruling. Mayze is going to be near Minerva, being that we were talking. Going to use the background skill ranks for ride, but not going to go charging in on an untrained animal.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Mayze Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Caught off guard by the raiders, Mayze tenses up, freezing at a most inopportune time...
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Nazetoz Da'Zhar wrote: Have you seen the undersized mount feat? That would let you ride your eidolon right from the start. I use that for my PFS mounted summmoner, she's a fun character. Huh, that is a new one to me. I've already got it in my head that the eidolon is more like a puppy companion at the moment, so I think I will wait till she gets large to do the riding...But I've been wanting to do a pair of goblinoids, one riding the other, since probably before third edition...and this would be absolutely perfect for that, thank you!
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Mayze answers, the words a slurring scathing garble to most, her accent heavy even for those who speak the language...
Draconic:
"Suffering is a gift my friend. Without missery there would be nothing to compare pleasure to." Quill, the draconic lizard-like pet accompanying Mayze hisses up at her in disagreement...having chased after the discarded arrow, much like a two hundred pound white-scaled puppy. After pouncing upon the object and giving it a good sniffing, she scurries back next to her mistress, making sure to walk in the shade cast by the halfdragon's bulk.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Minerva Vaeros the White Death wrote: Mayze, you and I could be traveling with Jelissa as gnoll protection in the caravan if you wish. It would make thematic sense. That sounds marvelous. Was waiting for an answer on a couple questions before I did my eidolon, and now I have them. She, Quill, is a fairly good sized (medium) white lizard...looking very much like something that does not belong in the desert. Right now she's a fairly simple beast, but she'll get larger and larger, with me riding her into battle one day. Being something of an awkward child, I didn't have many friends growing up. Everyone else was either too poor to be allowed anywhere near me, or two haughty for me to bother with. So I made my own. At first no one else could see her, but eventually I was amble to manifest my imagination, and that's when our fun really began. Going with the following background from the link...and thinking I had an aunt who traveled often, but when she was around she gave the other children a good scolding when they were too harsh in their picking. I'm not sure just precisely what ever happened to her, as she wasn't well liked by much of the family either, and no one bothered explaining why she stopped coming by to me. Saved by Another: Someone or something saved you from great danger. It might have been a family member who saved you from a precipitous fall or adventurers who saved you from a marauding monster. Your sense of gratitude fostered a strong sense of protectiveness, particularly when defending your allies or your eidolon. You gain access to the Dedicated Defender combat trait. As for my hatred of gnolls...since coming to Katapesh I've been tricked into slavery a few times, and the worst captors have always been gnolls. They're also terribly fun to fight, yipping and giggling the entire time...well, least till they start screaming and begging for mercy.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Here's hoping at least someone else in the party speaks Draconic, otherwise conversations with Mayze are going to be...difficult...:) Just glancing at my fellow adventurers quickly (hoping to have some time this weekend to look in more depth), I can see some potential for connections between Mayze and Minerva. We both seem to hate gnolls, so could have possibly met on the way here. Could make for an interesting dynamic, Minerva being somewhat reserved and driven, where Mayze is more boisterous and impulsive.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Sorry for the late response. Just to make sure, the halfdragon template I found on the PFSRD said a level adjustment of 2. Saw reference to them being 3 in 3.5 and wasn't sure if we were doing that instead? Also, looks like their breath weapon is based off of racial hit dice, so even being a half dragon I didn't end up with a breath weapon. Hit Points: 2d8 ⇒ (6, 6) = 12 Would like to not reroll either of those actually. For a 5000 gp item Mayze would be interested in Gloves of Arcane Striking. If it's something she's had for a while I'd like to swap out Mobility for Arcane Strike, but if it's something she acquires just before play starts, or during play then I'll keep things as they are. Due to the Eldritch Scrapper archetype I can use Martial Flexibility to gain Arcane Strike temporarily...and will just pick the feat up proper when we get a couple levels. For a 1000 gp item Mayze would be interested in a full wand of Cure Light Wounds. For a 500 gp item Mayze would be interested in a cold iron falcata. Nope, she doesn't know how to actually use it (though martial flexibility can help with that), but it's either a family heirloom (if these are items we start with) or a big brutal looking sword that she'll practice with till she learns how (if they're more recent acquisitions).
GM Wolf, hit points for levels 2-4? Also, should I use the unchained summoner or regular, or possibly use the spell list and pounce (though I probably won't actually use pounce either way) fixes, but still have the variety of eidolons? Name: Mayze
She seems to have found a new home in Katapesh. Not only is it a land where no one recognizes her, but she has also been tricked and sold into slavery twice...both times fighting her way fee and escaping into the harsh desserts. Truly this land is the perfect place to build her reputation as a great adventurer!
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Mayze gives the gunslinger her friendliest, and grittiest smile, "Just a bit of nomad Can't (or Esperanto if we're being technical ;)). Little bit of this and that I picked up over the years trading with folk. Amiko means we're tight like nuts on a bolt, and fek artoj just means they're...people I don't much care for..." Walking over to the exchange between our juggler and our captives...
Intimidate: 1d20 + 6 ⇒ (10) + 6 = 16 If she needs a bluff check too, as she's not nearly quite so blood thirsty as she's trying to sound, it's also +6.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Mayze walks over to Calvort. "If you dart up and slug me again this'll be the last time I heal your arse mia amiko." Bending down she hits him with a charge from her wand (Cure Light Wounds), then assuming all is well with the raider she retrieves her bow. "We might not want to be letting these fek aretoj free just yet. They might know some bits, yah?" Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
AoO: 1d20 + 6 ⇒ (3) + 6 = 9 Unarmed Strike
Mayze attempts to deliver a backhand to the man... Round 3
Mayze sends a kick to the raider's jaw, hoping to clear his head of any further hostilities.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Round 2
Unarmed Attack: 1d20 + 9 ⇒ (18) + 9 = 27
"You lot bit off more than ye'can handle hey? Ready to give?" She hisses at the man.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Round 1
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
After the shot she steps north (down on the map) a few feet, giving her raider companion a clear path to go after their foe if he so chooses...assuming the foe lives through the arrow.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
"Riders look more'n'little barbaric, an'more 'portantly hostile." Mayze calls over her shoulder as the horses pick up their pace. "Answerin' in kind." She waits a second for any of her companions to call a halt, and then fires at the spear wielding rider's horse. Free Action: Speaking, if possible she'll spend another free action to activate Archaeologist's Luck (if so add 2 to her attack and damage below, if not numbers are correct). Standard Action: Attack with mwk comp long bow, targeting horse.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
"Bodies up on the rock," Mayze says and gestures to where she spotted the heaps. "And riders in bound." She adds facing back toward the direction the riders are coming from. She makes no attempt at stealth and keeps the bow ready. She stands ready until they get about 120' away, and if they haven't changed what they're doing she calls out for them to halt.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Sorry I've been quiet, got hung up on some real life stuff and been having a hell of a time with the net where I'm staying. If I have any more issues I'll just get used to posting from my phone till I go home on the 20th. Mayze will move forward with Tomin, though keeping a little distance and letting the man do his thing, (Move to HH 11) all the while scanning the large rock formation the wreckage is near for signs of an ambush. Bow is out and ready (arrow nocked but not pulled back yet). Hearing Zazz's idea she'll begin to move down and further out (This is likely her next action, but after Zazz speaks she'll head toward LL44 to try and see if she can spy anyone hiding behind either the large formation or the greyish stone ontop of it-D29) Perception: 1d20 + 6 ⇒ (13) + 6 = 19 if necessary.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Bardic Knowledge: 1d20 + 2 ⇒ (20) + 2 = 22
"Snallygaster," Mayze says to the Captain. "Blood gulpers from the Eastern Wastes or Blisterskin Sand Mountains. Lucky we're on a job as I hear they favor draining those who've got themselves staggery. If we got room on the mule we might tuck one a the little ones away for a snack...though I think we're best gettin' this job done soon." "Anyone else get bloodied?"
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Round 2
Standard Action: Attack with mwk composite long bow
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Round: 1; Initiative: 13
"Aye Calvy, and mongrel roasted with a few roots and a pinch of salt is a fine meal." Seeing the potential meal has wings Mayze readies her long bow, though taking a cue from her companions she holds off firing until the creature actually attacks. Though I imagine at the very least her whole action this round is getting the bow ready, if not next round too.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Mayze catches back up with the group after a brief shopping trip...
Accounting:
5 days Trail Rations -2.5 gold Just going to buy the food, skipping a mount/pack mule for now "Thought you were looking forward to a break Cap'n? Not that I ain't glad to have you along." I might have missed something, but was there a specific decision Timney had made that didn't go over well? "Do we want to travel the route in reverse and see what we come across or go straight to the bunker and see if there's any sign?" Mayze asks the group, keeping her voice conversational but trying to be a little vague in case of eaves droppers. "I imagine walking the route would be the prime thought m'self."
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
"Wretched beasts, horses. Foul at both ends and tricky in the middle... If we must ride I can lash my self to a beast and make do, though I promise nothing regarding its survival." Mayze picks up the dossier and makes herself familiar with the missing men to some degree. She'll hold on to it unless anyone else would rather. She slides her stack of five platinum toward Draught..."My share of the bonus to you for having your grey bits finagled rather than my own. I've a secret or two up her I'd like to keep grip of still." She says tapping her head and giving the android a wink. Roughly what time of day is it at the meeting? After things wrap up with the meeting Mayze will let the group know she's off to supply, and then head out and pick up three days worth of rations and water, a pack mule or riding horse instead if people decide we're going the horse route. I'm assuming standard prices until I hear otherwise. Once we're back together and ready to actually head out of town she'll take a few minutes to put her chain shirt on.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Holidays over in my neck of the woods and I was able to find my computer so I should be back up to checking this forum in the morning and at night. Mayze will walk through town following the group, getting accustom to the layout of various shops for future reference. While Calvarot is looking at the water purification tablets she'll pick up 5gp worth too.
Accounting:
-37.5 for share of Wand -5 for jar of 100 purification tablets Mayze also offered to pay for any of our groups drinks at the general store/tavern place, so just let me know what she owes for that. At the Rusty Palomino Mayze walks around the lounge eyeing the various memorabilia and eyeing possible exits from the room/building. She listens to Mr. Lachlan speak while looking around. She can't help but grin at mention of "help from New Andros" but keeps any sarcastic comments to herself. At the request for introductions...
Once everyone's had a chance...
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
"Well you're a strangely kind man in a dangerously harsh world. If that's the truth I'm glad me and my amiko made the scene we did. If this is just some clever scheme to do me and mine harm me and my other friend will gladly beat you to death...but if I can be honest I'd rather we not need to. Makes a right terrible mess." whaa formatting posts on my phone is a huge pain. Should have a lender computer by tomorrow. Mayze will pay for a round for the group (flasks each or a bottle for the group...she has extra money but not oodles of it ;) ) and and grab something to eat. She'll make small talk with the old man and lizard folk if they seem up for it...and keep an eye out for the guy who came in here shaking his head at the violence outside. I don't think there's anything we need here directly but I imagine we'll be back to equip after we catch up with Captain Romney.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8 Mayze will make a point to get a good look at the Windscar Thugs so she'll recognize their faces. But doesn't notice anything else important about them. "No violence indeed," She mutters to herself before turning to the robed man and the lizardfolk. "But there's always hope for the future hey? You two right and lively?" She gives them a quick look over, and assuming neither look overly hurt continues..."Wanna get out of the hurty circle maybe? Get in doors and have a rest'd be my advice. Might be less lethal." She walks up behind Zazz careful not to disrupt his performance, whispering..."Meet you in Wugthorts when you're done. Scream out of those Red Vested twits cause any more ruckus hey?"
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Mayze certainly isn't looking worried, but rather excited. To anyone who's been around her for more than a month (presumably the party has been together at least that long) it's the look she gets when she's about to walk into a brawl of one sort or another. Was there anything we know about the red vest guys? Not a different type of guard? Priestly types? Gang types? Assuming no one has weapons drawn in the confrontation in the circle Mayze will walk through the crowd and enter. She doesn't imediately say anything, but does drop her pack at her feet and a little out of the way, and eye the people in the circle, looking for some sort of reaction.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Coming up on the crowd and sensing signs of trouble Mayze is going to edge closer to take a better look at the situation. She looks back over her shoulder to check on what her companions are doing, wondering if they want to get involved.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
"Many thanks friend." She says with a nod. Catching up to the rest of the group Mayze asks, "So where we want to head first amikoj(friends)? Sounds like we should make it to the Rusty Palomino at some time, but I say we do a bit a lookin'round first, seein' what this place has to see hey?" She rattles out, addressing her traveling companions while her attention is everywhere but. Her field of vision dances around wildly, trying to take in every detail about Okorn Spring. "First rounds outa my purse right?" Being that Mayze is a sorta kinda merchant should I use my Int mod bonus language for Padop then?
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
"Not a troub jaka." Mayze caught herself slipping into cant out of habit. Not far off from common the dialect was used mostly to obscure the details from those not familiar with its nuances, particularly the authorities, or jaka. At the prompt of a search she opens her travel coat (a series of sewn together leather scraps in the vague form of a trench coat) wide exposing a weapon belt with sword and daggers and more than a little skin. She twirls around once and says, "No bangers here lad, just blades and a poker." with a thumb she gestures to the unstrung bow and quiver on her back.
"Any word on where a dusty lass might find a nip'a real food?" She asks the guard on the way through, more trying to make conversation than anything. "Ain't ate but dried jerk and hard tack for days n days now."
I'm in the midst of finals week, so a touch busier than normal till about the 20th. I'll try and keep up to date and post as frequently as possible, but just a heads up on why I might seem overly brief. On party dynamics...to be totally honest I'm having a hard time coming up with much for why Mayze would be friendly with Calvarot. Might just be how I took the description...but it comes across very "MURDER DEATH KILL! MURDER DEATH KILL!". I don't mean for that to sound like a criticism, just one reason I can't come up with anything...another being the whole finals thing :) As for motivation, Mayze's primary monkey is exploration. It isn't exactly that she can't sit still, but that she likes to keep moving, keep seeing new things. Obviously survival is big on the list too, but she looks to live rather than just subsist. Good ideas are precious, and she's happy to let someone with them take the lead...though she isn't going to follow someone else just for the sake of following them. She has to believe their ideas are legitimately solid. Should be back on in a few hours to post in the game thread. If you don't hear from me assume I've drowned in a sea of Spanish verbs and human remains....
I mostly prefer to get an loose idea of personality to begin with and let most of it evolve through game play. Though I can say the more I learn about the setting the more I see Mayze as similar to Malcolm Reynolds from Firefly. Hostile to established authority, especially the domineering type...cynical and pragmatic, but at her core a decent person. Likes to pretend she cares less than she does.
Applying with this profile. Equipment still needs to be finished up, but I got the basics. Anything else is somewhat dependent on the world/setting we're in and how strictly we're tracking things like rations. Background is pretty vague for the same reasons most other posters have mentioned. That said, being a junk seller, there could be a relation between Cavalrot and Mayze if That Other Guy is interested. Something along the lines of Cavalrot would sell/trade any interesting weird items he came across in his raiding and pillaging, and Mayze wouldn't ask a lot of questions. Eventually conditions in the area (other raiders, aggressive critters, lack of food/water) got bad enough we found ourselves in a situation where we had to fight off miscellaneous bad guys/worse guys, and thus a team, or part of one anyway, was born.
Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|
Going with something a bit different as I saw we have a street face. Basically, Aeon Flux in the Shadowrun univers. I'm still working on her obviously, but here's what I have so far. She's light in the combat area (though not worthless), and high on the infiltration aspect, and I think I'm going to end up with a number of contacts too.
Alright, here's an alias I threw together for the gunslinger character. If she's not cool for this campaign I've got ideas for another character I can put up when I get a few more minutes of free time. Been looking through the old posts, don't know how much of this is important, but I doubt it'll hurt eh? I like a fairly even split between combat and roleplaying, for online games maybe a little more in the way of combat than RP, but they're both important. Maze dreams about learning more about lost technology and where they went wrong. When she has nightmares, it's of her and those like her missing some small detail and making the same mistakes as their ancestors. Her aspirations are to explore the world and find those who can be trusted with the knowledge she discovers out there. She feels the world around her is either slipping back into dangerous habits, or going about their lives with blinders on to the possibilities of using technology intelligently. She would love to convince people to find the middle ground she thinks she's discovered. Are the campaign traits you wrote still valid for this? |