That makes life so much easier. One all purpose demonslayer who can actually shoot down the flying ones or take out a difficult target coming up. Slayer is the only class I know of other than the assassin prc that gets that instant kill power with a sneak at 10th. Sniper means it works all the way out to the first range increment. That kinetic extreme range of 480ft is a lot scarier now.
Nice. Aether was always in the cards, no way I was going to pass up such a versatile element. Why blast the bad guys when you can pull down the cliff above them? The unchained may be an issue. Not one of the Gm's favored books. But one can work around that even with standard rogue. I like the scout because it allows you to do sneak damage on a charge, even without stealth. So that first blow is going to count a great deal.
So, I'm about to play a one man army going against Wrath of the Righteous.
A: Being that the path is (as noted in the player guide) somewhat of a problem for paladins due to having to make questionable alliances, and working with some abyssal tainted settlements, which god would be more flexible about "Deceiving the enemy" and "Doing what is necessary". Iomedae, or Ragathiel? B: Can a kineticist sneak attack with a blast? Relevant for Possibly going to "Crimson Templar". {Yes, I want to purify the fallen with flames}. C: Am I making a mistake by abandoning Paladin in favor of a fighter Thunderstriker to go into "Crimson Templar" (it won't advance Paladin so why even start that way}. Or should I just go full "Faithful Wanderer". D: Thoughts on Solar oracle if any?
This is partly the problem. I did speak with him and suggest maybe we should hang it up and start anew. But in his mind that is akin to saying he's a bad GM. I'm hoping the other players manage to find their voices and present a concerted case. My group tends to see me as the mediator during conflicts, so he basically wants to hear it from everyone else before he decides, because I am "speaking for others".
Pardon the question, but I am involved in a group that has met an awkward situation. The path we are playing has turned out to be a bad fit for the current GM (usually a player). He asked to run, after we had finished the previous path, and due to the lack of fleshing out in said path (a complete lack of towns, settlements, etc) he is frustrated, as he really does not want to do the legwork to fill out and develop the world (he is used to the old handheld D&D modules, turn to page 36, read italics..). Additionally, he is frustrated he cannot hit the PCs easily, as the path somewhat did not account for the incredible quantity of feats that specifically target the primary monster type, AKA Giants. This seems to result in his taking it out on the rogue, whose character is basically stifled, as said giants seem to be gifted with incredible perception, even when blind drunk or undead. This means stealth is completely useless, so sneak attack, and assassination, are totally negated. So we have a GM who has actually said he's bored and frustrated, you have another player who hates his character now, as he's being blocked at every turn (apparently you can't even cleave giants), and the rest of us, who see this going very badly and making the game environment more a chore and uncomfortable to be in. How do we resolve this? I have suggested possibly a fresh start, as the GM guy actually is excited for Korvosa, and seems to look forward to being a player and creating his PC. But, he seems to think it a point of pride to "Finish the Path" despite having told a number of the group how badly written and frustrating he finds it. Anyone handled such a situation? We're a long running group, and I would hate to see decades of friendship blown up by pride, and unwillingness to admit this path simply didn't work. |