Pardon the question, but I am involved in a group that has met an awkward situation.
The path we are playing has turned out to be a bad fit for the current GM (usually a player). He asked to run, after we had finished the previous path, and due to the lack of fleshing out in said path (a complete lack of towns, settlements, etc) he is frustrated, as he really does not want to do the legwork to fill out and develop the world (he is used to the old handheld D&D modules, turn to page 36, read italics..). Additionally, he is frustrated he cannot hit the PCs easily, as the path somewhat did not account for the incredible quantity of feats that specifically target the primary monster type, AKA Giants.
This seems to result in his taking it out on the rogue, whose character is basically stifled, as said giants seem to be gifted with incredible perception, even when blind drunk or undead. This means stealth is completely useless, so sneak attack, and assassination, are totally negated.
So we have a GM who has actually said he's bored and frustrated, you have another player who hates his character now, as he's being blocked at every turn (apparently you can't even cleave giants), and the rest of us, who see this going very badly and making the game environment more a chore and uncomfortable to be in.
How do we resolve this? I have suggested possibly a fresh start, as the GM guy actually is excited for Korvosa, and seems to look forward to being a player and creating his PC. But, he seems to think it a point of pride to "Finish the Path" despite having told a number of the group how badly written and frustrating he finds it.
Anyone handled such a situation? We're a long running group, and I would hate to see decades of friendship blown up by pride, and unwillingness to admit this path simply didn't work.