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Liberty's Edge 1/5

How about...

Spoiler:
Inside someone's portable hole?

Liberty's Edge 1/5

We know that the Society has control of the front (and possibly back) door into the Hao Jin Tapestry, with it's various landmarks, climates and peoples. At least one scenario deals with people who have been in the Tapestry for some time.

This brings up a question... could someone make a character who's 'Homeland' is actually inside the tapestry?

Liberty's Edge 1/5

While I had a question less about reskinning of creatures, I was thinking along a similar lines for equipment. Specifically Smoked Goggles and a Handy Haversack.

The character I am looking at is a Zen Archer, complete with Robes and a fancy straw bowl hat. While I could pick up the goggles and haversack as is, they just slightly conflict with the image. (Goggles more than sack).

What I envisioned is 'Smokeweave Veil' a sheer Silk veil alchemically treated to increase protection against gaze attacks, though lowering a person's perception. I also pictured a 'Handy Sash', a cloth sash that goes over all other clothing, mantles and armor and in which you can store things and they'll always be available when you reach into the sash.

Neither of these things change the rules of how the item works, both have a very oriental/monkly feel. But are they legal in PFS? Possibly not, but who knows.

Liberty's Edge 1/5

Having played in it last night at 4-5 then read the reviews here, it seems a fair amount of the encounters can come down to perception and save or suck.

Against the Leopard the primary target (3rd level zen archer) made his Perception check and spotted the leopards. Winning initiative he was able to get a shot off in the surprise round and not be flat footed so didn't get hit with all the attacks from the 1st Cat. The combat went fairly quickly from there.

The group kept cutting down the caught member in the Fisher Fight. After firing a light arrow up into the hole, the Zen Archer was able to kill the first Fisher with some good rolls despite the cover, including a critical. The rogue made it up the climb then tossed some alchemist fire up into the hole before engaging the second fisher. The Sylvan Sorcerer used an Air Elemental to carry himself up to flank with the second fisher with his staff.

Our Sylvan Sorcerer used his Small Cat for some stealthy recon on the mountain trail. The cat managed his stealth roll and perception roll, so the group was not surprized by the ghouls and actually managed to keep the fight away from the edge. Channel Bursts from Kyra, and focusing primarily on one Ghast at a time, resulted in a fairly straight forward fight. The Rogue was our primary 'tank' and made all her saves but the last one, but a final channel burst and the cat finished off that Ghast.

No optional encounter. Despite being minimal threat, the encounters had run long timewise..

In the final two battles, the group failed a single save gaze roll. The Speed Bumps weren't even that, with successful perception checks from nearly everyone. the entire fight lasting 2 rounds. Good tactical planning meant the Rogue was able to take full advantage of sneak attack.

In the final fight, the Boss Yeti took over 1/4 of his hitpoints before he went, thanks to a high damage sneak attack bowshot from the Rogue and a follow up shot for max damage from the Archer. The Rogue and the Small Cat were able to get into flanking, and at that point it was a matter of keeping the two alive with heals while they and the archer pushed the damage home. The Yeti made hits against the Rogue, but his damage ended up being very low on the roll.

As I said at the beginning, this adventure seems to come down to the perception and saves. Our group were well set for Perception, and we managed to roll well on saves. There were definate oportunity for PCs to drop, but with good heals we never had anyone into the negatives.

Liberty's Edge 1/5

So I was one of Clover's players from last night. We ran it with a Level 3 Zen Archer, Level 4 Sylvan Sorcerer Summoner with a Trip Cat, Kyra and Mericel. We were able to breeze through most encounters despite our 3.75 APL. We managed to make our Gaze saves, and the final bosses AC was abysmal. Mericel was definately our MVP of Damage due to good flanking by the Cat, Kyra and the Archer and even our Sorcerer with his staff at one point. One thing we did alot of was good tactical maneuvering with the Rogue stepping into range and readying a standard action to attack when someone flanked with her.

Liberty's Edge 1/5

Add Fire! Then you can cook your food as you eat it! (Yes, I know fire is the most common resistance.)

Liberty's Edge

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StreamOfTheSky wrote:
I've been considering making a Gangnam Style feat chain, but wasn't sure if the meme was still fresh or not.

David Lopan Style!

Sorry, couldn't resist.

Liberty's Edge

Not sure how 'complicated' it is, but my high build is a Ranger 3, Fighter 3 with Thunder & Fang, Mithril Full Plate and Power Attack on his 18 strength.... Who casts Lead Blade off a Wand to bring his +1 Earthbreaker up to a 3d6+9 on the power attack, and has a 30' move. He'll take Weapon Spec next level.

Liberty's Edge

I am looking at how to handle a Fox as an Animal Companion rather than a Familiar for a Sylvan Sorcerer.

Liberty's Edge

I have seen mention of Fox Animal Companion and Giant Fox Animal Companion. I was looking at a Kitsune for PFS and was wondering if there were actual stats for a PFS Character, or if I would have to use a Dog or Wolf and 'reskin', which might be a problem with PFS.

Liberty's Edge

I would think that in PFS a character could go to the lodge and spend time with one of the Masters of Lore (and pick up another rank of Linguistics). Since there's no defined time between scenarios there really doesn't need to be a In Game justification.

Just my thought on the matter though.

Liberty's Edge

Depending on what you are playing, there are other options for quick change. The Dwarven Boulder Helmet for Dwarven longhammers/axes works well.

Liberty's Edge

I am looking at a Sylvan Sorcerer with both an Animal Companion and a Familiar. I am just curious as to whether the following Feat Progression would allow it.

1 - Skill Focus - Knowledge Nature
3 - Boon Companion - Animal Companion
5 - Eldrich Heritage - Arcane Heritage, Familiar
7 - Improved Familiar

The reason I am looking at Sylvan instead of Fey is that I'm not a big fan of the Fey Core Bloodline, and having my Gnome riding a Wolf or Cat amuses me.

Liberty's Edge 1/5

Mergy, I was the one who said 'But I killed her!'

Liberty's Edge

Johonoknat wrote:

Where is the spell from? Its cool, but... I'd kinda have to kill one of my players to get all the umph out of it. And then they may spend a hero point....

This is what Minions are for.....

Liberty's Edge 1/5

Just played in an enjoyable run through of Severing Ties last night. However over the next couple weeks I will be running Shadow's Last Stand Parts 1 and 2 for several of the same characters.

SLS pt 2

Spoiler:
The person you are trying to take down is a Shadow Lodge leader known as 'The Spider'. At the end you expose the Spider, and possibly kill her. During the adventure they receive a letter with her signature.

Severing Ties

Spoiler:
A letter that the players recieve as part of their undercover as Aspis Agents. The letter has the same signature.

Now, for running a Season 2 module in the current environment, I had been looking at listing the villains as 'Renegade' Shadow Lodge members, but I was wondering if I should....

Spoiler:
Work it out to be an Aspis Plot to sow disention between the Shadow Lodge and the rest of the Society.

Liberty's Edge

You have to wait for 4th, but Take a Ranger with a Boon Companion Feat. The Ranger gives you Aspect of the Falcon and Gravity Bow as spells, which will really ramp up your Archery Ability.

Liberty's Edge

Ran into the same situation as thejeff last night. I was under the impression that if the movement cost from X to Y and the movement cost from X to the square above Y was the same, you could make that charge, but the GM ruled it no. We just went with it, but I am curious on the rule too.

Liberty's Edge

Turtle Style

Spoiler:
Benefit: While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.

If I am playing a Zen archer, would I be considered to have my Hand Free that fires the arrows when it's not my initiative?

Liberty's Edge 1/5

While it's pretty much Ranger Specific, since Wizards/Sorcerers don't use Weapons (Much), Lead Blade/Gravity Bow can be a good use of 2PP.

Liberty's Edge 1/5

I agree with everything here, but one thing I thought might be good to mention is LOOT AND PILLAGE!

Even if you're not going to keep an item at the end of the adventure, use it. This is especially true of consumables. While this might be obvious for experienced Pathfinders, it bears repeating for those who are just starting their first 1st level character. Upgrading your fighter/ranger ect to that breastplate you just found will do alot towards increasing your survival.

Liberty's Edge 1/5

So the cost of special materials is added to the cost of enchantment for determining value? I was wondering because in terms of crafting, the cost of the item is seperate from determining the enchantment cost (usually). Adding +1 to a Suit of Regular MW Full Plate costs the same as adding it to Adamantine, once you have the armor.

Liberty's Edge

Sorry if this is too much of a necro, but I was wondering if there are Subdomains for the Empyreal Lords of the Magnimar Mystery Cults, specifically Ylimancha? Thank you.

Liberty's Edge

What are the gods worshiped by the Garuda and Plumekith? I know they were originally Vudran, but Janasini has not been detailed. I can't see Erastil or Irori fitting.

Liberty's Edge 1/5

What about scenarios that start 'After several weeks on the road...'?

Liberty's Edge 1/5

Sorry for the Necro, but this seems to be a good place to ask.

Can a cleric of Erastil or Ketephys take an Animal or Terrain Domain from the Druid List. They are definately 'Nature Themed'.

Liberty's Edge

In Ultimate Magic, Inquisitors were given the option of switching their Domain for an Inquisition (Conversion, Justice Etc). In the book there was a list of the core 20 Gods and which Inquisitions were available to them. I was hoping to find a listing of other Gods and which inquisitions are available.

Liberty's Edge

I was recently looking at running an Inquisitor in a Dragon Empires campaign, and was wondering if there was a listing somewhere of the Inquisitions available to the Gods of that setting. I know I can speak to my GM and he'll be the final arbitrator, but was hoping to see if there'd been a list put up.

Thanks all.

Liberty's Edge 1/5

Have him decide how much money he wants to spend ensuring that the Pelt remains fresh, and how good he wants it to look, then having him record a fur Cloak (Ultimate Equipment) of that value in items bought. As Far as I know, Fur Cloak should be an always available item.

Liberty's Edge

Tried doing a search for this and didn't see it.

When a Tengu fights Two Weapon Style, does his Beak attack suffer the Two Weapon Fighting Penalties that are assigned to the Primary Attack in addition to the usual -5 for Secondary?

Example.

1st Level Tengu Fighter, 16 STR, 2-Bladed Sword, Two Weapon Fighting Feat.

Main Hand Attack +2 (+1 BAB, +3 STR, -2 TWF)
Off Hand Attack +2 (+1 BAB, +3 STR, -2 TWF)

Beak Attack -1 (+1 BAB, +3 STR, -5 Secondary)
/or/
Beak Attack -3 (+1 BAB, +3 STR, -5 Secondary, -2 TWF on Primary Attack)

Liberty's Edge 1/5

No problem. :) Simply send me a Kitsune Boon and I'll forget the incident ever happened. :D <hides before he is hit>

Liberty's Edge 1/5

Alex Draconis wrote:
Stuff

Not sure where else to post this... But I just noticed that You reported me for an Event at KublaCon when I was no where near it.... ^_^

Liberty's Edge 1/5

4) When we failed the first save, we were told we passed out and were dragged out by the party member who made the save. (This might have been a time issue, since we still had the Market to go.)

Liberty's Edge 1/5

Thanks for the info. It's clear there were a couple differenced between what the GM did and what you are saying, but to be fair he worked really hard to give us a feeling we were accomplishing things, even when the dice were telling us otherwise.

3) Sorry, I meant repeated Castings of Sleep, not stacked. First casting knocked out the Dwarf, the Barbarian got the only ranged shot off while the 2 Healers were trying to figure out what to do, then the second casting took out the Barb and Druid.

The adventure was indeed frustrating to our party. As the player of a Pregen, I was kicking myself for taking the Cleric over the Rogue or Wizard. I even knew we had a Druid so didn't really need the healing.

Liberty's Edge 1/5

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What a Disaster! My friend and I played last night. I was using Kyra, he was playing a Dwarf Melee Tank (1st) and we has a 2nd Barbarian and a 2nd Healingish Druid (No COmpanion). SOme notes.

1) THe Chase Scene - Only the Barbarian had any luck, and he got stuck for 4 rounds at the Wagon. When did manage to get to the guy after he'd been shot, and we healed him and escorted him to safety... as he wouldn't tell us anything. The Dwarf and Cleric didn't get out of the 1st room, sitting down for a drink after failing 5 times each.
2) After the Barbarian tried to intimidate the Shopkeeper and he started calling for guards, the Druid tried to calm him down with assistance from Kyra. A nat 20, a 27 result... is a failure?
3) Stacked Sleep Spells - Only Kyra saved both, and she managed to tackle one of the two sisters and pin her, threating her if the other didn't wake up. Barely a success.
4) Only one person managed to save vs Smoke enough to save everyone.
5) 4th Level Ranger Sniper, in a sniper's nest. Again only the Barbarian had any skill to get to the sniper's nest, with several round wasted by the Dwarf trying to climb. With Rapid Shot, a very high bonus (Hitting the Barbarian on 4s) and the luxury to focus on one character at a time, she got away when the druid finally ran for help.

After the adventure, my Friend called it worst adveture he had played in designed for a generic group that couldn't guaranteee skill monkeys or range characters.

Liberty's Edge

If you are using one of the 3 alternate Elemental lists, can you take Elemental Focus for the spells on your list?

Would this be a house rule, or something that could be used in PFS?

Liberty's Edge 1/5

I have to ask though....

It specifically says that if you have more than one Animal Companion/Familiar, you can only have one as a Combat Animal, the others have to be non-Combatant.

The Tattoo Familiar as a Tattoo would definately count as Non-Combatant.

Liberty's Edge 1/5

Ended up with a wierd combination while looking at a Tattooed Sorcerer Archetype.

The Archetype gives a Familiar at 1st level (Any).
The Bloodline gives a Familiar at 3rd level (Viper at CL-2).

How would this interact?

Liberty's Edge 1/5

Damage / Injury yes.

Repair / Healing yes.

Improvement / Enhancement no.

Sounds pretty easy.

Liberty's Edge 1/5

Healing is repairing Damage. It is restoring to original state.

This is different than improving something permanently.