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Mavaro - Pre-Gen's page
71 posts. Alias of michaelane.
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Got mine! Thanks again for running it! I'll keep seeing you over in Black Waters as Two Tall!
Regular track and let's put it against 8979-28. Thanks a ton for running! And thanks to everyone for playing too!
Mavaro bleeds on the ground, but fortunately, the flow seems to stop of its own accord.
Stabilize?: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20
Mavaro attacks the creature again with his sword.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Mavaro continues over the bridge and leaving Oloch room, moves along the wall next to the creature where he tries to slash at it with his magically enhanced sword.
Acrobatics if necessary: 1d20 + 1 ⇒ (14) + 1 = 15
Attack: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Mavaro follows Oloch around toward the bridge.
Double move
"Oloch and the ointment sound good. And I agree that Rivani can take the herbicide. We should all scribe the Eye of Gorum. It may be useful." Mavaro scribes the eye.
Go! go! go!
Draw from the Deck: 1d6 ⇒ 1 Strength!
"Professor, is there anything more you know about what is going on in the mountains?"
Knowledge (history) about Diremark: 1d20 + 7 ⇒ (15) + 7 = 22
Good plan Merisiel. Think I still have the flank for the AoO and just not for the regular attack...
Mavaro manages a couple of ineffective thrusts against the plant creature. He cheers on Merisiel's plan because it doesn't look like he's going to manage much of use.
AoO: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Seeing Merisiel won't be taking advantage of the opportunity to get out with the bottle, Mavaro comes up to join her on the other side of the strange creature, poking at it with his sword.
Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Mavaro looks at Oloch, trying to assure himself that the creature hasn't turned the warpriest into a newt or some such. "I don't think he's interested in answering us, but if Merisiel has what we came for, let's get out of here."
Spellcraft (in case that's a spell-like ability, if its supernatural, I suspect I'm out of luck): 1d20 + 7 ⇒ (1) + 7 = 8
Or I might be out of luck either way.
Mavaro delays until after Merisiel, wanting to be ready to help her in case the creature tries to grab her on the way out.
"Did the vial that he took glow purple?"
"The creature was originally hidden in heavy robes and gestured to us with a clawed hand. Its mouth was covered with cloth and there was something strange about it, but I'm not sure what. One of my companions was able to tell it was cloaked in illusion. We saw the cloven hoofs right before it extinguished a candle and disappeared."
"I'm sure. If they are stuck in the study. Let us tell you of our adventures. I'll begin. We visited the village of Dunhob to see about the legend of a haunted tavern called The Lucky Lantern. Inside we found a harrow reading, an old corpse and a strange hoofed creature that assaulted us with flying skulls."
"My name is Mavaro and my colleague is correct, we are students here to retrieve an item. The state of the room is a surprise though. The elf was merely trying to see what would happen to her dagger. Nothing ill was intended."
"Yeah, we're not here to destroy you...at least I don't think we are. Why do you think we're here to destroy you?"
"Stay there Rivani. I'll try to direct the book to you." Mavaro renews his mage hand and tries to direct the book toward Rivani.
Wish I had open/close too. That would probably do it. Go Merisiel!
Cupboard is closed, correct? So unable to use mage hand to open it?
Draw from the Deck: 1d6 ⇒ 1 Ah, Strength this time!
"I agree with you Merisiel. We can only hope all of our adventures are initiated by one with such varied interests. Let me try one more experiment before we see if the room affects us the same way it does the dagger." Mavaro uses mage hand try to try move some small bauble like an inkpen or paperweight.
"Rivani, you said something about a protective symbol of Gorum on the lid and outside. Is there some way we can use that to seal the lid?" Stumped, Mavaro casts lead blades in case anything down below escapes.
Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9
Mavaro steps onto the opposite side of the creature from Merisiel and stabs it with his one-eyed sword.
Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Not seeing any great options, Mavaro moves through Oloch and tries to run over the creature to get to some open space.
Overrun: 1d20 + 3 ⇒ (19) + 3 = 22
I'm trying to get to square opposite Oloch.
Provokes an AoO unless the creature wants to avoid me. If I match its CMD, I get by. If I succeed by more than 5, it is knocked prone. If it hits me, apply the damage as a penalty to my Overrun attempt. If I fail, I'll wind up on this side of Oloch.
Unsure what to do, Mavaro watches the creature for a moment, then realizes Rivani is casting a spell to understand its speech.
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
"Unfortunately, I do not have the ability to create light. Thank you for the lantern Merisiel. I do have torches if we need them."
Mavaro shares everything he knows and felt and suggests "Maybe we should start by taking some etchings of some of these glyphs for the Professor. My vision was rather disturbing, but perhaps if we are quick with our exploration, we won't be affected like those ancient Kellids."
Draw from the Deck: 1d6 ⇒ 6
Wow, where are these 6s when I roll for ability scores or exploding dice! CHA 13, Diplomacy +5, UMD +5 till the end of this one.
Diplomacy to gather info in Dunhob about this region with the monolith: 1d20 + 5 ⇒ (11) + 5 = 16
"Interesting Merisiel. Often these superstitions are rooted in some other meaning. It can't hurt to try the iron shavings. Shall we see if any are present already?"
Mavaro decides to take the chance and grabs one of the discs and places it in the container he took from the Professor.
I don't recall who took the other container.
"Lady Illiregarde, we are a collection of explorers, scholars and students of the arcane, divine and occcult. Currently we are working with Doctor Quolorum and he asked us to come here and try to learn more about a device called an etheric compass. He thought it was something you'd been working on and that perhaps we might even be able to get a sample of such a device. He even gave us special containers." Mavaro reaches into his backpack and withdraws one of them to show her.
Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19
Sorry. You said SE and I was a space cadet and went with SW.
Mavaro runs up next to Reiko and swings the one-eyed sword at the one engaged with the ninja.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
"That way!" calls out Mavaro, gesturing toward the southeast. He hurries over to the door.
Mavaro watches as the light disappears from the stand, "Do you think that has anything to do with our task here? Or do we need to look elsewhere in this manor?"
Hearing her symptoms, Mavaro rushes over and tries to help. "Hold your breath and picture the color blue. That should make it better."
Heal (untrained): 1d20 ⇒ 5
Sounds reasonable Rivani. I probably made those saves so...
Mavaro brushes off the creatures covering his legs and heads to the other side of the room where he draws his remaining flask of acid from his pack.
"Yes, quickly. I'm getting away from them!"
Fort (distraction): 1d20 + 4 ⇒ (15) + 4 = 19
Fort (poison): 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (religion): 1d20 + 7 ⇒ (15) + 7 = 22
If that provides any info about the swarm...
Mavaro steps back, reaches into his backpack, grabs a flask of acid, and throws it into the swarm.
Ranged Touch: 1d20 + 1 ⇒ (9) + 1 = 10
Acid Damage: 1d6 ⇒ 3
If that doesn't provide any info about the swarm...
Mavaro draws his sword and steps up to the mass of creatures, trying to cut into them with his blade.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
"What do you mean? Why?"
Can't act anyway :) I put myself in the room since I'm sure I would have been.
"There are creepier ways to be welcomed. I don't see a pattern yet, but they seem strange don't they? Either evidence of a creature or some supernatural event perhaps?"
"I wonder if there is a pattern to these holes. Let's look at the room at the front of the mansion and then we can make our way toward the back."
"Strange that hole. Shall we go through the door and see where it leads?"
"Yeah, where is that Kyra when you need here." Mavaro says with a grin. He draws his own sword. "Why leave the widow's peak?"
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
"I'll carry the other device from Dr. Q." Mavaro waits to see if anyone finds anything, but watches the house while they do.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Did the good doctor explain what these compasses look like?
"I agree. Unfortunately, I only have 4 pieces of gold I can contribute. Maybe I could sell my rope and grappling hook. I doubt I'll need them in the manor."
"Thank you for the key. This visit should be very interesting." Mavaro searches his memory for any tales he has heard of the manor or other events related to the Lady.
Draw from the Deck: 1d6 ⇒ 6
I seem to be fated for CHA. CHA 13, Diplomacy +5, UMD +5 till the end of this one.
Knowledge (history): 1d20 + 7 ⇒ (15) + 7 = 22
"Is there anything you can tell us of her estate? Has she lived there long?"
I'm fine with everything too GM Lari. Sorry for disappearing during that last combat. I eagerly await everyone else's guesses since I don't know this one.
Having the vague sense that there might be something otherworldly about the effect entangling everyone, Mavaro examines it more closely. "Holy water. Or perhaps Oloch could channel the energy of his god. That should free us." Afterward, Mavaro helps to examine the crater and area for more clues for the professor.
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (religion): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (nature) untrained: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
I'm back. Just a busy week. Should have a post up shortly.
Mavaro tells everyone about the spirits communicating from the trees, "They are saying something about being pulled from their home and a desire to be released. They tell us to kill the dreamer. Or maybe they see us as dreamers. I'm not sure." He joins everyone else hustling over to the site after the strike.
"I'm not sure what the rest of you can sense here, but it seems to me that the hill itself is infested with some form of angry spirits or some other presence. I know not what to do about it though. I have a bad feeling the lightning may lead to us learning the hard way."
Mavaro decides to take a chance, half expecting to be struck by lightning at any moment, and walks around the site. He also considers whether he has heard any history of this site or whether the Pharasmin's had anything to say about ectoplasm.
Survival (untrained): 1d20 ⇒ 9
Knowledge (history): 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge (religion): 1d20 + 7 ⇒ (6) + 7 = 13
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