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The spell "Hold Person" has in it's description:
"School enchantment (compulsion) [mind-affecting]"

and in it's text:
"The subject becomes paralyzed and freezes in place."

There are 2 conditions, one specifically for paralyzed and the "Helpless" condition which mentions the word "held" amongst others.
http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless

Looking at an Ancient White Dragon who is not immune against mind effects, but paralysis.
http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic- white/ancient-white-dragon

My question is, does Hold Monster effect this dragon?

In my opinion, it should. The helpless condition specifically refers to being "held", but holding a Monster/Person is usually resolved with the grapple condition, so to what else would it refer?

Usually (for example Stinking Cloud) spells do have relevant information right at the top. For example Stinking Cloud is noted as being "poison", which means all Monster that are immune against poison aren't effected.

The dragon is also specifically immune against Sleep.

On the other hand in the special abilities section under paralysis it says "Some monsters and spells have the supernatural or spell-like ability to paralyze their victims, immobilizing them through magical means." Which has me second guessing myself.

http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Paralysis


After looking at the table (http://paizo.com/prd/magicItems/magicItemCreation.html)

It appears that some effects can be accomplished rather cheap.

For example, a Ring of Shield only costs 4000 to make.

(SpellLvl * CasterLvl * 2000 * 2)

a Ring of Mage Armor only costs 2000

(SpellLvl * CasterLvl * 2000)

So, after halfing the prize on these items because I would be crafting them they only cost me 3000 Gold for a combined +8 AC.

Of course Mage Armor doesn't stack with regular Armor and Shield doesn't stack with a regular Shield but almost nobody wears Shields and there is a good amount of classes that could still benefit from Mage Armor.

I think +AC isn't that big of an issue especially since later on it becomes rather unimportant.

But what strikes me as a tad bit op is for example a Ring of Mirror Images.

2 * 3 * 2000 * 2 = 24000

So for the crafting cost of 12000 one basically gets a permanent 50% miss chance.

First of all, am I reading the rules correctly? Is this RAW?

Also, do any of you have experience with crafting and the long term effects it has on a game? Will I break the balance while using this, or does it just appear op and is fine in the long run?


Hello,

my Sorcerer has reached level 9 in our Rise of the Runelords campaign and after discussing it with our GM I've decided to take the leadership feat.

He will not be running around with us but spend his time crafting magical items for the party. (we are all pretty gold starved especially since a big evil stole around 10k gold from us)

The cohort currently is a level 7 Human Wizard

STR 10
DEX 10
CON 10
INT 18+2+1(21)
WIS 10
CHA 8

Traits
Hedge Magician

Feats
1 Magical Aptitude
1 -Empty-
3 Craft Wondrous Item
5 Craft Magic Arms & Armor
7 Forge Ring

Class
1 Scribe Scroll
5 Arcane Builder: Craft Wondrous Item

Skills:
7 ranks in Spellcraft ( with INT and class skill and Magical Aptitude currently at 17)
I don't really know what to do with the rest, I could pump Knowledge and Appraise, but why?

I haven't decided on the special School or opposition Schools, or what Arcane Bond to take.

I'm very new to Pathfinder so it's a bit much.

Allowed materials are Advanced Players Guide, Ultimate Magic and Ultimate Combat.

Any advice to flesh this build out or improve upon it is welcome.

Full Name

Rizaria Orlin