M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 Oh gods of the game why did this terrible thing happen to us?! Why oh holy one did our game disappear from our fine selection of games? The game disappeared from my list :P I finally have time to continue the game ^^
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 A plan. We could add some more ice related mobs also while we're at it.
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 It is a pit. But I thought it fun to follow the path and throw in some other stuff if the dragon doesn't kill us. -Posted with Wayfinder
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 I made a new map! (Copied it) Thought you might like this one.
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 Matt walks over to one of the other statues and brings down his hand. Instead of him attacking it a huge fist appears in the skies and smashes down on the statue. After the first swing he swings his arm several times more causing the hand to do the same on the statue. He quickly grows bored of it and dismisses the hand.
Rewards p.p. after selling the in the next village/city:
Rolls: Atk roll: 1d20 + 20 + 14 - 1 ⇒ (8) + 20 + 14 - 1 = 41 Dmg roll: 1d8 + 11 ⇒ (6) + 11 = 17 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (6) + 20 + 14 - 1 = 39 Dmg roll: 1d8 + 11 ⇒ (2) + 11 = 13 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (5) + 20 + 14 - 1 = 38 Dmg roll: 1d8 + 11 ⇒ (1) + 11 = 12 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (2) + 20 + 14 - 1 = 35 Dmg roll: 1d8 + 11 ⇒ (3) + 11 = 14 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (2) + 20 + 14 - 1 = 35 Dmg roll: 1d8 + 11 ⇒ (2) + 11 = 13 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (14) + 20 + 14 - 1 = 47 Dmg roll: 1d8 + 11 ⇒ (6) + 11 = 17 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (2) + 20 + 14 - 1 = 35 Dmg roll: 1d8 + 11 ⇒ (2) + 11 = 13 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (2) + 20 + 14 - 1 = 35 Dmg roll: 1d8 + 11 ⇒ (2) + 11 = 13 Atk roll: 1d20 + 20 + 14 - 1 ⇒ (10) + 20 + 14 - 1 = 43 Dmg roll: 1d8 + 11 ⇒ (5) + 11 = 16
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 Matt fires another quickened lightning bolt and hits the creature. Seeing that the creature is not yet dead he tries another wail of the banshee and the Efreeti stiffens from the soul chilling scream. Ie slumps to the ground afterwards. The Vavakia walks over to the beast and lifts it. A small wailing flame exits the Efreeti and flows into the Vavakia's mouth. After which it glances at Matt with an indistinct look and disappears.
Combat over! Rolls: Dmg darkness: 3d6 ⇒ (4, 1, 6) = 11 +2 Con DC 31 Fort Ref save Lightning bolt: 1d20 + 18 ⇒ (11) + 18 = 29 Dmg Lightning: 10d6 ⇒ (1, 1, 3, 4, 4, 1, 2, 5, 6, 4) = 31 DC 31 Fort Fort save wail of the banshee: 1d20 + 25 ⇒ (1) + 25 = 26 200 Dmg
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 The huge Efreeti stands up and throws fire everywhere. Matt makes a motion with his hand and an ear piercing scream can be heard from the general area of the creature. Quickly followed by a lightning bolt. Seeing that his spells don't do much he gets irritated. He very softly whispers a name and a huge creature appears.
Round 7:
Rolls: Darkness damage: 3d6 ⇒ (4, 1, 6) = 11 +2 con Dmg roll firewall: 2d4 ⇒ (2, 3) = 5 Dmg roll scorching ray Southern Burdy: 4d6 ⇒ (1, 6, 2, 1) = 10 Dmg roll scorching ray Middle burdy: 4d6 ⇒ (4, 5, 5, 3) = 17 Dmg roll scorching ray Northern burdy: 4d6 ⇒ (6, 5, 2, 1) = 14 DC 31 Fort Fort save wail of the banshee: 1d20 + 25 ⇒ (13) + 25 = 38 DC 31 Ref Ref save Lightning bolt: 1d20 + 18 ⇒ (17) + 18 = 35 Dmg lightning bolt: 10d6 ⇒ (6, 6, 3, 1, 1, 4, 1, 5, 2, 2) = 31 Damage breath weapon: 20d6 ⇒ (1, 6, 1, 2, 1, 1, 3, 5, 5, 5, 5, 5, 5, 6, 1, 5, 5, 5, 2, 1) = 70 DC 30 Fort Fort save: 1d20 + 25 ⇒ (18) + 25 = 43 Wis dmg: 1d8 ⇒ 4 Breath weapon reset: 1d4 ⇒ 4
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 The Rabbit gets eaten alive whilst unable to escape the darkness. This while the chicken is rend to pieces by the giant Roc summons. Another wave of creatures appears on the already bloody battlefield. Matt waves his hand towards the northmost creature, which immediately turns to stone. He waves his other hand towards the other creature. A loud rumbling can be heard as a two colossal rocks appear north and south of the western Efreeti. The two rocks move with neckbreaking speed towards the creature and hit it prone, it barely manages to escape being trapped between the rocks. Round 6:
Used Flesh to stone (H) & quickened Clashing rocks Rolls: Dmg roll pool: 2d6 ⇒ (3, 6) = 9 Darkness Dmg: 3d6 ⇒ (2, 3, 4) = 9 Ini Y: 1d20 + 6 ⇒ (15) + 6 = 21 Ini P: 1d20 + 6 ⇒ (3) + 6 = 9 DC 33 Fort Fort save Y: 1d20 + 25 ⇒ (7) + 25 = 32 DC 31 Ref Ref save P: 1d20 + 18 ⇒ (20) + 18 = 38 Dmg roll: 20d6 ⇒ (6, 1, 4, 4, 3, 6, 1, 6, 4, 5, 2, 6, 5, 6, 4, 3, 2, 6, 1, 1) = 76 + prone
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 The chicken runs for it to try and escape the chaos. Matthias loses his interest in the dying creatures and decides to have some fun with one of them. He casts grease on the spot where the chicken stopped for its turn. The chicken faceplants into the ground following the spell. Round 5:
Rolls: DC 28 TarRef save: 1d20 + 13 ⇒ (1) + 13 = 14 Dmg tar pool: 2d6 ⇒ (2, 6) = 8 Darkness Dmg: 3d6 ⇒ (6, 6, 5) = 17 +2 con DC 25 greaseRef save: 1d20 + 13 ⇒ (4) + 13 = 17
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 The chicken goes total defense on the spot to avoid any more damage. The rabbit tries to escape the tar pool but only manages to get a little bit closer to the edge. Matthias grins as he thinks about what he is going to do next. In front of him after a smooth hand movement everything turns dark, deeper darkness. Inside the darkness there are unseen teeth and ravenous maws devouring the rabbit alive. Round 4:
Rolls: DC 28 Tar pool Ref save: 1d20 + 13 ⇒ (16) + 13 = 29 Tar Dmg: 2d6 ⇒ (6, 6) = 12 Darkness damage: 3d6 ⇒ (4, 6, 3) = 13+2 Con damage
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 After several moments another set of Efreeti appear around the road. Matt now looks fairly annoyed at the second disturbance. He points at the Efreeti in front of him and turns it into a harmless rabbit.
Casting Baleful polymorph twice, second time using a quicken rod. Round 1:
Rolls: Ini O: 1d20 + 9 ⇒ (6) + 9 = 15 Ini B: 1d20 + 9 ⇒ (1) + 9 = 10 Knowledge planer: 1d20 + 38 ⇒ (19) + 38 = 57 DC 31 Fort Fort save O: 1d20 + 8 ⇒ (18) + 8 = 26 DC 31 Fort Fort save O: 1d20 + 11 ⇒ (19) + 11 = 30 DC 31 Fort Fort save B: 1d20 + 8 ⇒ (15) + 8 = 23 DC 31 Fort Fort save B: 1d20 + 11 ⇒ (11) + 11 = 22
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 "Hmmm. Nice pets, I have a better companion though. But not for now."
Casting disintegrate. Round 1:
Rolls: 31 Fort save Fort save GE: 1d20 + 7 ⇒ (3) + 7 = 10 Dmg roll disintegrate: 40d6 ⇒ (5, 6, 2, 2, 5, 4, 5, 2, 5, 4, 5, 2, 1, 6, 2, 5, 1, 6, 6, 4, 2, 4, 1, 5, 5, 3, 2, 1, 6, 6, 4, 5, 5, 2, 1, 1, 5, 6, 2, 2) = 146
M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)
spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6 Matt grunts a reply, not really caring about rabbit at all. Sudden as lightning the two Efreeti who have been used before show up across the road.
Matt casts Flesh to stone and the Efreeti, the non stone one, casts invisibility on itself. Round 1:
Rolls: Ini Radley: 1d20 + 5 ⇒ (20) + 5 = 25 Ini Ef. G: 1d20 + 7 ⇒ (11) + 7 = 18 Ini Ef. R: 1d20 + 7 ⇒ (7) + 7 = 14 Matt: 45 Knowledge Planes Matt: 1d20 + 38 ⇒ (9) + 38 = 47 31 Fort save Fort save GE: 1d20 + 7 ⇒ (16) + 7 = 23 |