Mythic Spellpower (sp): You have a pool of magical power you can draw upon for casting mythic spells. Up to twice per day, you can use this power to cast a mythic spell without expending any uses of mythic power. You can select this ability up to three times; each time you do, you gain two additional uses of this ability per day. We are aware of the you can augment the spells technically being able to cast a Mythic spell even if it has 1000000 mythic power needed to augment it. The confusing question is: Does Mythic spellpower allow you to cast the mythic spell as a spell like ability ignoring any material components and augments just like a Spell like ability would.
Basically so far we are at a 2 to 2 vote on this by the answers we have gotten so far. so basically this has turn into a interpretation question But I would defiantly like a solid answer. I can see the argument either way, but Id like to nail this down with solid fact instead of answers like....This is iffy....I think its this....I want rulings on this one as it can majorly affect game play.
My Group Has come up with 2 questions we cant find anywhere online and the consensus about the questions Differ among players. Here is the questions on the table as we would like the exact ruling before we make a house ruling on it. First is Divine source. Divine Source (su): You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don't receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you're a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this ability again, adding one domain and two subdomains to your list each time and adding their spells to the list of those that you can cast. The question is about would the Divine source allow you to cast inside an Anti-magic field since you are considered a deity. The second question is about Mythic Spell power. Mythic Spellpower (sp): You have a pool of magical power you can draw upon for casting mythic spells. Up to twice per day, you can use this power to cast a mythic spell without expending any uses of mythic power. You can select this ability up to three times; each time you do, you gain two additional uses of this ability per day. We are aware of the you can augment the spells techniqually being able to cast a Mythic spell even if it has 1000000 mythic power needed to augment it. The question is: Does Mythic spellpower allow you to cast the mythic spell as a spell like ability ignoring any material components just like a Spell like ability would. Or does it simply give you a spell like ability of a pool of magical power that you can sub out instead of Using mythic surges.
We play this AP with a Cleric, Pally, Rogue, and Dragon Disciple. The party is very survivable and it is needed as most the fights in the AP the bosses all know your coming and are fully buffed and have surprise rounds. The cleric started as a Druid but the healing was not enough with just a wand....Channeling with selective channel has been the groups saving grace in turning around the fights. I feel this is the hardest AP created to date and little fluff character will get killed and thier parties killed as well. Build for Surviving and Optimization. A paladin is a god send in this campaign as a tank or Damage Dealer....plenty of smite targets and fear effects to ignore. |