Jadrenka the Maiden

Matilda Hart's page

2 posts. Alias of Bombadil.


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I can modify Matilda to include a second extra channel feat, that would give her 12 lay on hands (or 6 channels) all at 2d6. Not great, but it's a little healing for the party. Or I can make that second feat greater mercy so she can heal 3d6 on herself as a swift action 8 times a day.


Tired of the paladin in shining armor with a big weapon and playing on the idea of mercies, I present Matilda Hart, divine Cook. She'll tell you to get the hells out of her kitchen, but if her grub makes you sick she'll ease that condition. Combining the nurturing good of a paladin cook with the cunning of a rogue butcher, she slices through meat and sinew with devastating effect then heals her allies with a tasty, hot meal.

Dolgrin wrote:
...And finally, you eat the dead.

"Bah, don't listen to this old codger, my cooking might taste like yer eating the dead, but it keeps a body going during a siege." Matie kicks Dlgrin's boot off the chair and settles down with a creak. "Closest we ever got to that was eating the halfling's leg that got blown off at the Siege of Blackpool." Matie wags a wickedly sharp meat cleaver at the others, "And it was delicious we were so hungry, Erastil help me!"

Dolgrin wrote:
I launched the stone that flattened Baron Hackworth.

"Ha, but you were aiming at Duke Leto a good fifteen paces to his left. I was on the crew moving that giant contraption about, had splinters for a week."

sorry, Mott, for the moment of recruitment tavern, I blame it on Dolgrin for setting me up

Matilda Hart, female half elf paladin 4 / rogue 3:

Matilda
Female Half-Elf Paladin 4/Rogue 3
LG Medium Humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 24, touch 15, flat-footed 20 (+5 armor, +3 shield, +4 Dex, +1 natural, +1 deflection)
hp 51 (4d10+3d8+14)
Fort +10, Ref +12 (+1 bonus vs. traps), Will +10; +2 vs. enchantments
Defensive Abilities evasion, trap sense; Immune magic sleep, disease, fear; Resist elven immunities
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Offense
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Speed 30 ft.
Melee
. . Heavy Shield Bash +8/+3 (1d4+2/x2) and
. . Matie's Cleaver (+1 Keen Kukri) +12/+7 (1d4+3/15-20/x2)
Ranged
. . +1 Light crossbow +11/+6 (1d8+1/19-20/x2)
Special Attacks smite evil (2/day), sneak attack +2d6
Spell-Like Abilities
. . At will—Detect Evil (At will)
Paladin Spells Prepared (CL 1):
1 (1/day) Liberating Command
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 11, Cha 14
Base Atk +6; CMB +8; CMD 23
Feats Extra Channel, Relentless Butcher, Skill Focus (Perception), Weapon Finesse, Weapon Focus (Kukri)
Traits Anatomist, Indomitable Faith
Skills Acrobatics +8, Appraise +4, Bluff +6, Climb +6, Diplomacy +6, Disable Device +16, Disguise +6, Escape Artist +8, Handle Animal +6, Heal +4, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +4, Perception +9 (+10 to locate traps), Profession (cook) +6, Ride +8, Sense Motive +4, Sleight of Hand +8, Spellcraft +4, Stealth +8, Swim +6, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ aura of courage, aura of good, elf blood, lay on hands (2d6) (4/day), mercies (mercy [sickened]), paladin channel positive energy 2d6 (4/day) (dc 14, rogue talents (bleeding attack +2), trapfinding +1
Combat Gear Feather token (tree);
Other Gear Cook's Apron (+1 mithral shirt), The Silver Griddle (+1 mithral heavy shield), +1 Light crossbow, Matie's Cleaver (+1 keen kukri), Cold Iron Crossbow bolts (50), Amulet of natural armor +1, Cloak of resistance +2, Ring of protection +1, Backpack (1 @ 4.36 lbs), Thieves' tools, masterwork, 218 GP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6) (4/day) (Su) You can heal 2d6 damage, 4/day
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (4/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Relentless Butcher You revel in the glory of dismemberment and maiming. (Requirement: Confirm at least 50 critical hits.) Benefit: When you confirm a critical hit, that opponent must make a Fortitude save (DC = 10 + your Strength or Dexterity modifier) or be stunned for 1 round.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
(Thanks Hero Lab)