Kiranda

Matilda Colebrooke's page

39 posts. Alias of Meowvelous.




I've been told to go to the Paizo Customer Support Forum to cancel my adventure path subscription, but I can't actually find it anywhere. Is this it nowadays?

As it is, bills ended up tight this month, and I don't get paid until the middle of next month, and don't want to risk a surprise 35$ payment until I can actually afford it.


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Have any designers commented on the intended functioning of shields yet? I didn't see anything about them in the errata itself or the comments, but haven't been sure if I missed a post in a thread somewhere.
My group is currently going with the "shields don't dent unless the blocked attack ignores hardness" interpretation, but it would help for playtesting to know how the shield rules are intended to be read and if we're doing it wrong or right. Like, if shields are supposed to dent easily then that can have a big impact on how sessions flow, since it means prioritizing more repair abilities and using shield blocks less often.


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I've seen a lot of discussion about shields being flimsy, but by the playtest rules as written unless an attack ignores hardness and gets blocked by one they will never take damage themselves as the hardness reduces their damage taken to 0, and they never take more damage from an attack than their hardness.
I've heard that some devs have provided feedback saying they are meant to take 1 or more dents from many attacks(even though the rules as written do not reflect this), but what about just letting them go as currently written? It would allow you to trade actions for limited damage reduction and there wouldn't be the fear of constant breakage.


I was looking through the magic item list in the playtest when I noticed that Bags of Holding are noted as having an activation activity, which means it currently costs 1rp for every activation due to the rule(on page 376) that the activation of magic items always costs at least 1 rp unless otherwise stated.
Is this an intentional cost? And if so what does the activation of a Bag of Holding refer to since the description seems unclear?


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While reading through the armor in 2e I got to wondering, is it a good time for Studded Leather to get a new name and/or description?
From everything I've read it sounds like the original idea in Dungeons and Dragons(and possibly earlier) was due to misunderstanding various reinforced armors that involved studs and leather, where the studs were actually a side effect of whatever method was used to strengthen the armor(metal plates being the most common, if my memory is right) being fastened to the leather.


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So I have been thinking more on 2e and... one issue did hit me after reading peoples views from both sides of the arguments and such...

How possible will it be for 2e to gain a foothold if it does indeed lack much/any practical backwards compatibility?
Like, for anyone who's invested a lot of time/money into 1e, will having to reset to just core concepts and scrap the 10 years of books they've collected/read really be a risk they are willing to take?

While having 1e books still for sale will help a little, I worry the sudden content dropoff will prevent enough current players from taking enough of a plunge for 2e to be viable(or that people may favor 3rd party producers more than Paizo.).

I mean, if 2e DOES have enough backwards compatibility for someone to play a skinwalker shifter or an elf psychic or whatnot, huzzah!..
...but I keep hearing people talk about stuff that suggests that really won't be the case, which turns 2e into a very big gamble/downgrade for anyone who isn't fresh to the game.


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So... I can't be the only one baffled by the 2E announcement. The desire for a system similar to 3.5 DnD is what drove Pathfinder's creation and what kept people coming back... why drop all of that now out of the blue?
If we give feedback, we can stop 2E. Surely Paizo will listen and realize this isn't what we, as a community, want.


So I decided to make a one-dagger rogue for an upcoming campaign a friend is running...
But I'm a little stuck on feats. Class is unchained rogue "ninja"(since as far as we can tell, it can be applied in a similar way to an archetype), and the race is human.
So far I've gone with possessed hand... And maybe wave strike and combat stamina?
It's level 7, and we're using the automatic bonus progression system, giving me a stat layout of 10 str, 20 dex, 10 con, 14 int, 10 wis, and 15 cha.

Weapon-wise, I'm aiming for a focus on wielding a single dagger, maybe with an offhand shield to boost defenses.
As for skills... acrobatics, bluff, disguise, perception, and stealth for sure.