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Have any designers commented on the intended functioning of shields yet? I didn't see anything about them in the errata itself or the comments, but haven't been sure if I missed a post in a thread somewhere.
I've seen a lot of discussion about shields being flimsy, but by the playtest rules as written unless an attack ignores hardness and gets blocked by one they will never take damage themselves as the hardness reduces their damage taken to 0, and they never take more damage from an attack than their hardness.
I was looking through the magic item list in the playtest when I noticed that Bags of Holding are noted as having an activation activity, which means it currently costs 1rp for every activation due to the rule(on page 376) that the activation of magic items always costs at least 1 rp unless otherwise stated.
While reading through the armor in 2e I got to wondering, is it a good time for Studded Leather to get a new name and/or description?
So I have been thinking more on 2e and... one issue did hit me after reading peoples views from both sides of the arguments and such... How possible will it be for 2e to gain a foothold if it does indeed lack much/any practical backwards compatibility?
While having 1e books still for sale will help a little, I worry the sudden content dropoff will prevent enough current players from taking enough of a plunge for 2e to be viable(or that people may favor 3rd party producers more than Paizo.). I mean, if 2e DOES have enough backwards compatibility for someone to play a skinwalker shifter or an elf psychic or whatnot, huzzah!..
So... I can't be the only one baffled by the 2E announcement. The desire for a system similar to 3.5 DnD is what drove Pathfinder's creation and what kept people coming back... why drop all of that now out of the blue?
So I decided to make a one-dagger rogue for an upcoming campaign a friend is running...
Weapon-wise, I'm aiming for a focus on wielding a single dagger, maybe with an offhand shield to boost defenses.
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