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Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




So I have a druid I've been running in PFS for a while now (lv 6 as of this posting) who's currently an elf. The thing is I'm wanting to race-swap her to sylph, as I feel that would help a few concept issues I've been having with her, as well as basically be more fun for me (Sylph was not available when I made this character a few years ago)

What are the ways to facilitate this change? I unfortunately don't really have any access to rare boons or anything like that to trade, as I don't have access to any cons that actually host PFS. (Only con I have nearby doesn't do it, that I know of.)

I'm willing to work something out if boons are the only way to do this, otherwise any information would be appreciated.


So my GM is running a Way of the Wicked game soon. We're allowed to use one +1 template from the Advanced Beastiary (within reason). I settled on a Strix Antipaladin using the Unholy template.

Anyway, I've been debating builds to go with this, the main idea has been a flyby/vital strike polearm build, but I wonder if I'm going to have enough feats to support that. I've been considering taking a three level dip in fighter to help.

The rest of the party is: Brawler, Barbarian, Mesmerist and Cleric

Basically I'm not trying to minmax, hence the odd race choice, but I want to be able to be effective at what i do. I'm okay with Ranger or Fighter as well, thiough I cannot use the Unholy template that way


So my group is gonna be starting up the aforementioned AP soon, and I'm struggling a bit with what to run...

So far the party, as I know it, is:

Human Fighter (Two weapon, but still built tanky due to feat choices)
Elf/Aasimar (one of the two) Arcanist (Using the Wizard school archetype, I think)
Aasimar Oracle (Life, I think)
Something Else That Is Likely An Alchemist (Guessing Bomber build)

Which leaves me to fill in the hole. Honestly this happens a lot since I can be notoriously indecisive sometimes, but I digress.

Anyway:

I'd been considering a Rogue-esque, either Unchained Rogue or Ninja, something to flank with the Fighter at times, since our Oracle isn't going to be in melee much. (character and player reasons.)

Another option was to go Arcane Trickster again, I played one in the last AP we finished and loved the hell out of it, though there were some definite downtimes.

Alternately maybe running a Witch, just to stack casters, but that would leave our Fighter as the only melee we have.

I'm open to class suggestions, (and what would work best with the listed party), but I'm 99% set on playing a Kitsune race-wise (I don't care about 'optimal' races, if I did I'd be running human or whatever.) with the other 1% being 'NG Changeling Witch' because the dichotomy there amuses me.

So, ah, basically: 'what sort of class/build seems to fit with what we have here? I'd prefer to avoid a heavy-armor melee if I can, it's really not my style.


So, here's the story: I'm making a Catfolk Rogue for a lv 7 campaign my friend is running. Going Natural Weapon style because I'm unoriginal like that sometimes.

After failures with making Monk/Rogue work (not enough AC for my liking, too MAD with Catfolk Wis penalty), I decided to change around to Unarmed Fighter instead.

So I'm Fighter (Unarmed) 1 and Rogue (Scout) 6.

The build is heavily dex-based, because Catfolk and Rogue. Because I'll be charging a lot (Nimble Striker, Scout's Charge, and eventually Claw Pounce) I figured I'd look into Dragon Style. (Hence the one level of Unarmed Fighter)

My question is thus: Dragon Style has three effects: The +2 to saves vs Sleep, Paralyze and Stun, the ability to charge through allies and difficult terrain, and the +1.5 strength on the first unarmed attack made in a round.

The last one doesn't matter. I'm not strength-based, and I've seen the FAQ regarding how Dex-to-damage works, so I know that I won't get 1.5 Dex.

The other two functions, however, do not specify any form of weapon at all.

The question therefore is: Do I need Feral Combat Training: Claw to utilize Dragon Style's ability to charge through allies and difficult terrain, or is Feral Combat Training only needed to apply the 1.5 StrMod to the first attack I make in a round?