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I have a situation where the PCs are approaching a group of orcs, in a medium forest.

The orcs have been there for a few days, so have managed to settle in. This includes concealed guards in the bushes around the camp.

I can't find anything saying how concealment affects Stealth. Obviously, concealment allows the Stealth check, but if you've had the time (take 10/20?), you should be able to set yourself up so that you have a good hiding place against anyone trying to see you as they approach.

Rogue skills like Camouflage (and the same named spell) exist, but come on, you're telling me a thick bush won't give you a bonus to hiding?


dragonhunterq wrote:
But this is exactly what take 10 is for! what is the issue with taking 10 that you don't want to see it?

Okay what if the DC was 20?

dragonhunterq wrote:
There are no rules or guidance for rolling up many skill checks into a single check.

Just like there's no rules for 'many checks (perception is the most common skill I've seen discussed) = eventual success,' but that seems to generate plenty of discussion. This is the reverse of that problem. 'Many checks = eventual failure.'

I curious if/how anyone has addressed the issue.


Situation: I had a character who had to roll climb skill checks to climb a cliff. With a skill of 8 and a DC of 15 in 10 foot increments (Barbarian with 20 ft/rnd movement on double move), I'm reaching the point of near statistical certainty of failure.

This is the reverse of the "Everyone rolls perception = mathematical certainty of success" problem.

In these kinds of instances, it seems unfair to penalize the player with near auto-failure, yet at the same time, I'm also conflicted with a 'them's the breaks' attitude.

I haven't found any guidance for when one (or more) skill check(s) should be done in place many.

Thoughts?

(Please address the question. I don't want to see "the PC could take 10" or "do x to increase the difficulty", okay? I'm more interested in the 'one or many' skill checks since this seems to be a recurring issue. Thanks. :])


I have to admit I'm really confused about the Cavalier. Why does a mounted combat specialist class not get the Mounted Combat feat as a class feat?

Was this an oversight or something?