Situation: I had a character who had to roll climb skill checks to climb a cliff. With a skill of 8 and a DC of 15 in 10 foot increments (Barbarian with 20 ft/rnd movement on double move), I'm reaching the point of near statistical certainty of failure.
This is the reverse of the "Everyone rolls perception = mathematical certainty of success" problem.
In these kinds of instances, it seems unfair to penalize the player with near auto-failure, yet at the same time, I'm also conflicted with a 'them's the breaks' attitude.
I haven't found any guidance for when one (or more) skill check(s) should be done in place many.
Thoughts?
(Please address the question. I don't want to see "the PC could take 10" or "do x to increase the difficulty", okay? I'm more interested in the 'one or many' skill checks since this seems to be a recurring issue. Thanks. :])