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I have a situation where the PCs are approaching a group of orcs, in a medium forest.

The orcs have been there for a few days, so have managed to settle in. This includes concealed guards in the bushes around the camp.

I can't find anything saying how concealment affects Stealth. Obviously, concealment allows the Stealth check, but if you've had the time (take 10/20?), you should be able to set yourself up so that you have a good hiding place against anyone trying to see you as they approach.

Rogue skills like Camouflage (and the same named spell) exist, but come on, you're telling me a thick bush won't give you a bonus to hiding?


Situation: I had a character who had to roll climb skill checks to climb a cliff. With a skill of 8 and a DC of 15 in 10 foot increments (Barbarian with 20 ft/rnd movement on double move), I'm reaching the point of near statistical certainty of failure.

This is the reverse of the "Everyone rolls perception = mathematical certainty of success" problem.

In these kinds of instances, it seems unfair to penalize the player with near auto-failure, yet at the same time, I'm also conflicted with a 'them's the breaks' attitude.

I haven't found any guidance for when one (or more) skill check(s) should be done in place many.

Thoughts?

(Please address the question. I don't want to see "the PC could take 10" or "do x to increase the difficulty", okay? I'm more interested in the 'one or many' skill checks since this seems to be a recurring issue. Thanks. :])


I have to admit I'm really confused about the Cavalier. Why does a mounted combat specialist class not get the Mounted Combat feat as a class feat?

Was this an oversight or something?