Master's page

Organized Play Member. 17 posts (18 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Master wrote:

Hi there. Is there any way of calculating the number of casualties after a battle. How many units (soldiers) are lost? I have readed about moral and other consecuences of defeats, but, in sheer numbers, how many units are injured, dead after a battle. How can i calculate this in regard the hps of the army?

Thanks in advance and sorry for my english.


Hi there. Is there any way of calculating the number of casualties after a battle. How many units (soldiers) are lost? I have readed about moral and other consecuences of defeats, but, in sheer numbers, how many units are injured, dead after a battle. How can i calculate this in regard the hps of the army?

Thanks in advance and sorry for my english.


Please, can anyone explain me how darkness and deeper darkness works?
What about levels of ilumination, non magical lights and magical lights.
Thanks.


Zaister wrote:
Within the area of a darkness spell only magical light that comes from a source with a higher spell level than darkness will be effective. No non-magical light source and no magical light of a lower or equal spell level will work within the area of the darkness spell.

Thanks, but then what's the point of lowering the light level. U say thar Darkness spell supress all these. I mean, if no non magical light works, and no magical light of same or lowe level works, in witch scenario the Darkness, spell low the light level from, let's say normal light to dim light?


1 person marked this as FAQ candidate.
tejón wrote:
Liquidsabre wrote:
Actually the effect will be complete darkness if the spell is cast over the everburning torch. As per the spell, magical light sources only function inside the darkness spell if they are a higher level. So the spell or effect will need to be 3rd level or higher and an everburning torch is made from a 2nd level spell.

Actually... okay, that's interesting.

No, the spell doesn't say that, and the interaction I gave above is correct if the area of darkness is entered after it is cast. However, if the everburning torch is within the radius when darkness is actually cast, it is dispelled. Like, permanently. (I'm honestly not sure whether the darkness spell is consumed by dispelling the continual flame, or is allowed its duration.)

Edit: Whoops, my bad: Liquidsabre's bit in the darkness description. Continual flame isn't a higher level, so it's explicitly suppressed. So yeah, either the everburning torch is killed (in area when cast) or useless (moves into area).

OK, let's say we are in a dungeon's room, no natural light, and there is a torch in it. Can anyone explain what happens if we cast a Darkness spell, and why. What if then we cast a Light spell? i have read both spells, and again and again and there isn't clear for me.


Papa-DRB wrote:

Container capacity

About half way down. Gives the data both in English & Metric units. It is for DnD V3.5. I downloaded the page just so it wouldn't get lost.

-- david
Papa.DRB

Master wrote:

Hello, where can I find the capacity of backpacks, sacks, an so no?

Thanks in advance.

Thanks.


Hello, where can I find the capacity of backpacks, sacks, an so no?
Thanks in advance.


Quote:
Here is another thought about British style socialized healthcare. I had glaucoma. Because of the nature of my glaucoma, some of the treatments like eye drops did not work for me. I had surgery on that eye and I can see today because of it. In the UK, I would need to go blind in one eye before I would be eligible for surgery because the surgery is too expensive for their generous healthcare system. How does that sound people? No thank you!!!

Sorry, is this a serious informated testimony? I can't belive it. This is a honest question, no sarcasm.

I have reading all the post here and can't still understand how the richest country in the world have, still, that poor health care system.
I also live in europe, i don't know so much about the UK health, but I know they are better that us here in spain and my father was operated of both eyes, no problems about that. I coulnd't believe UK NHS don't take care of my pather if we live there.

We pay taxes of course, but we hace police men, firemen and doctors. There is no "Big comunist complot" or the like. The democracy take care of their "demos" (people, country) and I'm very sure we don't pay higher taxes than u.

Really is hard to understand all this.


KaeYoss wrote:
Master wrote:

We live in Spain and haven't recived any mail about the shipping of our 4 core books. Are u shipping the international orders?

Thanks in advance.
I live in Germany and they said mine was shipped last week.

Thanks. No mail for us yet :(


We live in Spain and haven't recived any mail about the shipping of our 4 core books. Are u shipping the international orders?
Thanks in advance.


Vic Wertz wrote:
Jeff Alvarez wrote:
We will be releasing the PDF for the Pathfinder Core RPG for a very reasonable price so please don't consider scanning it yourself. Please keep an eye out for future announcements on the PDF (including the price).
We've just announced that the PDF will be $9.99.

It's a great price.

Jeff Alvarez wrote:
We recognize that overseas shipping is relatively expensive, and we hope that many of our international customers will be able to purchase the Core Rulebook from a local retailer and augment it with the PDF from us for less than you can get the book shipped from us.

Well, nearest retailer to me means a trip that already cost as much as the overseas shipping, so no way.

Jeff Alvarez wrote:
However, we do hope that you'll consider subscribing to the RPG line after you get the Core Rulebook, because future books in the line won't automatically require International Priority shipping due to their weight.

We are considering other options, subscribing o just buying the pdf. I'll be with an eye on the news.


Montalve wrote:
Master wrote:
Montalve wrote:
Gorbacz wrote:
Subscribe to the PFRPG then ! You'll get a free PDF and have it available ASAP.
i suppose the shipping would be prohibitive
Far more than prohibitive. We are from spain, and that's the reason one of my group ordered the four books.We want to save the more possible money for the shipping. (Shipping to europe is more expensive than the book itself)

i have heard so in this threads (also I am from Mexico so I udnerstand shipping outside US is prohibitive... specially overseas...)

my recommendation... convert one of the preorders in suscription, and since all play in the same table use the same PDF... would be less damaging than scanning your book, and I believe you all can keep it for your table...

I know its preffered by Paizo and by you all that everyone has their own suscription and own pdf... but until they can ship different suscriptions to the same address from different accounts I do believe this is a solution that works both for them and your group.

But if I Subscribe (me or another from my group), don't we be automatically forced to buy next released books? Like Bestiary and so on. We intend to buy some of the next books but when and who of us is to decide yet. Or can we cancell the subscripcion anytime?


Montalve wrote:
Gorbacz wrote:
Subscribe to the PFRPG then ! You'll get a free PDF and have it available ASAP.
i suppose the shipping would be prohibitive

Far more than prohibitive. We are from spain, and that's the reason one of my group ordered the four books.We want to save the more possible money for the shipping. (Shipping to europe is more expensive than the book itself)


Andrew Betts wrote:
Free PDFs are only included with a subscription, not just a pre-order. In the case of multiple copies connected to a subscription (which you have to contact customer service to do) only the person who's account is attached to that subscription would receive access.

Thank u. That's dissaponting. I usually use the pdfs more often than the paper. I'm going to scan the full book and make my own pdf so I can use it in my notebook. A lot or work for me. It's dishearting.

One more time thank yoy for the reply.


Hi, we haver pre-ordered four rulebooks of the PFRPG. Are the pdf versions included in that orders? One on my group maked the 4 orders,in order to save some money for the shipping, if there is free pdfs included, is he the only allowed to download them?

Thank


Jason Bulmahn wrote:

Fortunately, all of this has been corrected in the final version of the game...

Jason Bulmahn
Lead Designer
Paizo Publishing

Thanks. I hope so, in the meantime I'll keep using my own home ruled spells. I will decide to use the "official" or keep mine when i see the final version.


My own home rule about Darkness and light spells:

"Darkness
School evocation [darkness]; Level bard 1, cleric 1, sorcerer/wizard 1
CASTING
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 20-ft.-radius spherical emanation
Duration 10 min/level (D)
Saving Throw none or reflex negates; Spell Resistance no
DESCRIPTION
This spell causes an object or point in the space to radiate darkness
out to a 20-foot radius. Creatures are effectively blinded in this area.
Normal lights (torches, candles, lanterns, and so forth) even Sunlight
inside the area of darkness are darken.
Lights spells brought into an area of magical darkness of equal level
(or vice versa) is temporarily negated, so that the otherwise prevailing
light conditions exist in the overlapping areas of effect.
Darkness counters or dispels any Light spell of lower level, such
as Glow.

Daylight
School evocation [light]; Level bard 3, cleric 3, druid 3, paladin 3,
sorcerer/wizard 3
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 60-ft.-radius spherical emanation
Duration 10 min./level (D)
Saving Throw none or reflex negates; Spell Resistance no
DESCRIPTION
The object touched or point in the space sheds light as bright as full
daylight in a 60-foot radius, and dim light for an additional 60 feet
beyond that. Creatures that take penalties in bright light also take them
while within the radius of this magical light. Despite its name, this spell
is not the equivalent of daylight for the purposes of creatures that are
damaged or destroyed by bright light.
If daylight is cast on a small object that is then placed inside or under
a light- proof covering, the spell’s effects are blocked until the covering
is removed.
Daylight brought into an area of magical darkness of equal level (or
vice versa) is temporarily negated, so that the otherwise prevailing light
conditions exist in the overlapping areas of effect.
Daylight counters or dispels any darkness spell of lower level, such
as darkness.

Deeper Darkness
School evocation [darkness]; Level cleric 3
EFFECT
Duration 10 min/level (D)
DESCRIPTION
This spell functions as darkness, except that the object radiates darkness
in a 60-foot radius. Deeper Darkness brought into an area of magical Daylight is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Deeper Darkness can be used to counter or dispel
any light spell of lower spell level as Light.

Glow
School evocation [light]; Level bard 0, cleric 0, sorcerer/wizard 0
CASTING
Casting Time 1 standard action
Components V, M/DF (a firefly)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 20-ft.-radius spherical emanation
Duration 1 minute (D)
Saving Throw none or reflex negates; Spell Resistance no
DESCRIPTION
This spell causes an object or point in the space to glow, shedding
dim light in a 20-foot radius from the spot you point. The effect
is immobile, but it can be cast on a movable object.
Glow spells counter and dispel Shadows, so that the otherwise prevailing
light conditions exist in the overlapping areas of effect.

Light
School evocation [light]; Level bard 1, cleric 1, druid 1, sorcerer/
wizard 1
CASTING
Casting Time 1 standard action
Components V, M/DF (a firefly)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 20-ft.-radius spherical emanation
Duration 10 min/level
Saving Throw none or reflex negates; Spell Resistance no
DESCRIPTION
This spell causes an object or point in the space to glow like a torch,
shedding bright light in a 20-foot radius (and dim light for an additional
20 feet) from the spot you point. The effect is immobile, but it can be cast on a
movable object.
Light brought into an area of magical darkness of equal level (or
vice versa) is temporarily negated, so that the otherwise prevailing light
conditions exist in the overlapping areas of effect.
Light can be used to counter or dispel any darkness spell of
lower spell level.

Faerie Fire
School evocation [light]; Level druid 1
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range long (400 ft. + 40 ft./level)
Area creatures and objects within a 5-ft.-radius burst
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
DESCRIPTION
A pale glow surrounds and outlines the subjects. Outlined subjects
shed light as candles. Outlined creatures do not benefit from the
concealment normally provided by natural or darkness spell, blur,
displacement, invisibility, or similar effects. The light is too dim to
have any special effect on undead or dark-dwelling creatures vulnerable
to light. The faerie fire can be blue, green, or violet, according to your
choice at the time of casting. The faerie fire does not cause any harm
to the objects or creatures thus outlined.

Shadows
School evocation [darkness]; Level bard 0, cleric 0, sorcerer/wizard 0
CASTING
Casting Time 1 standard action
Components V, M/DF (a piece of coal)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target 20-ft.-radius spherical emanation
Duration 1 minute (D)
Saving Throw none or reflex negates; Spell Resistance no
DESCRIPTION
This spell causes an object or point in the space to radiate shadows
out to a 10-foot radius. Creatures without Darkvision are effectively
blinded in this area. Normal lights (torches, candles, lanterns, and so
forth) inside the area of dim illumination are darken.
Lights spells brought into an area of magical shadows of equal level
(or vice versa) is temporarily negated, so that the otherwise prevailing
light conditions exist in the overlapping areas of effect."