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Masked Tear 8808's page
4 posts. Alias of Manzcar.
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spoiler=Skills ]Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5 [/spoiler] Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17
No I don't have trouble keeping up I just thought turn around was fair play.
and your sarcasm towards me is duly noted. thanks.
spoiler=Skills ]Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5 [/spoiler] Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17
Moving across the battle field the masked Tear moves light of foot with an intensity in his eyes that meant only death was on his mind. As he approached his target he readied his strike looking for the perfect place to do the most damage.
Attack : 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
damage: 1d8 + 1 ⇒ (2) + 1 = 3
sneak attack: 1d6 ⇒ 2
confirm : 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak attack: 1d6 ⇒ 3
spoiler=Skills ]Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5 [/spoiler] Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17
Just materializing where he was not standing before, another Tear moves over and attacks a creature.
And hear I thought I was missing all the fun
attack morning star: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 + 1 ⇒ (1) + 1 = 2
well that's not very good hit. better bring it up a notch
spoiler=Skills ]Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5 [/spoiler] Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17
Sorry been real sick this last week. Feeling better but not sure when and if I can bust in.
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