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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
It's generally understood that if you fail a check to Recall Knowledge, you can't keep making checks to learn more information with that skill (sorry I couldn't find the source to quote it). But what if you have multiple related lore skills, such as Giant Lore and the more specific Troll Lore? Can you make new checks using the other lore skill after you've failed the other?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Automatic Knowledge wrote: You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. Does anyone actually take, much less use the above feat? It's nice to be able to get a free RK check when your lore comes up, but um, how often will it really matter the round after that, or the round after that? The primary benefit of being able to use it every round as a free action seems, well, like it wouldn't come up very often. As written it just doesn't seem like it's likely to be applied practically. Say I have Zon-Kuthon lore on my total edgelord character. Does he just not shut up ever about his dark lord? XD
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
DA Errata wrote:
Does this mean psychics can cast freely underwater without having to give up all their held breath?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
PC1 errata wrote:
How can we best take advantage of the above clarification to ensure many, many automatic critical successes (or positive shifts) with our characters? Let's brainstorm some fun combos!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
If a thaumaturge has a weapon implement in one hand, and a single one-handed weapon in the other, can they benefit from Implement’s Empowerment with the latter? The way I see it, there are two possible interpretations: 1) It works, because they have a single one-handed weapon and the empowering implement. All conditions are met. 2) It doesn't work, because they have two one-handed weapons, not a single one. One of the conditions has been violated. What do you think and why?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I'm thinking of creating a high level spell that freezes or compresses time, allowing the caster and a chosen target within range to converse with impunity. I hope to get some ideas and suggestions on how best to implement such a spell. Some thoughts:
What do you think? How might such a spell potentially be abused?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Prove your potential to Kurgess? LOLWUT? What is going on with the official Rules Archives? Why can't I access it all of a sudden?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Hey everyone, I’ve been digging into Razmiran lore lately and ran into a question I can’t quite pin down with certainty: Do Razmiran priests genuinely believe in their own divinity and in the supposed godhood of Razmir himself? On paper, Razmir’s entire nation is built on a lie and plenty of sources make it clear that high-ranking clergy know this. But what I’m curious about is the internal culture of belief among Razmiran’s priesthood: Do most priests know it’s a hoax, or is that knowledge limited to the top tiers? Are low-ranking acolytes indoctrinated from the start to truly believe they serve a living god? How much self-deception exists within the hierarchy? Are there priests who choose to believe because the alternative undermines their identity or power? And lastly, do some priests genuinely believe they themselves possess divine authority derived from Razmir, even if they don’t consciously buy into his supposed godhood? There’s a lot of room for interpretation here, especially given how propaganda-heavy and cult-like Razmiran society is, but I’d love to hear how others have handled this in their games or how you read the canon lore. Looking forward to your thoughts!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
There is no archmage archetype, prestige class, subclass, or feats insofar as I'm aware. Just a couple themed items, such as the archmage's regalia and robe of the archmagi. So, if you want to play as an archmage*, then how might you go about doing it? No homebrew rules or third party content suggestions please. *: For the purposes of this discussion, let's define an archmage, conceptually, as a uniquely powerful and talented master of the arcane arts, a cut well above your typical NPC wizard or sorcerer.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
If you were in a position in which you needed to jump a distance, but did not have the use of your feet (such as when dangling by your hands), how do the rules expect us to run that or, in the absence of such rules, how might you expect to run this corner case? I'm imagining something like a rock climber hanging from the underside of a rock overhang by their hands and needing to jump to a nearby cliff face. Like in those Tom Cruise movies (Or maybe it was Sylvester Stallone? Whatever.) or any number of video games with widely spread "jungle gym" elements.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
When I tried to leave a product review, I couldn't find any links or options to do so. There doesn't seem to be anything on the product pages or on my account pages that would allow for me to leave a review. I want to be heard. Where is this capability? I see mention of other reviews (though clicking on them doesn't reveal any of their contents) so I know it's possible to do. What am I missing?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The feat says, "While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures..." Does this mean that rolling a failure always allows me to provide sustenance for myself and four others? And if so, are there other abilities with similar wording that might be adversely affected if the same logic is applied to them?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Magical ammunition says "Once you activate the ammunition, you must shoot it before the end of your turn. Otherwise, it deactivates (but it isn't consumed) and you must activate it again before you can use it." However, I can find no such limitation for alchemical ammunition, such as with elemental ammunition. Does this mean I could fill each of my slide pistol barrels with different elemental ammunition, activate them all right away, and then keep them activated and ready to fire for a rainy day? If the rule exists, can you help me find it?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I've attempted to make several exemplar characters since the class' release, and I've found that in almost every instance, another class does it better. Exemplar with a rifle? Gunslinger has better action economy and raw numbers.
Every concept (more than those shown above) that I've come up with has failed to find a niche that some other class didn't fulfill better in almost every way. So, what then, is the exemplar class supposed to be doing? It has a strong conceptual niche, but it's mechanical niche--whatever that's supposed to be--seems more and more lacking to me. What are your thoughts on the class' role and abilities?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I'm trying to build a cut-above-the-rest mana waste mutant (mutated fleshwarp exemplar) that wields a two-handed firearm to devastating effect. However, I'm having trouble deciding on what Exemplar options to take. Does anyone have any advice on how to make an effective ranged Exemplar build?
Enhanced familiar says "You can select four familiar or master abilities each day, instead of two." For witches it then goes on to say "Add the bonus familiar abilities you gain for being a witch to this amount." So if I'm playing a 6th-level witch, my familiar would have... 2 base abilities that all familiars get
For a total of 5 familiar abilities. If said witch took Enhanced Familiar, then at 6th level the familiar would have... 2 base abilities that all familiars get
For a total of 10 familiar abilities. Is that right? Seems like a pretty meager feat if not.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Student of the Canon wrote: You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead. If I have, say, Asmodeus Lore, Devil Lore, Hell Lore, or some similar lore of a religious nature, do I benefit from the last sentence of Student of the Canon when making said lore checks? Unlike the second sentence, the third and final sentence has no qualifiers such as using the Religion skill.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
...then surely you wouldn't mind if my ghoul got satiated by using Consume Flesh on an earth elemental, or a fire wisp? /rhetorical What other game elements clearly break down in a bad way or clearly deviate from developer intent when descriptive elements are ignored? If you want to share how things can fall apart when putting too much focus on descriptive rules, go right on ahead, but please create a separate thread for it.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Just picked up the rogue feat, Light Step, on my Large awakened spider rogue a couple games ago and my goodness is it amazing! So many things in PF2e are treated as Difficult Terrain. WAY more than I would have thought. Difficult Terrain? Ignored.
As well as a numerous creature abilities (such as spider webs) and spells (such as solid fog) that have their effects severely reduced in effectiveness. Now that I've seen what it can do, and just how often it comes up (especially as a Large character), I highly advise it for anybody with a love for mobility, even over the popular Gang Up feat. What other situations are there for it to really shine?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Can anyone help me rebuild my 1e transmuter, Haylannar, as a 2e Remaster character? It's something I've been meaning to do for a while, but I'm not really sure where to begin, or how best to go about it. He's supposed to be a powerful merchant wizard who accidentally absorbed some of the powers of an artifact when it was absorbed into his very being while using polymorph magic. In 1e this was accomplished by increasing his polymorph forms' Base Attack Bonus to far greater heights than even fighters. Then he would simply tear his enemies apart with as many powerful natural attacks as possible.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
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With War of Immortals having introduced the Exemplar class a while ago, I thought it would be fun to start a thread where we can swap ideas and experiences. - What Exemplar character concepts have you come up with?
I’d love to hear about all kinds of builds and concepts--whether it’s a serious campaign character, a quirky one-shot idea, or just a “dream build” you’d love to try someday. Looking forward to seeing what everyone’s put together! I for one made a gangly, cowardly thief who robbed a tomb, then became possessed by the imprinted memories of the long dead warriors that wore the stolen armor before him. His mind has thus become fractured by the weight of countless imprinted memories, leaving him uncertain where his own identity ends and others’ begin. He suffers sudden flashes of déjà vu, intrusive thoughts, and emotional swings as conflicting ideals war within him. Though his composure hides the turmoil, he is never free of the fear that one day the borrowed voices will drown out his own. His alternating between ikons mirrors his personality shifts. One round he could be a skilled swordsman, then an expert marksman in the next, and later on take on the personality of a braggadocio nearly impervious to damage.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The more I look at the description of the free-hand trait, the more I wonder what the practical benefits of having a free-hand weapon are. Free-Hand Trait wrote: This weapon doesn’t take up your hand, usually because it is built into your armor. A free-hand weapon can’t be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand. When you’re not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it. So, despite its name, my "free-hand" weapon gets assigned to one of my hands (even if it's, say, an armor spike or blade boot). Then, I cannot use that "free" hand to attack if I have another weapon. Ergo, there's nothing really free about it. The hand is occupied and being used by one weapon or the other. That seems oddly similar to, oh I don't know, just having two non-free-hand weapons. Why shouldn't my swordsman be permitted to Strike with his longsword, then Strike with his spiked gauntlet on the same hand? The motion involved wouldn't be dissimilar from a pommel strike of the sword, something we see in fantasy fights all the time. But, for reasons, this is not permitted unless each weapon has its own hand. Sure you can call yourself armed while you open a door or scale that cliff with a free-hand weapon, but the trade-off in weapon traits and damage ultimately make it a rather poor bargain--to say nothing of all the other balancing factors like needing to pay out the nose for additional runes. What do you like about free-hand weapons? What don't you like? How do you make use of them in your games? Do you feel that they should have a few less restrictions?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I understand that Starfinder 2nd Edition has been made to be much closer to Pathfinder 2nd Edition in its mechanics and play experience. What I want to know are what are the little things (and big things) that are different in a way that a person coming over from Pathfinder might not expect? Are there any surprising changes, differences, unintuitive new rules, or avoidable assumptions? As I slowly venture into this new game setting, what mines and pitfalls can you help my table and I avoid?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Outside of a couple corner cases, Assurance looks like a REALLY bad feat. I was thinking about taking it with Craft for my Inventor so that I could more reliably use Overdrive. Nope. The feat automatically fails the standard level DC at every level. Like, WTF? Barbarians, rogues, and others don't have to deal with this **** for their extra damage. Why would anyone ever bother taking this feat outside of Medicine/Treat Injury? Please tell me I'm wrong.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Can you select a target or area when deploying a siege weapon? After all, it's gotta be pointed somewhere, right? Or must you always deploy then aim before being able to launch at the start of a conflict? I'm wondering if my Munitions Master can deploy his light mortar as a free action with Spring-loaded at the start of combat, then immediately launch at a given target. Or if he has to aim first making it effectively a 2-action activity. Obviously you would still need to aim if the target moved out of the target area.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I want to make a minotaur who can carry around his own cannon and blow stuff up with style. Here's what I've built in Pathbuilder so far. I'm seeking advice on optimizing the character. I like where the flavor is at, but the damage is so low and the action costs so high that I fear it will underperform compared to almost anything else in a theoretical party. Help me find ways to shore it up or, failing that, to make it even cooler. Currently, he has an axe and his light mortar for conventional attacks. When he has time to set it up though, he, his construct companion, and his fellow party members can setup his true cannon (with surrounding snares) for staged encounters (such as ambushes or sieges on fortifications). Any help further developing the character would be greatly appreciated.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Can a fighter with the Eagle Knight archetype take the Determination feat as two feats, one from each class, in order to use it twice per day? I'm more curious to hear your arguments/stance than I am invested in getting an answer.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
A 7th-level guardian gets two reactions every round Other classes offer high level feats and abilities that grant additional reactions per round. How far can we take this? What are the most reactions per round we can give a single character?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I am playing a Tiny PC that is at least 5 bulk over his capacity limit. I'm also short on funds. Therefore, I looking for the most cost effective means of saving on bulk, short of simply dropping everything. What advice do you have for me? Can I stack three backpacks maybe?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
What are your favorite combos and why? For me it's Reaction Time + Intercept Attack + Shield Block Reaction Time gives the guardian a bonus reaction for class specific abilities (including Shield Block). Intercept Attack says you take the damage in place of an ally. If I have my shield raised, I use both to take my ally's damage, have some of it get bounced by Shield Block, then absorb much of the remainder with my damage resistance. Like, wow! Ever since making my halfling guardian giant slayer, I've also become quite the fan of the Hampering Stance line of feats.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Just cracked open my Starfinder Player Core for the first time and I was quite surprised to see that there doesn't appear to be a mechanic or technomancer class any longer. What gives? Where are they? Starfinder Player Core 2?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Assuming base rules (no variants such as free archetype), what build combos might work well with taking Kineiticist Dedication and Improved Elemental Blast x3 (and possibly other kineticist feats too)? It doesn't have to be optimized, but should still carry it's own weight well within a party of adventurers.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Reaction Time gives the guardian a bonus reaction for class specific abilities (including Shield Block). Intercept Attack says you take the damage in place of an ally. If I had my shield raised, can I use both to take my ally's damage, have some of it absorbed by my damage resistance, then bounce the remainder off of my shield with Shield Block? If so, like wow!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
It's widely known that modifiers of the same type don't stack. A +1 circumstance bonus from ability A and a +2 circumstance bonus from ability B results in a net +2, not a +3. If two PCs Aid a third character on a skill check, and get a Critical Success (+2 circumstance bonus) and a Critical Failure (-1 circumstance penalty), then that results in a net +2, right? Since the rules is that the higher modifier overrides the lower? Or is it a net +0? That seems like stacking the modifiers though which, as we've established is not how like modifiers work.
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Besides Quiet Allies, what other skill feats work with Keen Follower?
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How much time do you spend updating your character notes, chronicles, and other PFS records after the session ends? For me, I can expect to spend no less than four hours the next day, as much as the session itself! Between handling downtime, deciding what to spend my gold on, filling out the chronicle, leveling up the character, updating my excel sheets and double checking the math on everything, scanning hardcopies of the records into digital files, and filing everything away on the computer and into custom notebooks, it ends up consuming quite a bit of my personal time. However much time you spend, do you feel it is worth it? I've gone through great lengths to create an honest paper trail, but I don't think I've ever once been thoroughly audited. Even cursory "10-second" audits only seem to happen during conventions.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Back to playing my old summoner have a long hiatus from the character. Just leveled up to level 7, and don't recall what I am allowed to do in terms of updating my spell repertoire for the new level. I've reread the class entry, but seem to be having some difficulty wrapping my head around it. Can anyone help walk me through it real quick?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Please help walk me through it, as these two abilities seem incredibly redundant to me, but one requires a feat and makes sneaking HARDER due to limited condition requirements. If I make a successful Stealth check when using Avoid Notice, I can basically place myself wherever there is reasonable cover or concealment on the encounter map when combat starts, since the enemy is unaware of my presence. If that's right next to the enemy, then that sucks for them. If I have Terrain Stalker and am in the appropriate terrain, I can start the encounter within fifteen feet of an enemy, provided there is appropriate cover or concealment for me to hide behind. How exactly is that better? Why did I waste a feat for something that is more limited, but allows me to do what I already could do? The only benefit I see is that I no longer need to roll the check. Is there anything else that I am overlooking?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I'm looking for clarification and community insight regarding the Inventor skill feat and how it interacts with the Crafting rules it references. Specifically: Does the Inventor feat require you to spend 2 days of downtime upfront, like the standard Crafting process does in the PFS downtime system? At first glance, I’m inclined to say no. I don't think it is intended that you require a formula for a formula in order to save time, nor do I think it's intended that you are always forced to waste two days. That would just be too bad to be true! But that’s just my take.
Any RAW interpretations, dev commentary, or examples from your tables would be appreciated!
Doh! Didn't realize that they had 2 versions of this screen; Portrait and Landscape. I really hope I can get a refund for the Landscape PDF version since it will not fit in my personalized GM screen. Really wish it stated that it was Landscape in the description. Maybe I missed it? Either way I wish it was more obviously stated like the Portrait one is. I also wish that the store had brought me to that option first... Didn't realize I had a Landscape PDF until I opened it for printing. =( |