Faun Chirurgeon

Maruta's page

268 posts. Organized Play character for rainzax.


Race

| ⛨ 20 | ♥️ 41| Saves @ 10**/13**/11** w/ Root magic (+1 vs first magic of day) | Perception @ 9* w/ Lowlight | Speed 20, Limited Flight 25

Classes/Levels

| ☘️ □ | ✨ rest | ✋ empty | ⚕ none | Primal DC 21 @ (1□□□□, 2□□□□, 3□□□, ☀️□)

Gender

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 5 | ◆◇↺ | Exploration: Avoid Notice

Size

Tiny

Special Abilities

◆◇↺

Deity

Gendowyn

Location

Fangwood Forest, Nirmathas, Eye of Dread

Occupation

Nirmathi Guerrilla

Homepage URL

□☑

Strength 8
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 14
Charisma 19

About Maruta

"Acorn"

#2015:

Faction: Radiant Oath
Provision: Scroll of Heal (Rank 2) printed on a leaf which he wears like a cape

Boons
Protective Mentor (+HP)
Practiced Medic (□□)

Senses
Perception (*) +9 w/ Lowlight
Languages ➤ Common, Fey; Hallit, Ignan, Jotun

Defenses
AC 20; HP 41
Fortitude (**) +10, Reflex (**) +13, Will (**) +11
Cloak of Ribbons Blood Magic (☀) Concealment or +2 Performance 1-rnd when casting Charm, Enthrall, Faerie Dust, or Laughing Fit
Lose the Path (↺, 60-ft, Will) Striding creature treats all squares as difficult terrain; CF ➤ Maruta chooses it's path

Offense
Fey Spellcasting DC 21
Speed 20, Limited Flight 25 (or 55 fleet step); Bulk 0.0 / 2.0

Fey Tricks (Ability Text):

Bloodline Magic (☀)
Whenever you cast a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, you choose one blood magic effect you know to benefit from. You begin play with the benefit listed in your bloodline and can gain others through sorcerer feats.

Cloak of Ribbons (☀)
Colorful fey ribbons dance around you. Either you gain a +2 status bonus to Performance checks for 1 round, or you can become concealed for 1 round. Such obvious concealment can't be used to Hide.

Curse of Creeping Ashes
Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. You are occasionally wracked with dry, wheezing coughs, and wherever you go you leave behind a fine trail of ash that falls from your body.
Cursebound 1: You gain weakness 2 to fire damage. Any immunity or resistance you have to fire is suppressed.
Cursebound 2: Swirling ash imposes a -2 circumstance penalty to ranged attack rolls you make.

Evanescent Wings (◆) w/ Energize Wings
Frequency: once per round
You've manifested wings that can flutter for brief spurts. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 15 feet for this movement. If you aren't on solid ground at the end of this movement, you fall.

Your magic energizes your wings, allowing you to fly farther. The fly Speed you gain from Evanescent Wings increases to 25 feet.

Foretell Harm (◇)
[cursebound]
PFS Note: The oracle's Foretell Harm feat can be used on all targets of an area-of-effect spell, not just a singular target.
Frequency: once per round
Requirements: Your previous action was to Cast a non-cantrip Spell that dealt damage
Your magic echoes ominously as you glimpse injury in the target's future. At the beginning of your target's next turn, it takes damage equal to twice the triggering spell's rank as a seemingly random and minor misfortune finds it. The damage and type of misfortune is of a type matching the spell; for instance, if you dealt fire damage, a flame might spontaneous ignite on them or they might burn a hand on their torch. The target is then temporarily immune to Foretell Harm for 24 hours.

Sorcerous Potency
Because of the magical power inherent in your blood, your spells that hurt or cure are stronger than those of other spellcasters. When you Cast a Spell from your spell slots that either deals damage or restores Hit Points, you gain a status bonus to that spell's damage or healing equal to the spell's rank. This applies only to the initial damage or healing the spell deals when cast. An individual creature takes this damage or benefits from this healing only once per spell, even if the spell would damage or heal that creature multiple times.

Primal Sorcerer Spellcasting:

Spellcasting Themes @ Caustic Phlegm (acid), Smoldering Ash (air / fire), Fey Charms (emotion / illusion / mental)

Focus Spells (□) @ Faerie Dust (☀, ◆/◆◆/◆◆◆, 30-ft, 5/10/15-burst, Will)
Oracular Divine Cantrips (□□) @ Ignition (◆◆, 30-ft, AC), Light (◆◆, 120-ft, 20-ft x2, 60-ft sustain, 24-hr)
Sorcerous Primal Cantrips (□□□□□□) @ Figment (☀, ◆◆, 30-ft, sustain), Gale Blast (◆◆, 5-emanation, Fortitude, 2d6), Glass Shield (◆, circumstance, hard 2, Basic Reflex 1d4, 10-min), Healing Plaster (◆, 5-ft, 10-min), Slashing Gust (◆◆, 60-ft, AC, 1 or 2, 3d4), Tame (◆◆, 10-ft, Will, 1-min)
Rank One (□□□□) @ Charm (☀, ◆◆, 30-ft, Will, 1-hr), Fleet Step (◆◆, 1-min), Foraging Friends (10-min, 1-hour, 4 medium)
Lose the Path (↺, 60-ft, Will), plus choose one
Rank Two (□□□□) @ Ash Cloud (◆◆◆, 120-ft, 20-burst, Fortitude, fire, 1-min), Brine Dragon Bile (↺, 30-ft, slash / pierce / bleed, persistent acid), Dispel Magic (◆◆, 120-ft), Laughing Fit (☀, ◆◆, 30-ft, Will, sustain)
Rank Three (□□□) @ Animal Vision (1-min, 120-ft, 1 animal, 1 hour), Camel Spit (◆◆, 15-ft, AC, acid, 1-min or 3 spits, 3d6 acid plus dazzle), Enthrall (☀, ◆◆, 120-ft, all creatures, Will, sustained)
Signature (□□□) @ Blazing Bolt (◆/◆◆/◆◆◆, 60-ft, 1 foe per ◆, AC, fire), Heal (◆/◆◆/◆◆◆, touch/30-ft/30-emanation, 1d8 or 1d8+8 /rank), Summon Animal (◆◆◆, 30-ft, sustain)

Skills (10):

Acrobatics (*) +11
Deception (*) +11 or +13 to Create a Diversion w/ Figment
Diplomacy (*) +11 w/ Melixie to Make an Impression / Request vs arthropods (insects, spiders, scorpions, crabs, invertebrates)
Forest Lore (*) +9
Nature (*) +9 w/ Natural Medicine, Practiced Medic
Occultism (*) +9 w/ Root Magic
Performance (**) +13 or +15 w/ Cloak of Ribbons
Religion (*) +9
Stealth (**) +13 w/ Terrain Stalker (Underbrush)
Survival (*) +9

Equipment:

Worn (0.0) @ nothing
Held (0.0) @ nothing
Stowed (0.0) @ nothing

Character Progression:

Ancestry and General
1: Melixie, Evanescent Wings
3: Canny Acumen ➤ Reflex
5: Energize Wings

Background and Skills
1: Nirmathi Guerrilla (Stealth, Forest Lore; Terrain Stalker ➤ Underbrush)
2: Root Magic
3: Stealth ➤ Expert
4: Natural Medicine
5: Performance ➤ Expert

Class
1: First Rank Spells, Fey Bloodline (Deception, Nature), Sorcerous Potency
2: Oracle Dedication ➤ Ash (Occultism, Religion)
3: Second Rank Spells, Signature Spells
4: Basic Mysteries ➤ Foretell Harm
5: Third Rank Spells, Magical Fortitude
6: Advanced Bloodline ➤ Fey Disappearance

Experience:

Level One
(#2015) "Origin" (0xp, 15.00gp)
(#B-04) "Cat's Cradle" (1xp, 4.00gp, 1 RO) @ 2/26/2021
(#B-02) "Blood of the Beautiful" (1xp, 4.00gp, 1 RO) @ 2/27/2021
(#B-05) "Witch's Winter Holiday" (1xp, 4.00gp, 1 RO) @ 4/24/2021
(#B-07) "Cleanup Duty" (1xp, 4.00gp, 1 RO) @ 5/21/2021
(#B-08) "The Tireless Path" (1xp, 4.00gp, 1 RO) @ 6/2/2021
(#B-09) "Fishing in Anthusis" (1xp, 4.00gp, 1 RO) @ 6/6/2021
(#B-10) "Hillcross Roundup" (1xp, 4.00gp, 1 RO) @ 6/6/2021
(#2-11) "The Pathfinder Trials" (4xp, 14.00gp, 4 RO) @ 6/28/2021
(#B-06) "The Road from Otari" (1xp, 4.00gp, 1 RO) @ 9/3/2021
= 12xp, 61.00gp, 12 RO

Level Two
(#I-01) "The Second Confirmation" (4xp, 22.00gp, 4 RO) @ 9/6/2021
(#1-06) "Lost on Spirit Road" (4xp, 22.00gp, 4 RO) @ 9/8/2021
(#I-02) "United in Purpose" (4xp, 22.00gp, 4 RO) @ 9/20/2021
= 12xp, 66.00gp, 12 RO

Third Level
(#1-14): "Lions of Katapesh" (4xp) @ 2/11/2022
(#1-10): "Tarnbreaker's Trail" (4xp) @ 4/21/2022
(#B-20): "Burden in Blood Cove" (1xp) @
(#Intro): "Year of Boundless Wonder" (4xp) @ 8/2/2023
= 13xp

Fourth Level
(#3-13): "Guardian's Covenant" (4xp) @ 10/22/2024
(#Q2-20): "The Dacilane Academy's Show Must Go On" (2xp) @ 6/23/25
(#1-16): "The Perennial Crown Part 1, Opal of Bhopan" (4xp) @ 3/6/2026
(#1-17): "The Perennial Crown Part 2, The Thorned Monarch" @ 5/12/2026
= 12xp

Fifth Level
none

Totals
49xp