Anna White-Campbell wrote:
That's why we have companions (some of us anyway), such as Bob "Not the bees!!!" McGee. When an unlucky grenade bounces toward me and will turn me into pink mist, Bob may or may not slip on poorly placed banana peel and fall on it instead. Could be worse Bob, it could be the bees.....
Pete Carlton wrote:
Meet Bob "Not the bees!!!" McGee: Spoiler:
Bob was part of Jack's unit and most often in Jack's section when they deployed overseas. Bob was often reprimanded by his chain of command for bringing back high value targets "unidentifiable". Both him and Jack spent their weekends contravening the Code of Service Discipline and getting drunk off of moonshine made from questionable ingredients. Once they started drinking, their usual shenanigans involved a "goat tazing contest". If it weren't for their results and repeated acts of bravery, they would probably both have been discharged a long time ago. All of the members of Jack's section had a nickname or tag line except for Jack who, courtesy of his name, left him vulnerable to an endless myriad of Horatio Caine-esque puns. Such diversions often allowed the troops to be distracted from the regular horrors they endured in the name of their government. Looks like this scud launched has just been ..... Hijacked. I don't have the book in front of me at the moment, all I remember is that they get a demeanour roll. I'll update the rest later today. I also have 100xp in reserve that will stay that way for the time being. 1d100 ⇒ 37
Pete Carlton wrote:
Likewise, thanks for catching my error. He's meant to be a death-wishing door kicker with not much left to lose, I am hoping he can soak up a few hits for the team.
Pete Carlton wrote: Cant have sound constitution 5x it costs 200xp each with two Aptitudes. And then you have two basics and a heavy which yo also cant have. 1. True, I read the wrong table. I will subtract 3 wounds and adjust accordingly. 2. False. I CAN own them both, I just can't take both of my basic slots with me when I deploy on a mission. I will have to choose prior to setting out. Edit: If our mission is mostly indoors, such as a complex, perhaps the rocket launcher stays home, I downgrade a slot and take both basics with me (for short and medium range capability). I haven't listed my load out slots yet, because I don't know what our first mission is, which would affect my decision making.
Jack, Final Character. After reading up on the pdf I have made a few small tweaks to better fit how I envisioned my character to be: Spoiler:
Stats factor in SWAT and Heavy Gunner WS: 34 BS: 31 (Note: my re-roll) S: 38 T: 52 (+6 Swat, +5 Heavy Gunner, +5 Toughness Advancement) Ag: 31 (swapped with Fel, not Int) Int: 31 (-3 from 34) Per: 36 (+3) WP: 32 Fel: 25 (swapped with Ag) Wounds: 22 (5+10+2+5 from Sound Constitution x5) Aptitudes: BS, Fel, T,Per, Off, Def Talents and Traits: Res (Poison)
Gear: M4
Armour: Frag Vest w plate Skills: Athletics
Fate: 1d10 ⇒ 3 Demeanor: Death wish Starting XP: 600 100 - Toughness advancement (factored in)
Here is Jack's somewhat depressing background, which sort of fits his play-style and demeanor: Spoiler: Jack served 15 years in the Canadian Armed Forces (CAF) as an NCM in the infantry, with roughly half of that time spent overseas on tours in the Middle East. He quickly became addicted to the adrenaline being a door-kicker and developed PTSD from his collective experiences. Neglecting his family life, his wife left him and took their three young children with her, leaving him an empty house upon returning home from tour. While deemed by many as a “war hero”, Jack started to feel empty and lifeless back in the “real world”. With no wife, kids, an empty house, and with no real meaning to life, Jack started to consider the idea of ending his own life until he received a mysterious letter one day from his chain of command.....
I will submit Jack, the storm trooper SWAT member that lives off of being directly in the face of danger: WS: 2d10 + 20 ⇒ (6, 8) + 20 = 34
Wounds: 1d5 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Character background to follow in a post that won't make this post a text wall. Edit: Getting used to online dice again. Re-roll BS: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Male Elf Alchemist/ Level 1
Udogath wrote: Udogath glances at Dr. McFly "taint of the flesh?", making a curious face. "What do you think he means?" He asks. Mayhap these folk have the qualities of a lycanthrope. Either way, we should be on alert should we ever come across such members of their religion in the future.
Male Elf Alchemist/ Level 1
I keep the symbol to study this crazy group for future encounters. You also forgot to mention the +1 scroll of Advance Storyline, which is key to reaching level 2. I ask Tasyn if he feels justice has been done and then proceed into the closest tavern to gather info about the local area over a glass of Shiraz.
Male Elf Alchemist/ Level 1
Dr. McFly turns to the crowd: "My spell has saved you from the evil curses and lies of this false priest! This purifying fire will cleanse the corrupted soul of this twisted man. May this be a lesson to those of you who listen to the word of false Gods! Look at how his so-call God protected him." Aaaaaand........... our Orc is still sleeping.
Male Elf Alchemist/ Level 1
Dr. McFly walks 20 feet in front the priest and looks him straight into the eye, seeing as this isn't going overly smoothly. "We are attempting to purify your corrupted soul. Yield your beliefs of your false God, or I will yield them for you." To appease this crowd of idiots, Dr. McFly (with a sigh) gives them what they want to hear to avoid a town of converted morons: "Bippity Boppity Boo,
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