Alastir Wade

Marty McFly's page

182 posts. Alias of Newf.


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Male Elf Alchemist/ Level 1

Jack does not have any questions at this time.


Male Elf Alchemist/ Level 1

Reporting in.

Looking forward to playing!


Mark Castle wrote:
Just not anything like the chryssalids, those things always scare the crap out of me.

Lol, beware of feeding the GM! That's how poisonous, exploding, invisible baby chryssalids creep into your pants while you sleep.

PS- did you take the Light Sleeper talent?


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Anna White-Campbell wrote:

As long as we dont get "X-Com'd" I'll be more than happy hahaha

That's why we have companions (some of us anyway), such as Bob "Not the bees!!!" McGee. When an unlucky grenade bounces toward me and will turn me into pink mist, Bob may or may not slip on poorly placed banana peel and fall on it instead.

Could be worse Bob, it could be the bees.....


Pete Carlton wrote:

Same here, Pete is based on me.. Pete. So " First one in Last on out " Mentality.

Now technically.. you have a comrade to randomly generate. Since you are no longer a Storm Trooper.

Meet Bob "Not the bees!!!" McGee:

Spoiler:

Bob was part of Jack's unit and most often in Jack's section when they deployed overseas. Bob was often reprimanded by his chain of command for bringing back high value targets "unidentifiable". Both him and Jack spent their weekends contravening the Code of Service Discipline and getting drunk off of moonshine made from questionable ingredients. Once they started drinking, their usual shenanigans involved a "goat tazing contest". If it weren't for their results and repeated acts of bravery, they would probably both have been discharged a long time ago.

All of the members of Jack's section had a nickname or tag line except for Jack who, courtesy of his name, left him vulnerable to an endless myriad of Horatio Caine-esque puns. Such diversions often allowed the troops to be distracted from the regular horrors they endured in the name of their government.

Looks like this scud launched has just been ..... Hijacked.

I don't have the book in front of me at the moment, all I remember is that they get a demeanour roll. I'll update the rest later today. I also have 100xp in reserve that will stay that way for the time being.

1d100 ⇒ 37


Pete Carlton wrote:

2 is more semantics but yes you can have them but not deploy with them. Such as not taking my Mono-knife or C8 or choosing to use a weapon upgrade or not.

I myself know nothing and just equipped Pete as he would be standard.

Other than that, nice story and character, very tough. A good buy to have beside me.

Likewise, thanks for catching my error. He's meant to be a death-wishing door kicker with not much left to lose, I am hoping he can soak up a few hits for the team.


Pete Carlton wrote:
Cant have sound constitution 5x it costs 200xp each with two Aptitudes. And then you have two basics and a heavy which yo also cant have.

1. True, I read the wrong table. I will subtract 3 wounds and adjust accordingly.

2. False. I CAN own them both, I just can't take both of my basic slots with me when I deploy on a mission. I will have to choose prior to setting out.

Edit: If our mission is mostly indoors, such as a complex, perhaps the rocket launcher stays home, I downgrade a slot and take both basics with me (for short and medium range capability). I haven't listed my load out slots yet, because I don't know what our first mission is, which would affect my decision making.


Jack, Final Character. After reading up on the pdf I have made a few small tweaks to better fit how I envisioned my character to be:

Spoiler:

Stats factor in SWAT and Heavy Gunner
WS: 34
BS: 31 (Note: my re-roll)
S: 38
T: 52 (+6 Swat, +5 Heavy Gunner, +5 Toughness Advancement)
Ag: 31 (swapped with Fel, not Int)
Int: 31 (-3 from 34)
Per: 36 (+3)
WP: 32
Fel: 25 (swapped with Ag)

Wounds: 22 (5+10+2+5 from Sound Constitution x5)

Aptitudes: BS, Fel, T,Per, Off, Def

Talents and Traits:

Res (Poison)
Foresight
Nerves of Steel
Combat Master
-10 Formal interactions
-10 Interactions with strangers
+2 Wounds (factored into above calc)
Extra +10 at point blank (yeehaw)
Wpn Trg: SP, Low tech, heavy
+1 ammo reload per slot

Gear:

M4
Anti-tank Rocket Launcher
Auto Shotgun (my rarity 2 treat)
Mono Knife
2x photon flash
2x Frag

Armour:

Frag Vest w plate

Skills:

Athletics
Common Lore: Military, War
Intimidate
Scholastic Lore: Tactics
Survival
Tech-use

Fate: 1d10 ⇒ 3

Demeanor: Death wish

Starting XP: 600

100 - Toughness advancement (factored in)
500 - Sound Constitution x 5 (also factored in)

Here is Jack's somewhat depressing background, which sort of fits his play-style and demeanor:

Spoiler:

Jack served 15 years in the Canadian Armed Forces (CAF) as an NCM in the infantry, with roughly half of that time spent overseas on tours in the Middle East. He quickly became addicted to the adrenaline being a door-kicker and developed PTSD from his collective experiences. Neglecting his family life, his wife left him and took their three young children with her, leaving him an empty house upon returning home from tour. While deemed by many as a “war hero”, Jack started to feel empty and lifeless back in the “real world”. With no wife, kids, an empty house, and with no real meaning to life, Jack started to consider the idea of ending his own life until he received a mysterious letter one day from his chain of command.....


I will submit Jack, the storm trooper SWAT member that lives off of being directly in the face of danger:

WS: 2d10 + 20 ⇒ (6, 8) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 1) + 20 = 26
Str: 2d10 + 20 ⇒ (9, 9) + 20 = 38
T: 2d10 + 20 ⇒ (7, 9) + 20 = 36
Agi: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Int: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Per: 2d10 + 20 ⇒ (9, 4) + 20 = 33
WP: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Fel: 2d10 + 20 ⇒ (4, 7) + 20 = 31

Wounds: 1d5 + 10 + 2 ⇒ (5) + 10 + 2 = 17

Character background to follow in a post that won't make this post a text wall.

Edit: Getting used to online dice again.

Re-roll BS: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Swapping Agi with Int


Male Elf Alchemist/ Level 1

Marty McFly stares at his enemies, revelling in their surprise.


Male Elf Alchemist/ Level 1

I am fine with that.

just got hit with an RL bomb, I have recovered now though

Let's kill some sh*t!


Male Elf Alchemist/ Level 1

We check it out, seeing as we have some time to spare.


Male Elf Alchemist/ Level 1

Sure, let's give it a gander, why not?


Male Elf Alchemist/ Level 1

Marty does the sensible thing- turning back to ask for directions at the town we were at.


Male Elf Alchemist/ Level 1

I continue working on the project in the back of the cart on my spare time and sleep until we set out again.


Male Elf Alchemist/ Level 1

I cut out the brain of the dire badger and study it as we continue our journey. Browett can fill me in if I learn anything useful.


Male Elf Alchemist/ Level 1

Too far away to hit any- they should come and fight like a man.


Male Elf Alchemist/ Level 1

McFly chucks a bomb at the one fighting Tasyn, now that his bombs are melee friendly:

Touch attack:
1d20 + 8 ⇒ (6) + 8 = 14 for 1d6 + 6 ⇒ (3) + 6 = 9 dmg


Male Elf Alchemist/ Level 1

On my turn I drink a mutagen:

Dex +4
NA+2
Wis -2
AC: 19


Male Elf Alchemist/ Level 1

I wanted to extract its brain for some research, but I suppose we can let the Dwarf have his fun and head on our way.


Male Elf Alchemist/ Level 1

Shall we help him in this -Dire- situation?

Also speak Dwarven, not sure if I heard him.

Perception
1d20 + 7 ⇒ (15) + 7 = 22


Male Elf Alchemist/ Level 1

Recruiting Orc mercenaries for our good money paying Baron.


Male Elf Alchemist/ Level 1
Udogath wrote:
Udogath glances at Dr. McFly "taint of the flesh?", making a curious face. "What do you think he means?" He asks.

Mayhap these folk have the qualities of a lycanthrope. Either way, we should be on alert should we ever come across such members of their religion in the future.


Male Elf Alchemist/ Level 1

Well, we sort of killed him for his heretic crimes, what's left of his body is back at the village behind us. I apologize if you have travelled far but we seem to have helped you out already.

Ask the villagers, we condemned his heretical speech


Male Elf Alchemist/ Level 1

We may have crossed paths with such an individual. Is there a bounty on his head, dead or alive?


Male Elf Alchemist/ Level 1

We carry on as per normal, unless he shows signs of attacking us or he wishes to speak to us, OR he is Garlath Dur.


Male Elf Alchemist/ Level 1

The group cautiously continues, waiting to gain visual on the dust cloud.


Male Elf Alchemist/ Level 1
Browman wrote:
The dwarf merchant seems to be wanting to leave after selling a few trinkets to the locals[/i]

Onward to great things!


Male Elf Alchemist/ Level 1

Dr. McFly finishes off the bottle of Shiraz at the bar before going to sleep.

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzz


Male Elf Alchemist/ Level 1

Feeling more powerful and not wanting to stick around evil staffs and cemeteries, Dr. McFly makes like a tree and gets the f*$k out of there, continuing his adventure and looking to make money in a more legitimate manner.


Male Elf Alchemist/ Level 1
Browman wrote:
Please roll your HP increases here.

Very, very not impressed. If I ever roll a (1), I'm re-rolling


Male Elf Alchemist/ Level 1
Browman wrote:


^Lvl 2^

AWWWWWW YEAHHHHHHHH!!¡¡! Roll hp on screen I'm assuming?

New hp roll: 1d8 + 2 ⇒ (2) + 2 = 4
Edit: You have got to be f*%@king kidding me this random dice generator sucks.


Male Elf Alchemist/ Level 1
Vonamir wrote:

I ponder to see if I recall anything about the staff from any readings

Knowledge(Arcana): 1d20 +3

Nope, got nothing how about you Doctor? Udogath?

Dr. McFly employs Knowledge (Throw Bomb):

1d20 + 5 ⇒ (13) + 5 = 18 for 1d6 + 6 ⇒ (1) + 6 = 7 dmg.


Male Elf Alchemist/ Level 1

Battle over (?) I'm popping another extract:

1d8 + 1 ⇒ (4) + 1 = 5


Male Elf Alchemist/ Level 1

McFly heals himself next turn with an extract:

1d8 + 1 ⇒ (1) + 1 = 2

Edit: epic healing


Male Elf Alchemist/ Level 1

I throw a bomb at one approaching me: (4 left)

1d20 + 5 ⇒ (4) + 5 = 9 for 1d6 + 6 ⇒ (6) + 6 = 12 dmg

you can take my turn if I don't answer within 30 mins


Male Elf Alchemist/ Level 1

So group....... We checking out the cemetery?


Male Elf Alchemist/ Level 1

Awesome, thx for keeping track of Group Loot!

Marty checks on the Dwarf, seeing if he needs any help.


Male Elf Alchemist/ Level 1

Do we see any other skeletons across the horizon?


Male Elf Alchemist/ Level 1

Dr. McFly picks up a bomb and throws it at Jack Skellington (5 left):

Touch attack:

1d20 + 5 ⇒ (12) + 5 = 17 for 1d6 + 6 ⇒ (4) + 6 = 10 dmg


Male Elf Alchemist/ Level 1

"We shall. Let's get us some skeletons."

McFly picks up his vial and proceeds out the door with Vonamir.


Male Elf Alchemist/ Level 1

Dr. McFly asks the bartender about the surrounding area, over a bottle of his "best" booze. We can use the priest's money to cover the cost.


Male Elf Alchemist/ Level 1

I keep the symbol to study this crazy group for future encounters. You also forgot to mention the +1 scroll of Advance Storyline, which is key to reaching level 2.

I ask Tasyn if he feels justice has been done and then proceed into the closest tavern to gather info about the local area over a glass of Shiraz.


Male Elf Alchemist/ Level 1

Anything of value on our zealous friend that is worth looting?


Male Elf Alchemist/ Level 1

Marty's subsequent actions depend on how the village reacts to the situation.


Male Elf Alchemist/ Level 1

Dr. McFly turns to the crowd:

"My spell has saved you from the evil curses and lies of this false priest! This purifying fire will cleanse the corrupted soul of this twisted man. May this be a lesson to those of you who listen to the word of false Gods! Look at how his so-call God protected him."

Aaaaaand........... our Orc is still sleeping.


Male Elf Alchemist/ Level 1

Dr. McFly calls out to the crowd:

"Watch the working of my God and tremble before his powerful might!"

Touch attack (for a bomb):
1d20 + 5 ⇒ (12) + 5 = 17 for 1d6 + 6 ⇒ (3) + 6 = 9 damage.


Male Elf Alchemist/ Level 1

Tasyn tripping changes my game plan


Male Elf Alchemist/ Level 1

Reflex save:

1d20 + 3 ⇒ (14) + 3 = 17

I am assuming, being the only one point blank in front of him hurling curses and threats, that it is only me making the reflex save.


Male Elf Alchemist/ Level 1

Dr. McFly walks 20 feet in front the priest and looks him straight into the eye, seeing as this isn't going overly smoothly.

"We are attempting to purify your corrupted soul. Yield your beliefs of your false God, or I will yield them for you."

To appease this crowd of idiots, Dr. McFly (with a sigh) gives them what they want to hear to avoid a town of converted morons:

"Bippity Boppity Boo,
I have placed a curse on you.
To protect the good people,
Under the True Gods' steeple,
Yield, less misfortune beget you."

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