Alain

Martius Pulcher's page

120 posts. Alias of Chris Marsh.


Full Name

Martius Pulcher

Race

| HP 228/228 AC: 36 | F: +30* R: +28, W: +31* *Success = Crit| Perc: +27 (E)

Classes/Levels

Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 5/5
  • Default Exploration: Search

    Gender

    Male, NG, Human

    Strength 18
    Dexterity 18
    Constitution 18
    Intelligence 10
    Wisdom 21
    Charisma 18

    About Martius Pulcher

    Name: Martius Pulcher
    Ancestry (Heritage), Background: Human (Versatile) Field Medic
    Class: Adept of Sheyln(Warpriest Doctrine)
    Level: 18 XP: 0/1000
    Alignment: Neutral Good
    Age: 22 (Born 4899) Gender: Male
    Languages: Taldane

    Martius Pulcher

    Martius Pulcher

    Male human cleric 17 (Advanced Player's Guide)

    NG, Medium, Human, Humanoid

    Heritage versatile heritage

    Background field medic

    Perception +26

    Languages Common, Elven

    Skills Acrobatics +24, Athletics +23, Diplomacy +27, Gray Gardener +19, Medicine +30, Performance +23, Religion +32, Society +19, Warfare Lore +19

    Str 18 (+4), Dex 18 (+4), Con 18 (+4), Int 10 (+0), Wis 21 (+5), Cha 18 (+4)

    Other Items +2 resilient full plate, +2 greater striking holy glaive, anklets of alacrity, bag of holding III, bedroll, belt pouch, belt pouch, chalks (10), crowbar, expanded healer's tools, flint and steel, greater cloak of repute[LOCG], greater hat of disguise, handheld virtuoso musical instrument, pearlescent pyramid aeon stone[LOPFS], phylactery of faithfulness, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), tourmaline sphere aeon stone, traveler’s any-tool, waterskin, winged boots, purse (508 pp)

    --------------------

    AC 37; Fort +28; Ref +26; Will +29 (Successes are crit successes instead.); +3 vs. hazards while using Premonition of Avoidance

    HP 229

    --------------------

    Speed 25 feet

    Melee [1] [i]+2 greater striking holy glaive[/i] +27 (forceful, deadly 2d8, magical, reach 10 feet), Damage 3d8+6 S +1d6 Good vs. evil targets

    Divine Cleric Spells DC 36, attack +26; 9th wail of the banshee, weapon of judgement 8th canticle of everlasting grief[SoM], divine aura, divine inspiration 7th finger of death, regenerate, sunburst 6th blade barrier, righteous might, true seeing 5th breath of life, flame strike, spiritual guardian 4th air walk, divine wrath, freedom of movement 3rd fear, heroism, searing light 2nd dispel magic, restoration, spiritual weapon 1st fear, magic weapon, sanctuary Cantrips (9th) daze, detect magic, light, message, stabilize

    Focus Spells 2 Focus Points, DC 31; 9th Protector's Sacrifice, Protector's Sphere

    Resolve You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

    Ancestry Feats Clever Improviser, Heroic Presence[APG], Incredible Improvisation, Natural Ambition, Natural Skill

    Class Feats Advanced Domain, Channeled Succor, Domain Initiate, Eternal Blessing, Healing Hands, Magic Hands[APG], Premonition Of Avoidance[APG], Replenishment Of War, Shared Avoidance[APG]

    General Feats Armor Proficiency, Fleet, Shield Block, Toughness, Untrained Improvisation

    Skill Feats Assurance, Battle Medicine, Bon Mot[APG], Continual Recovery, Discreet Inquiry[APG], Fascinating Performance, Legendary Medic, Pilgrim's Token[APG], Robust Recovery, Ward Medic

    Other Abilities anathema, deity, divine defense, divine font, divine spellcasting, doctrine, fifth doctrine, first doctrine, fourth doctrine, protection, second doctrine, third doctrine, warpriest, weapon specialization

    --------------------------
    REACTIONS
    --------------------------
    Holy
    Frequency: 1/Day
    Trigger:Crit against an evil creature
    Effect: Regain HP = twice creature's level. (Good, Positive, Healing)

    Shield Block
    Trigger:Take damage from physical attack while shield is up
    Effect: Ignore damage equal to shield's hardness. Remaining damage taken by self and shield.

    Premonition of Avoidance
    Trigger:You attempt a saving throw against a hazard, but you haven't rolled yet.
    Effect: Your deity grants you limited foresight, warning you of dangers an instant before they occur. You gain a +2 circumstance bonus to the triggering saving throw.

    Protector's Sacrifice
    Trigger:An ally within 30 feet takes damage.
    Effect: You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 24 (As Level 8 spell.) You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply.

    You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.

    --------------------------
    Doctrines, Edicts, and Anathema
    --------------------------
    Warpriest Doctrine

    Edicts:

  • Be peaceful, choose and perfect an art, lead by example, see the beauty in all things

    Anathema:

  • Casting spells with the evil trait
  • Destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender

    --------------------------
    Class Abilities & Focus Spells
    --------------------------

  • Spell Attack: +26 (E)
  • Class DC: 32 (E)
    Focus Spells: Heightened Level: 8
    ◆, ◆◆, ◆◆◆, ◇, ◈, ↺

    ◆: 8d10
    ◆◆: 8d10+64
    ◆◆◆: 8d10

    --------------------------
    Spells
    --------------------------
    LEVEL 9:

  • Open for: Miraculous Possibility
  • Wail of the Banshee◆◆
  • Weapon of Judgment◆◆

    LEVEL 8:

  • Divine Aura
  • Divine Inspiration
  • Cantacle of Everlasting Grief◆◆

    LEVEL 7:

  • Finger of Death ◆◆
  • Regenerate ◆◆
  • Sunburst ◆◆

    LEVEL 6:

  • Blade Barrier ◆◆
  • Righteous Might ◆◆
  • True Seeing ◆◆

    LEVEL 5:

  • Breath of Life
  • Flame Strike ◆◆
  • Spiritual Guardian ◆◆

    LEVEL 4:

  • Air Walk ◆◆
  • Divine Wrath ◆◆
  • Freedom of Movement ◆◆

    LEVEL 3:

  • Heroism ◆◆
  • Fear, Heightened ◆◆
  • Searing Light ◆◆

    LEVEL 2:

  • Dispel Magic ◆◆
  • Restoration 1 Min.
  • Spiritual Glaive

    LEVEL 1:

  • Fear ◆◆
  • Magic Weapon ◆◆
  • Sanctuary ◆◆

    Cantrips: (Heightened to 8)

  • Daze ◆◆ (3d6+5)
  • Detect Magic ◆◆
  • Light ◆◆
  • Stabilize ◆◆
  • Message ◆◆

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Incredible Improvisation bonus: +17 Proficiency, +4 Circumstance 1/Day
    Acrobatics: +17 (U)
    Arcana: +17 (U)
    Athletics: +25 (T)
    Crafting: +19 (U) +2 Item Bonus
    Deception: +21 (U)
    Diplomacy: +25 (E) (+27 to Make an Impression)
    -Bon Mot
    -Discreet Inquiry
    Intimidation: +25 (U)
    Lore (Warfare): +19 (T)
    Lore (Gray Gardener): +19 (T)
    Medicine: +30 (L) (+31 on First Aid, Treat Disease/Poison/Wounds)
    -Assurance (Medicine) Assurance = 35
    -Battle Medicine
    -Ward Medic
    -Continual Recovery
    -Legendary Medic
    -DC 15 = 16/32 HP | DC 20 = 26/42 HP | DC 30 = 46/62 HP | DC 40 = 66/82 HP |
    Nature: +22 (U)
    Occultism: +17 (U)
    Performance: +27 (T) +2 Item Bonus
    -Fascinating Performance
    Religion: +28 (E) +2 Item Bonus
    Society: +19 (T)
    Stealth: +18 (U)
    Survival: +22 (U)
    Thievery: +18 (U)

    --------------------------
    FEATS
    --------------------------

  • Heritage: Versatile Heritage: Toughness
  • Ancestry: Natural Ambition: Domain Initiate (Protection)
  • Background: Battle Medicine
  • Cleric Doctine: Shield Block
  • Cleric Level 2 (Class): Healing Hands
  • Cleric Level 2 (Skill): Bon Mot
  • Cleric Level 3 (General): Robust Recovery
  • Cleric Level 4 (Class): Premonition of Avoidance
  • Cleric Level 4 (Skill): Ward Medic
  • Human Level 5 (Ancestry): Clever Improvisor
  • Cleric Level 6 (Class): Magic Hands
  • Cleric Level 6 (Skill): Assurance (Medicine)
  • Cleric Level 7 (General): Continual Recovery
  • Cleric Level 8 (Class): Channeled Focus
  • Cleric Level 8 (Skill): Fascinating Performance
  • Cleric Level 9 (Ancestry): Incredible Improvisation
  • Cleric Level 10 (Class): Shared Avoidance
  • Cleric Level 10 (Skill): Pilgram's Token
  • Cleric Level 11 (General): Armor Proficiency (Heavy)
  • Cleric Level 12 (Class): Replenishment of War
  • Cleric Level 12 (Skill): Battle Prayer
  • Cleric Level 13 (Ancestry):Multitalented (Society and Grey Gardener Lore)
  • Cleric Level 14 (Class): Advanced Domain (Protection)
  • Cleric Level 14 (Skill): Discreet Inquiry
  • Cleric Level 15 (General): Fleet
  • Cleric Level 16 (Class): Eternal Blessing
  • Cleric Level 16 (Skill): Legendary Medic
  • Cleric Level 17 (Ancestry): Heroic Presence
  • Cleric Level 18 (Class): Miraculous Possibility
  • Cleric Level 18 (Skill): [/url]

    EQUIPMENT:

    Bulk: 6, 7L (Encumbered: , Maximum: )
    Invested: 2/10
    Money: 5.1 Gp

    Weapons: 1, 5L (Rapier, 5 Javelins)
    Armor: 3 (Scale Mail)
    Shield: 1 (Metal Shield)
    Misc. Worn: 1, 1L
    Wooden Holy Symbol
    Virtuoso Lute (1)
    [url=https://2e.aonprd.com/Equipment.aspx?ID=442]Greater Hat of Disguise (◆◆ Level 2 Illusory Disguise)
    Greater Cloak of Repute (◆◆ 2/Day If rolling to Make a Request, Success is a Crit)
    Winged Boots
    Phylactery of Faithfullness ( 1/Day Envision to cast Augury)
    Tourmaline Sphere
    Pearlescent Pyramid

    Backpack: (Bulk: 2, 1L /4)
    Expanded Healer's Tools (1)
    Traveler's Anytool
    Bag of Holding III
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)
    Crowbar (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)

    Bandolier: (Bulk: 0/8L)
    Gold Remaining: 5080