Themetricsystem wrote:
I really think lots of folks are taking away bad impressions of the system based off the PT rules because the Test requires that DD be essentially a standardized test with little/no room for creative problem solving or even balanced encounters.
The sweet spot for PF has always been allowing groups to use the rules to play their own thing on their own terms, that and providing QUALITY Adventure Paths, neither of these things are currently applicable to PF2 and I fear there are many players who just don't have the temperament or patience for trying new rules only to throw them out a few weeks later.
Here's the thing.
You only get one chance to make a first impression.
That's Paizo biggest problem from here on out. They got their chance to make that first impression and this is what they got out of it. A bunch of people who were fans of their first product really not liking their follow up. People who don't feel like their feedback is being listened to, who aren't enjoying the product, and feel like the development is being railroaded to a predetermined end.
This is a serious, long term problem. Because what happens next is that said product is release and those who are just hearing about are going to go looking for reviews and feedback. And this is what they're going to find. Those same posts describing the not-fun times of play. Which is going to put some crimps on sales going forward.
You only get one chance to make a first impression.
This is the same problem that a lot of game developers are facing these days. Extended "early access" or Kickstarter beta previews are hurting release sales. You don't have to go far to find examples. One I'm all too familiar with is Bard's Tale 4. They had an beta and alpha open to backers while also selling said access during development. You can head over to their Steam store page and find out that the devs didn't pay attention to any of the flaws and bugs brought up during all that supposed testing the paying public was doing for them. And so that game sits and will continue to sit in mixed reviews for the rest of its life.
Any plans InExile may have had about resurrecting the brand or funding an expansion of their studio has to be rethought if not abandoned. They'll be lucky to get sales going forward. It doesn't really matter if they do fix everything and make it look good.
Because that first impression is critical. It sets the mood, the feel for your game in the market.
Paizo needs to get their head turned around before it happens to them.