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As the subject implies, I have a 1st level Fighter that is multiclassing into Wizard for his 2nd level(Eldritch Knight is the plan), and I was curious about something;
Wizards begin play with a spellbook at no additional cost. Does this still hold true even if my 1st level of Wizard is my 2nd Character Level? does the book just magically appear in my gear, or do I have to pay?


3 people marked this as FAQ candidate.

If I am wielding a Reach Weapon in 2 hands and also wearing a weapon(such as Armor Spikes, a Cestus, Spiked Gauntlets etc...) am I able to make an Attack of Opportunity with either weapon?

For example, if a foe is 15 feet away, and moves into 1 of my adjacent squares, he provokes an AoO because he moves through my Reach Weapon's threatened area. He then uses an action that would normally provoke an AoO while adjacent to me(sheathe a weapon, cast a spell, shoot a bow etc...), am I able to hit him with an AoO with my worn weapon(a Cestus)?

I would assume the answer is yes, and here's why:
1. after my turn ends, I am no longer two-weapon fighting
2. taking a hand off of a 2 handed weapon is a free action, and it's also a free action to re-grip a 2 handed weapon
3. using an off-hand seems to only matter when two-weapon fighting, and since I am doing neither, see 1

Thoughts and FAQs appreciated.


5 people marked this as FAQ candidate.

So if I have a human fighter wielding a spiked light steel shield, which treats the shield as 1 size category larger for the purposes of damage rolls with the shield, what happens if that same shield is later enchanted with the bashing special ability?

My belief is that the spiked shield is treated as a large shield for the purposes of damage, and the bashing special ability would then treat it as 2 size categories larger than large for the purposes of damage, but there are those people that disagree with me, saying that the 2 effects don't stack.

A similar example is a large wolf that takes improved natural attack and has strongjaw cast on it. would that treat the wolf's bite as if it were a colossal creature(3 size categories larger), or gargantuan(2 sizes)?

Please help me get this answered, and press the FAQ button, so the matter can be resolved once and for all.


14 people marked this as FAQ candidate. Answered in the FAQ.

It has come to my attention that there is a flaw in the way the rules for racial archetypes are supposed to work, according to the FAQs responses for both the Racial Heritage feat, and certain "Half-Races" Selecting Racial Archetypes of their parent races:

FAQ 1: Racial Heritage

FAQ 2: Racial Archetypes

Racial Heritage states:
Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

which according to FAQ 1, implies that racial archetypes are an effect related to race, even though in FAQ 2 it clearly states that racial archetypes do not count as an "effect". So the question remains; which of these 2 are supposed to be true? please hit the FAQ button on this thread if you'd also like this answered. I know I do.


6 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

This has been discussed in my group many a times, but we still haven't come to a decision, and I can't find any threads that have a definitive answer, so I create this thread for the purposes of trying to get an FAQ thread going.

Anyways...
If a Character has no levels of Fighter, and puts on a Sash of the War Champion, does he increase his effective Fighter level to 4 for the purposes of Bravery and Armor Training? what about Robes of Arcane Heritage? Or Silver Smite Bracelets? Necklace of Ki Serenity?

Or does that same Character have to have at least 1 level in said Class to gain the benefits of said item? Monks Robes are another similar item, but they specifically say"If the character has no levels in Monk, they're treated as a 5th level monk for the purposes of their unarmed damage and AC bonus", while none of the other items call that out. and yet the APG says "Any creature can use a wondrous item(unless specified otherwise in the description, such as requiring a particular class feature)", yet none of the 1st 4 items listed say they require a class feature in their description, only that they increase your effective level in that class for the purposes of those class features.

It's my understanding from that wording that the former argument would be correct based on what I have seen so far, and is supplemented by a few items that actually require certain class features, such as the Ring of Revelation, Boots of Friendly Terrain, Bracelet of Mercy, and the Helm of Fearsome Mien.

I've presented as much info as I can think of right now to try and have this properly, feel free to contribute, but for now, I press the FAQ button.


I looked all over this section and couldn't find anything so here's my question:
If I'm playing a Bard 5, Monk(Sensei)1, Pathfinder Chronicler 3, how does the Bardic performance from pathfinder chronicler stack with the other 2?
Here's the line from the PfC:
At 3rd level, a Pathfinder chronicler gains this ability, which functions like the bard class feature of the same name, except that the chronicler's effective bard level is 2 lower than her class level. Levels in this class stack with levels in any other class that grants a similar ability to determine her effective bard level.

Does this mean that it:
A. Treats the character as a Bard 6, Sensei 2 for the purposes of Performance?

or B. I choose which class it stacks with, similar to how PrC that grants +1 level of spellcasting makes you choose which class you're adding it to?

I ask because the Pathfinder Chronicler came out before there were different classes other than Bard that granted performance, so some clarification would be handy. Either way, please discuss.


My Search-Fu failed me, and I couldn't find the answer in any previous threads, so here goes;
In a game I'm currently running, I've got a new character coming in who is a multiclass Druid/Witch that's going into Mystic Theurge. He wants to take the Healing Hex, but asked me what happens to it when he becomes a witch 3/druid x/MT 2, and the wording confused me a bit:
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
The question was, if he's not a 5th level Witch, but his Witches Caster level was 5th, does it act as CMW or is it still treated is CLW? I'm leaning towards the latter, but I wanted to know what others thought before making a decision.


1 person marked this as FAQ candidate.

Okay, I know how this works if you're using a ray spell like Ray of Frost, or Disintegrate, since they are single ray, single target spells, but what happens if you're using your Close Range Magus Arcana to channel Scorching Ray through Spellstrike? If it hits, does it only use 1 ray, or all of them at once, or 1 ray per round to a maximum of how many rays you actually have?