| Martain |
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I was calculating out what my Radiant damage would be further out for viability.
Ex: Lvl 1 Cleric (Crusader) / Lvl 9 Paladin (Hospitaler)
Items:
Headband of Alluring Charisma +4
Bracers of the Merciful Knight
Feats:
Radiant Charge
Extra Lay on Hands
Extra Lay on Hands
Extra Lay on Hands
Tower Shield (Crusader Archetype)
Lay On Hands Healing: 6d6 19 times per day
Channel Energy Cleric: 1d6 10 times per day
Channel Energy Paladin (Hospitalier): 3d6 10 times per day.
Radiant Charge: 19d6 +7 Holy (Not subject to damage reduction, energy immunities or energy resistance)
Holy Evil Outsider Great Sword: 6d6
Smite Evil x 2: +7 to hit, +9/+18 to damage, +7 deflection bonus
Divine Bond Weapon x 2 (9 minutes): Add on some nice damage modifiers
Capacity to recharge Radiant Charge: 40 recharge capacity in a day.
+3 Mithral Full Place of Comfort
+4 Tower Shield
________________
32 AC -9 ACP
This would still leave 2 feats open for customization. Possibilities:
Feats:
No Cover Charge!: Shield Focus + Covering Defense + 3 Acrobatics
Full Defense (Standard Action) - No AoO
+6 AC dodge bonus self / +9 AC cover bonus allies adjacent
Over My Dead Body!: Bodyguard + Combat Reflexes + Benevolent + Helpful + Ring of Tactical Precision
3 AoO to grant +8 AC to ally (could go higher).
Quicken Channel + Reactive Healing = The Phoenix!
If you don't take Warrior of the Holy Light, by this point you have 4 Lvl 1 spells that heal for 6d6 that you can spam to come back up should things get really bad instead of this. I'd rather spare the feats and keep the spell casting with pearls of power (1k each) to increase the number of times I can go phoenix (which shouldn't happen often if you're staying on top of things).
Greater Mercy + Ultimate Mercy = Raise the Dead!
If you're going to play a defensive tank Paladin, especially in PFS where raise the dead is exorbitant, why not be able to raise the dead for a temporary -1 level? Oh, plus 1d6 to lay on hands healing too.
Even at level 10 I see the above build being quite powerful. If you add in Warrior of the Holy Light, you loose the spell casting but gain 2 more lay on hands. Especially in PFS where you cap at 11, I see this as a strong option.
For the writer of the OP they would take the Sacred Shield which would change the capacity to restore Lay on Hands to 20 outside of any other characters with channel energy pools to contribute.
You'd also loose your smite evils but in exchange you'd gain the ability to grant adjacent allies a +9 shield bonus (+12 with +5 shield and teamwork feat paired with ring of tactical precision). This bonus would stack with either the cover bonus or the aid bonus from above.
You'd still be able to go full radiant at least once a day for when the party had particular difficulty with a big bad boss dude and still have plenty of lay on hands for self healing and the above shield ability.
Granting everyone around you 18 AC (9 Shield/9 Cover) that can go to 10/10 is quite nice. Since it is a standard action, you can still move around to defend and when a big smite is needed, simply go radiant to finish the fight.
Or go the bodyguard route with the Shield wall Teamwork feat. Pass around some rings of tactical precision (or make them by their own)
Once you get your Armor/Shield Enhancement bonus upto +5...
+11 AC AoO aid another and +12 AC via Holy Shield
Now what would really be fun in my opinion is to pair a Hospitaler and a Sacred Shield Paladin. The first would be offensive the second defensive.
Note, divine defender would stack with the Sacred Shield to grant an extra 2 sacred AC/Saves instead of having mercies as another option
Note Oath against Fiends grants you option of using divine bond on weapon/armor/shield instead of just one.
Note:
Oath Against Fiends, Divine Defender, Sacred Shield, Warrior of Holy Light are compatible with one another as far as I can tell.
The two would play off each other and feed one another. Between the two of them... they could solo many scenarios.