
Marshal Blue |

I don't like the combination of skills under the umbrella of the Theft Skill.
First: It is dex based. Dex has nothing to do with recognizing the identifying marks of a thieve's guild. It would probably be better to add Thieve's Cant (or other name) back into the Rogue Class, much like Druidic is connected to the Druid Class.
Second: The sleight of hand type skill, including picking pockets,is not really related to the ability to pick a lock. True one person may pick a lock by feel and that is definitely Dex related but it is just not the same.
As to disable device being the logical alternative to theft for picking locks. I can see that but I have seen people open locks by "feel". I could see one character with craft(locksmithing) opening a lock by knowledge of how it works and another opening it by fine manipulation and "feel".
I am all for rolling like skills into one but I don't think these skills qualify.