Harsk

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I don't like the combination of skills under the umbrella of the Theft Skill.

First: It is dex based. Dex has nothing to do with recognizing the identifying marks of a thieve's guild. It would probably be better to add Thieve's Cant (or other name) back into the Rogue Class, much like Druidic is connected to the Druid Class.

Second: The sleight of hand type skill, including picking pockets,is not really related to the ability to pick a lock. True one person may pick a lock by feel and that is definitely Dex related but it is just not the same.

As to disable device being the logical alternative to theft for picking locks. I can see that but I have seen people open locks by "feel". I could see one character with craft(locksmithing) opening a lock by knowledge of how it works and another opening it by fine manipulation and "feel".

I am all for rolling like skills into one but I don't think these skills qualify.


janxious wrote:

I would like to see the loss of iterative attacks be an option. Having it all be one big attack instead of several progressively worse ones would help a lot once you get into the teens.

Another thought is to change the number of iterative attacks and/or at what level they are acquired. Maybe you get your first one at +11, so no one ever has more than two. This would require compensation in terms of damage, but that could be balanced out. Or maybe martial classes get 2 or 3 attacks at most and everyone else does not?

I like this approach. It keeps the flavor of the old school and allows a little extra for combat types. AD&D only gave extra attacks to fighters if I remember correctly. A wizard won't ever see that extra attack, nor should he/she. Also it is a little more, dare I say "realistic", for a 6 second combat round.