Ahh, the cube pet. It's just wants to slime you....seriously, how bad can it be. :)
The oracle would need to be at least 9th level in order to acquire the services of the Hound Archon. But they are listed in the Monster Cohort section.
It would work as per normal from the MM. You shouldn't need to adjust anything. Just make sure it has personality, it's not a slave to the pc.
A Dwarf, an Elf, and a Human walk into a tavern. The Dwarf orders a drink and starts chatting up the locals. The Elf hits on the waitress and works his way over to the entertainment to relax. The Human searches for a bulletin board, and failing that grills the bartender for rumors of dangerous creatures with bounties on their heads.
Obviously I play with a completely different crowd of people. When I run/play any kind of rpg it is a rule that everyone comes up with a unique character history, with motivations, quirks, interests, dislikes, etc. Whether it's a Human or a Non-Human character, players have a story behind their character sheet.
Are dwarves always drunk? No.
Come up with something unique to play that falls within the guidelines of the campaign and genre. If the genre doesn't have enough info, consult with your DM about what is appropriate.
How hard is that?
Also, try not to be the "Drow-Ranger-weilding-two-scimitars" special flower, because you think it's cool. Be creative, but don't be dumb.
@ Stabbity: They are using two different Immunity statements. If you look at both of them here: http://paizo.com/pathfinderRPG/prd/index.html
Just because it's not in the stat block doesn't mean that it isn't part of the creature, as it obviously states that immunities have vulnerabilities. It's just an added redundancy to include it in the stat block.
Evil Lincoln wrote:
Just look down the list at the Burning Skeleton. I think they just left it off the description, but Skeletons are in fact vunerable to fire.
Landon Schurtz wrote:
I totally love the wondrous item "Folding Boat." But I didn't love it enough, apparently, to notice before now that neither form of the item (boat or ship, as the text seems to have settled on dubbing them) matches any of the forms of transport in the equipment section well enough to determine what its movement stats should be. Both forms seem to fall neatly between "Rowboat" (on the too-small end of things) and "Keelboat." Complicating things further, because of the design of the Keelboat, it moves slower than a Rowboat, so I can't even split the difference between the two speeds and call it a day. The "ship" form of the folding boat seems to be like a quarter-size version of the Sailing Ship, but that isn't really helpful in terms of determining its stats. Straying from pure Pathfinder goods, it comes closest in terms of size to the Pinnance as described in Stormwrack, and indeed both have the same complement (about 15 people), but the Pinnance is described as having more sails. Should I suck it up and use the Pinnance from Stormwrack, or has this been dealt with by some errata or official utterance somewhere already?
I'd edge towards the Keelboat and Sailing ship if you just want to reference the RAW. If you're open to pulling from other sources, then I'd say grab the more appropriate information that seems to fit the description of the magic item.
To be honest, I've noticed all of these tactics in games I've played, and I'll admit, that I've done it myself before.
The only way around this is to sit down and discuss it with them, come to some sort of compromise, or it's not going to be fixed.
As a DM and player in these situations, I've just learned to disconnect. If a new player doesn't heal me when I need healed, I'm not going to suggest it OOP, or yell at them when I drop. It doesn't make the game fun to stress out about always "winning." They will learn, and as a DM I tend to be more lenient on encounters when stuff like this happens.
Now, in your situation, if I had players metagaming/cheating. I'll point it out, and roll out the stops to drop the party if that's what it takes for them to learn a lesson.