Warden Rogard Hammerfell

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Mark Seifter wrote:
Should just say level. We've tried to remove the character level/class level distinction. We caught this particular instance in our last pass on barbarian, so it's fixed!

Thank you so much for weighing in, Mark. We'll see how it plays out in the game.


Except, that's not true. Specifically spellcasters are only 3 levels behind on scaling at lvl 20 assuming they took all the feats.


So... I built a rage-chemist mutagenist for fun.
Link (https://docs.google.com/spreadsheets/d/1IVpMUlKNN3m1Qzl8nfsHek8mZdToplNk1B oGow9nrzc/edit?usp=sharing)

For the life of me, I can't figure out how many dice I get on the breath attack.
Intuitively, I'd get half my level in dice, like the Barb dedication does for Rage or the Advanced Fury feat does for prereqs.
However never is it stated, what my Barbarian level is.
That leaves two interpretations to me.

1: I don't have any barbarian levels and thus don't get any dice for it

2: My character level counts as my barbarian level.

I am stumped, as is the PFreddit discord.
What do people here think?


Aw. I believe you posted some clarification on the Abundant Tactics advanced weapon training option, on whether or not it would apply to all feats or just one.

I assumed you'd designed them.

EDIT: Oh. So, the choice bit is only relevant when you move from terrain to terrain. Now I get it. Thanks all


Thank you for responding so quickly =)
and thank you for your hard work.
Especially on the fighter

#Ironcaster


Mark Seifter wrote:
"She also chooses one simple blast from each element that has more than one simple blast."

I have no doubt, what you say is the RAI, but that is not, what it says. You only choose simple blasts from elements that have more than one. It says so, right there in the line you posted. Going by RAW the class won't have a simple blast if in an area corresponding to an element with a single simple blast until level 7.

I see no other way to read that line. Please explain to me how/why my reading is wrong.

Or is this just poorly worded?

EDIT: I didn't see who I was talking too. So the intent is definitely as you state above. It's just very hard to read it any other way.
Thank you for the fighter upgrades =). Using Abundant Tactics right now.


"Instead of gaining one kineticist blast, a terrakineticist chooses one simple blast from each element that has more than one simple blast."

The above is the suspect wording. If my reading is correct, this means the terrakineticist won't have a simple blast, if she's in a terrain with an affinity for fire or earth, as these elements only have one simple blast each.

Please tell me that I am wrong.


I've posted this thing just about everywhere else, and I'm still not entirely satisfied with it.
This is a Hellknight class created as an alternate class (AltC) based on the paladin. Started doing it because I was so dissatisfied with the PrC and very happy with the character concept, alas my HK died before i could use this, but...
I'd made one from scratch when I found Kalindlara's take, posted in Wayfinder, so I took that and edited it until, I ended with this.

If any of you have it in you, then please read it and gimme some feedback. Pick it apart, give me suggestions, heck build order based archetypes if you want to.

In particular, I am unsatisfied with the Disciplines and Infernal Armor.

EDIT: Whoops. Forgot to post the link.
https://docs.google.com/document/d/1JTOFTEZhy2EPTJdUNRe-1vdNUQxKhrA55nfW6zy l9-c/edit?usp=sharing


I am dissapointed no one has mentioned the Hell Knight Commander PrC. They get it in Infernal Knight at PrC lvl 9
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hellknight /#TOC-Infernal-Armor-Su-


Melkiador wrote:
If going for improved familiar, you will want to give it the emissary archetype. It trades out the things you can't use anyway.

Most likely familiar archetypes don't stack with improved familiar.


Melkiador wrote:
And that FAQ is about armor proficiency and not weapon proficiency, so...

And your point is?


Lorewalker wrote:

(Thanks, I try. ^.^)

Yah, it is annoying. But I'm not really surprised that they chose to go that route..

.... reading the faq..... they've made another ruling, the one two down, about which feats you can replace with the retraining, that makes the ruling you linked obsolete, as it also prevents what they are trying to prevent without being inconsistent otherwise....

Man, this is f****d


Lorewalker wrote:
MarkasLin wrote:
Lorewalker wrote:


Weapon proficiencies gained from a class are not feats, thus are not shared.

Meaning in order to grant, say, an air elemental proficiency with a longbow, I would have to take the feat? Can I even take the feat?

EDIT: Also, I beg to differ. Heavy Armor training specifically states that the fighter and the paladin have it as a bonus feat.

Read my post again. It has a link to a FAQ that begs to differ with your difference begging.

(Nice word play =])

I see. Slightly annoying that they contradict themselves so often. 'twould seem the point of the rules faq is to prevent abuse of the bonus feat retraining rules, but it also prevents the sharing of proficiencies. I most definitely see your point.


Saethori wrote:

It is somewhat inconsistent whether the game treats it as "you get the proficiencies as feats automatically" or "you have the proficiencies, but they're class features, not feats". I would be inclined towards the former, generally because there isn't much giving a familiar proficiency can do to break it.

Reminder that just because an animal is trained in a weapon and physically capable of wielding it doesn't mean that they are at all inclined to: they would almost exclusively prefer their natural weapons.

I am aware of the ambivalence in the rules. However, one would assume a creature with the intelligence of a familiar would be more inclined to see the benefits =)


Lorewalker wrote:


Weapon proficiencies gained from a class are not feats, thus are not shared.

Meaning in order to grant, say, an air elemental proficiency with a longbow, I would have to take the feat? Can I even take the feat?

EDIT: Also, I beg to differ. Heavy Armor training specifically states that the fighter and the paladin have it as a bonus feat.


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The Share Training (Ex) class feature of the Eldritch Guardian (EG) states that the familiar can use all combat feats the EG can use.

Does that include weapon proficiencies?

I ask, as it would seem very silly to have to take a feat that provides a benefit I already have.

Relevant links.
EG Archtype
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/eldritch-guardian-fighter-archetype
Fighter
http://www.d20pfsrd.com/classes/core-classes/fighter
Martial Weapon Proficiency
http://www.d20pfsrd.com/feats/combat-feats/martial-weapon-proficiency---fin al
Heavy Armor Proficency
http://www.d20pfsrd.com/feats/combat-feats/armor-proficiency-heavy

PS: I am aware outsiders get martial weapon proficiency.