So... I built a rage-chemist mutagenist for fun.
For the life of me, I can't figure out how many dice I get on the breath attack.
1: I don't have any barbarian levels and thus don't get any dice for it 2: My character level counts as my barbarian level. I am stumped, as is the PFreddit discord.
Aw. I believe you posted some clarification on the Abundant Tactics advanced weapon training option, on whether or not it would apply to all feats or just one. I assumed you'd designed them. EDIT: Oh. So, the choice bit is only relevant when you move from terrain to terrain. Now I get it. Thanks all
Mark Seifter wrote: "She also chooses one simple blast from each element that has more than one simple blast." I have no doubt, what you say is the RAI, but that is not, what it says. You only choose simple blasts from elements that have more than one. It says so, right there in the line you posted. Going by RAW the class won't have a simple blast if in an area corresponding to an element with a single simple blast until level 7. I see no other way to read that line. Please explain to me how/why my reading is wrong. Or is this just poorly worded? EDIT: I didn't see who I was talking too. So the intent is definitely as you state above. It's just very hard to read it any other way.
"Instead of gaining one kineticist blast, a terrakineticist chooses one simple blast from each element that has more than one simple blast." The above is the suspect wording. If my reading is correct, this means the terrakineticist won't have a simple blast, if she's in a terrain with an affinity for fire or earth, as these elements only have one simple blast each. Please tell me that I am wrong.
I've posted this thing just about everywhere else, and I'm still not entirely satisfied with it.
If any of you have it in you, then please read it and gimme some feedback. Pick it apart, give me suggestions, heck build order based archetypes if you want to. In particular, I am unsatisfied with the Disciplines and Infernal Armor. EDIT: Whoops. Forgot to post the link.
Lorewalker wrote:
.... reading the faq..... they've made another ruling, the one two down, about which feats you can replace with the retraining, that makes the ruling you linked obsolete, as it also prevents what they are trying to prevent without being inconsistent otherwise.... Man, this is f****d
Lorewalker wrote:
(Nice word play =]) I see. Slightly annoying that they contradict themselves so often. 'twould seem the point of the rules faq is to prevent abuse of the bonus feat retraining rules, but it also prevents the sharing of proficiencies. I most definitely see your point.
Saethori wrote:
I am aware of the ambivalence in the rules. However, one would assume a creature with the intelligence of a familiar would be more inclined to see the benefits =)
Lorewalker wrote:
Meaning in order to grant, say, an air elemental proficiency with a longbow, I would have to take the feat? Can I even take the feat? EDIT: Also, I beg to differ. Heavy Armor training specifically states that the fighter and the paladin have it as a bonus feat.
The Share Training (Ex) class feature of the Eldritch Guardian (EG) states that the familiar can use all combat feats the EG can use. Does that include weapon proficiencies? I ask, as it would seem very silly to have to take a feat that provides a benefit I already have. Relevant links.
PS: I am aware outsiders get martial weapon proficiency. |