Demon Slayer

Mareq Bolthune's page

1,634 posts. Organized Play character for DEREK LANE 127.


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Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Thanks for running, Qstor!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq summons a small bit of snow and ice from the boundary between the Planes of Air and Water and casts it forth at the bogeyman.

Ranged Touch: 1d20 + 9 ⇒ (3) + 9 = 12 Cold energy dmg: 5d6 ⇒ (5, 1, 3, 5, 1) = 15
Fort DC17 or be staggered

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq weaves the magical aether in a sorcerous singularity, pulling strength from the bogeyman. Casts Siphon Might

Str drain: 1d6 + 5 ⇒ (3) + 5 = 8
CL check vs SR: 1d20 + 12 ⇒ (12) + 12 = 24
Fort DC19 for half

He then climbs very quietly up the ship's rigging to the crow's nest atop the mast.

Accelerated Climbing 30ft: 1d20 - 5 ⇒ (16) - 5 = 11 Add whatever str mod he gained from the Siphon Might
Stealth+Invis: 1d20 + 2 + 20 ⇒ (15) + 2 + 20 = 37

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Will save: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21 (+2 morale vs fear and charm effects; +1 indomitable)

What is Sevenfingers? Knowledge (arcana/planes): 1d20 + 14 ⇒ (7) + 14 = 21

Action: Delay until knowledge checks determined

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Pandora Soulkeeper wrote:
Haste: +1 to attack, +1 AC and Ref, +30' movement, and 1 extra attack when full attacking (excludes the elemental, too far to be affected)[/ooc]

Did you have the ability to include the elemental, if it was in range? Because per the tactics it is following, it should be at the ship, near you, when you cast. If so, that means it is substantially faster and able to climb 80ft while still flying away 102ft. Dropping the ghoul from that height would do 2d3 non-lethal and 4d6 lethal falling damage into the water.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq moves up and onto the aft deck and c a r e f u l l y pulls materials from his spell pouch (Stealth: 1d20 + 2 + 20 ⇒ (6) + 2 + 20 = 28) and whispers quietly the incantation for glitterdust, casting it at the bogeyman.

Will DC18 or blind

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Pandora Soulkeeper wrote:
Note the ghouls can keep attacking the elemental even while trapped in its whirlwind form. So it might be dead a while before it can perform all those actions.

That’s the beauty of it, I think. The whirlwind sucks them up by simply being in their square. Then double move over ocean. Then free action to drop. All before the ghouls have a turn.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Per my previous post, the air elemental arrived three rounds ago while we were buffing and dimension dooring. By now, the air elemental has sucked up those two and whisked them away and dropped them in the water to sink or swim. This was the stated plan earlier. By now, the elemental has returned.

Round -2: Mareq summons elemental on top of the three ghouls. Suck up two of them. Double move action: Fly 200ft away. Free action: Drop them in water.

Round -1: Mareq casts Greater Invis. Party buffs. Elemental Double move action: Air elemental returns 200ft.

Round 0: Mareq casts dimension door. Air elemental... does nothing? If possible, I'd like it to attempt to suck the third ghoul up, again.

dmg: 1d8 ⇒ 8
Reflex DC18 to avoid damage.
Second Reflex DC18 to avoid being lifted up by the Whirlwind.

Round 1: Current round

Can we restate posts/actions for this round? I think it would difficult for the air elemental to suck up a ghoul trapped in black tentacles. :-)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq was thinking of arriving less in a bunch. But, honestly, he and harrow and hubbub are automatically a “bunch.” :). Can I ask that Pandora and Oberon arrive more forward? near the foredeck. The way we’re currently situated, we seem to be arriving in 20-ft Radius Spell Area Formation (tm). I was going to say “Fireball Formation” but that’s seems unlikely on a boat.

Also, can we spread the map out? It is currently misshapen and the squares are, well, NOT squares. :)

And finally, can we see anybody? The elemental has been here two-three rounds longer than we have. Where are the bad guys? And, therefore, where would the air elemental be?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Uncle Hubbub wrote:
Mareq Bolthune wrote:
Mareq, for his next action, casts Greater Invisibility on himself. He then prepares to cast Dimension Door on whomever needs a lift to the boat.
Thanks, Mareq! May I tag along for the ride?

”Yes, of course. Hold still, while I come closer,” says Mareq, invisible. ”Harrow, come closer to Hubbub.”

Any buffs before we go?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq, for his next action, casts Greater Invisibility on himself. He then prepares to cast Dimension Door on whomever needs a lift to the boat.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq opens a rift to the Plane of Air and summons Shhiyhaal, a large air elemental known for its constant and extreme anger. The elemental immediately attacks by appearing in a ten by ten space that also includes henchmen. It's whirlwind vortex, 10ft wide and 40ft tall, tugs at the henchmen, lifting them into the air (hopefully).

Dmg: 1d8 + 4 ⇒ (4) + 4 = 8
Reflex DC18 to avoid damage.
Second Reflex DC18 to avoid being lifted up by the Whirlwind.

If successful, the air elemental will whisk the henchman 100ft out to sea and, free action, drop them into the deepest water possible. NOTE: per the rules for whirlwind, the trapped henchmen cannot move. But can otherwise act normally. Plan is to drop them before their turn.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareq Bolthune wrote:
About to jump on conference call. Will decide on ally afterwards. Assume the Voracious is within 50ft, so my summons can work.

I'm planning an air elemental to whirlwind the mook(s) accompanying Sevenfingers off the boat. Assuming some failed Reflex saves. :)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

By the time the team gets back to the quay, Mareq's fire elemental vanishes back to its home plane.

"Pandora, can you carry Helgar? I can take Harrow and Hubbub!" asks Mareq urgently, preparing to summon another ally. "I'm bringing in an ally to occupy Sevenfingers and his crew while we door in. Fifteen seconds until I can open a door. Harrow and Hubbub, prep if you have the resources to do so!"

Mareq begins concentrating on opening a rift in the planar walls of Leng, seeking an ally.

About to jump on conference call. Will decide on ally afterwards. Assume the Voracious is within 50ft, so my summons can work.

Dimension Door incoming in round three. Round one will be summons. Round two a buff. Round three dimension door.

Other ideas? Contrary strategies/

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"No, I don't think we will come closer. Your friends look dead," says Mareq suspiciously, looking at the bodies closer.

Perception: 1d20 + 0 ⇒ (8) + 0 = 8

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq wonders...

"Where did Sevenfingers go, if he is not here? And why would he leave like this?"

They're obviously keeping something from us. Has anybody actually tried to Sense Motive? Mareq has no ranks, so he's ineffectual in this regard.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Harrow Tatterhood wrote:

Harrow continues to hold his polearm at the ready.

"Harrow--inside a cave. Not outside. But whatever. What you doing here?" he asks with an edge in his voice that not many can manage.

[dice=intimidate]1d20+34

Now THAT was an Intimidate roll!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Oberon della Strega wrote:

I'm in Washington, south of Seattle. Similar measures in effect here.

Hoping this turns out to be excessive hype and hysteria, but taking common sense precautions anyway.

Hype and hysteria! I see that, for sure. No water bottles at stores. Why? Do we think the taps will stop working cuz of COVID? Is there a reason I’m not seeing?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Remove Virus spell urgently needed!

You’re SO right about the virus using our healthy bodies to spread to unhealthy older bodies. Today’s my birthday and my wife and I decided to cancel some festivities. We’ll be fine. But what about the waiter? The hostess? The person at the table next to us? I could unknowingly spread it. Time for science and logic and civic responsibility to drive our decisions.

They are calling it “social distancing” here. Not sure if they have a word for it Barcelona.

I think I may start the “WASH YOUR DAMN HANDS!” political party. Run for office next election!

Stay healthy!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Health check: hope all are well. Los Angeles, California here. All schools closed. University closed. Kids at home for 30 days. We are all advised to “socially distance” ourselves (in other words, no friends within 6 feet). Luckily, my wife and I had 3 boys. So a Society legal table! Woot! Stay well, Pathfinders.

-Derek / Mareq

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq heals the elemental with his wand.

UMD DC20: 1d20 + 18 ⇒ (6) + 18 = 24 CLW: 1d8 + 1 ⇒ (5) + 1 = 6
UMD DC20: 1d20 + 18 ⇒ (19) + 18 = 37 CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD DC20: 1d20 + 18 ⇒ (7) + 18 = 25 CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Let us hurry and investigate," says Mareq, telling the fire elemental to precede him and search the rear of the cave.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq prepares to summon another ally, knowing the elemental is on its last legs.

Ready Standard Action: Summoner's Summon Monster Ability if the elemental is killed in the new attack by spiders. Elemental has 18hp left.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The fire elemental hisses and crackles in pain as the spider bites it. It retaliates, attacking Spider 8.

Slam: 1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29 Slam+Fire: 1d8 + 4 + 2 + 1d8 ⇒ (8) + 4 + 2 + (7) = 21 Burn DC16 rounds: 1d4 ⇒ 4 fire dmg: 1d8 ⇒ 3
Slam: 1d20 + 14 + 1 + 2 ⇒ (8) + 14 + 1 + 2 = 25 Slam+Fire: 1d8 + 4 + 2 + 1d8 ⇒ (2) + 4 + 2 + (4) = 12 Burn DC16 rounds: 1d4 ⇒ 4 fire dmg: 1d8 ⇒ 5
Hasted Slam: 1d20 + 14 + 1 + 2 ⇒ (6) + 14 + 1 + 2 = 23 Slam+Fire: 1d8 + 4 + 2 + 1d8 ⇒ (6) + 4 + 2 + (7) = 19 Burn DC16 rounds: 1d4 ⇒ 3 fire dmg: 1d8 ⇒ 6

Total Dmg: 52 w/o any Burn Ref failures

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Pandora Soulkeeper wrote:
"Dear colleagues! We might wish to discover what is there at the end of the cavern before we hurry up back to the ship. But I will follow you if you prefer to ignore the cavern" anyway Pandora keeps her arrow shooting trying to decimate the spiders before they can follow up the party.

"Agree," says Mareq, succinctly.

Now that we know something's back there, and we seem to be taking down the spiders well enough, let's plow through.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Oberon della Strega wrote:

"Boom!" Oberon drops his last fireball in the midst of the horde of spiders between the pits.

[dice=Intense Spells, Spell Focus, Greater Spell Focus (evocation), Spell Specialization (Fireball), Varisian Tattoo (evocation), fire damage; DC21 Reflex for half damage]10d6+4
[dice=Elven Magic, CL check vs SR]d20+8+2

The yellow spread is the fireball, yes? The fire elemental, of course, is immune to fire damage, so you could move the fireball to encompass it and the spider adjacent to it.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Team: I'm AFK until Sunday night. Wine tasting in Baja.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq realizes the elemental ally is not really adding anything to the fight. It stands, dazed.

Well, at least it may draw attacks. Though it doesn't need a Bull's Strength and a Mage Armor and a Haste to do that...

Mareq sighs and readies a Summons, just in case the elemental is destroyed. Should that happen, he will immediately summon a new ally.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

@GM Qstor: are all the spiders to the south on the ground?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Qstor wrote:

If it's any consolation my witch PC died cause she kept failing the Poison save, when I played his on PbP.

Helgar's channels stopped a LOT of the attacks.

True. But that's partly driving my doubts. How many more times can he daze them? He dazed them twice and how many did we kill? Just don't think we're snuffing them fast enough.

What do you all think?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

@Team GM Qstor has clarified that there are voices both in front of us AND behind us. So... do we alter our actions, keep fighting the spiders, and move ahead to discover the voices ahead? Or do we head back to discover who dimension door’d out of here? An important question is, can we defeat the spiders? Lots of them. Can we dish the amount of dmg necessary to kill them all?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Oberon della Strega wrote:
@Mareq: Not sure who provided the friendly fire. I didn't see anyone in the area of effect of Oberon's fireball.

Helgar is variant channeling and cannot exempt the elemental, which keeps failing the Daze will save.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Qstor wrote:

You can have the elemental attack another spider if you want, since Hub killed the one near him[/ooc]

OK, cool. Elemental will have attacked Spider 2, instead. Not a ton of damage, but every little bit helps. NOTE: this is before Helgar dazes the elemental, again.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Will Save vs. Friendly Fire: 1d20 + 4 ⇒ (9) + 4 = 13

Mareq's elemental ally stands, dazed, and does nothing next round.

Seletive Channeling omits five from the channel. We've got seven allies, not including Helgar. Or did I miss something?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq immediately retreats from the spider nearest him, stepping back onto the bridge.

The fire elemental, no longer dazed, attacks the spider Uncle Hubbub is fighting (Spider 5).

Slam: 1d20 + 14 + 1 + 2 ⇒ (7) + 14 + 1 + 2 = 24 Slam+Fire: 1d8 + 4 + 2 + 1d8 ⇒ (4) + 4 + 2 + (2) = 12 Burn DC16: 1d8 ⇒ 6
Slam: 1d20 + 14 + 1 + 2 ⇒ (9) + 14 + 1 + 2 = 26 Slam+Fire: 1d8 + 4 + 2 + 1d8 ⇒ (2) + 4 + 2 + (6) = 14 Burn DC16: 1d8 ⇒ 8
Hasted Slam: 1d20 + 14 + 1 + 2 ⇒ (6) + 14 + 1 + 2 = 23 Slam+Fire: 1d8 + 4 + 2 + 1d8 ⇒ (3) + 4 + 2 + (1) = 10 Burn DC16: 1d8 ⇒ 3

Total dmg w/o Burn: 36

Rolled all the burns, on the assumption that perhaps the spider will eventually fail a save. I believe Reflex saves for Burn are required with each successful attack, regardless of whether the first save is made.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Qstor wrote:
Mareq Bolthune wrote:

MAREQ'S REDO

Mareq moves up behind Pandora and casts Burning Hands. Should get two of the spiders. Dmg in previous post.

those 2 are 30' in the air

I'll say you ready to cast when they're within range

** spoiler omitted **

Mareq's spell fizzles as the spiders move down on their webs towards the group.

Recall that my CL vs. SR is 12, in case that changes things.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

MAREQ'S REDO

Mareq moves up behind Pandora and casts Burning Hands. Should get two of the spiders. Dmg in previous post.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Elemental's save vs. Friendly Fire: 1d20 + 4 ⇒ (10) + 4 = 14

The fire elemental is dazed and does nothing. It also takes 1/3 of its hp in damage.

While his fire elemental ally stands about, dazed, Mareq cries out, "The spiders are irrelevant. Sevenfingers and his allies have teleported to the entrance to the cave! They're behind us!"

He steps up a few paces (10ft) and unleashes the power of his ifrit blood in a burning cone of fire! It hits the spider Uncle Hubbub is engaged with, but narrowly misses him.

Burning Hands DC17: 5d4 ⇒ (1, 3, 2, 1, 3) = 10

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Qstor wrote:

The party lays into the strange arachnids. Harrow cuts one with deep slashes while Hub damages the one near him. The elemental lands a few blows and Pandora buffs the party. One of the spiders eyes glaze up while the ones near the elemental avoid burning.

Some of the eerie spiders don't seem affected by the slow.

** spoiler omitted **

damage, 6 15 5 32 85

spiders web, immunities cold, confusion and insanity effects, poison,
sonic; spells, arcane sight, freedom of movement, air walk, invisibility

** spoiler omitted **

Helgar is up

Can we see on the map which ones are slowed? And which one is blinded?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Everybody remember your haste extra attack! I think we're gonna need them.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Surprise round
Mareq turns towards the northern wall of the cavern where three of the spiders have emerged from their cocoons. He concentrates and casts forth a glittering field of otherworldly dust at the two spiders on the left (including the one Uncle Hubbub is adjacent to).

Glitterdust DC18 or be blinded

Round One
Mareq then opens the barrier between planes in nearly the center of all of the spiders and out slither unseen wisps of magic attempting to hold the spiders in place.

Slow DC18
Given parameters of spell, I think I can get all of them but the one to the northwest fighting Uncle Hubbub.

And then he moves away from the spiders, retreating to the bridge.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"حرق جميع شبكات العنكبوت," says Mareq to the elemental.

The fire elemental proceeds to burn any webs it can find.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Qstor wrote:


sorry I thought it was for rounds

No worries. Summoner ability.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Qstor wrote:
Mareq Bolthune wrote:
Mareq follows the elemental across the bridge.

ok, give the time limits, it would vanish after crossing the bridge?

After crossing the bridge the elemental *winks* out

The summons lasts for 10 minutes. Is there a dismissal or something that interferes with it?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq follows the elemental across the bridge.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The fire elemental continues moving forward. It steps onto the bridge and crosses it.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The fire elemental sets fire to the webs.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

I added the fire elemental. Put it in front of Harrow, only because there was nowhere else he would fit. Harrow, if you want to lead, feel free to rearrange marching order.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Before entering the cave with the rest of the Pathfinders, Mareq considers the situation.

Not sure why the Princess of Mnar is stocked with flammables, but... I do know that I feel a bit naked without my tyrant of a father accompanying me. It is time to summon aid that I control, he thinks to himself.

He carefully examines the planar walls of Leng with his othersight and finds a small weak point, which he pulls open with his will until it is large, larger, large enough!

Through the rift strides a figure composed entirely of flame. Or is it a giant flame, vaguely shaped like a figure?

"احرسني ، يا إلهي. أولئك الذين تراهم معي حلفاء."

Ignan:
"Guard me, oh fiery one. The ones you see with me are allies."

He reaches out towards the fire elemental and touches it with his wand of Mage Armor and then casts Bull's Strength upon it. Then he turns the wand of Mage Armor on himself.

Given his summon's time limit, Mareq will call the elemental only as they enter the cave.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Let us explore the vessel," agrees Mareq.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

As the group steps through the glowing portal, Mareq follows his master Husarq towards the glowing rift. As Harrow steps through, Mareq moves up, equal to Husarq. As Uncle Hubbub steps through, Mareq's face twitches, in anticipation? Husarq, lost in his own thoughts as he stares at the portal, doesn't notice Mareq or his facial twitch.

As the last of the Pathfinders step through, Mareq takes a sudden stride forward and steps into the portal before Husarq. He lands upon the deck of the Voracious and turns to watch Husarq step through.

Husarq snarls angrily at Mareq's temerity and steps forward into the portal -- and disappears.

Upon the deck of the Voracious Mareq smiles. Then chuckles <heh heh>. And then he laughs out loud. Louder and louder, bending over with mirth.

"HAHAHAHAHA! HAHAHA! F~~$ING FINALLY! GOODBYE FATHER, YOU BURNING S+*@STAIN!"

He rubs the collar about his neck, grinning happily when he feels the etched rune of servitude has disappeared.

Mareq, grinning, turns his face towards Hrethnar and walks over to him.

"So, you say this ship's engine can take me, err, us to whatever planes we desire, so long as it is fed the right jewels, eh? Excellent. Exxxxxxcellent."

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