Hey GM, I've got a small question. The extra 2 skills you give for Profession or Craft as a houserule, would you mind if those would be kept until it's fitting to take a rank in those skills? For example, taking Craft (Polearms/Weapons) or Profession (Engineering) when it would make sense to take those? I envision Marek eventually wanting to also get the blueprints for (repeating) crossbows and ballista's, something he might get to work with during the campaign. But at level 1 this would seem too early for me.
Question DM, I envision Marek as an apprentice woodworker at this moment, but he's not a seasoned adventurer like the rest. Keeping that in mind, he doesn't really know he can cast magic, to him it feels more like an intuition. So his initial spells will be more inconspicuous than immediately combat ready. As the journey goes on, he will learn more about his own magical gifts and grow into the life of an adventurer. Is that okay as a concept? Actually, the same also goes for his Feats. Along the way he will be more combat-ready than he is now.
I'm thinking about a Human Hunter (Forester Archetype), can't really decide on whether he's a ranged or melee character yet. Probably a ranged character though.
Marek's Background:
Marek is trained from birth as a logger, to have an eye for the right tree for the right wood for the right job. He works together in Sandpoint with several others to provide good timber for houses, cutting down the trees that are old and strong enough, leaving the younger ones to take their place. marek, is a friendly young man with amicable fellow loggers, he knows his team, nature and his skills, though he feels somewhat out of place as they hit the tavern, a place where sometimes his mates have to protect him from giving money away to a con artist or notice someone intent on starting a bar fight.
His connection to forests makes him more alert there even imbuing him with a small amount of magic, a talent that attracted the attention of Shalelu while he was some fifteen years old. She taught him to focus his attunement and taught more tips and tricks for survival inside the woods. Of course as someone who knows his trees and his timber, Marek is also trained and skilled in using it as well. His woodworking mentor, a masterwork carpenter in Sandpoint, taught him hom to build and repair simple work like doors and windows. Shalelu taught him a little bit of repairing bows and making arrows. He himself started to sculpt little wooden figurines, showing off many of the natural beasts and plants he has encountered. Now at the age of 22, word reaches Marek that Shalelu might be leaving on the road. When approaching his mentor and his boss with the loggers to ask if he could accompany her, they both were already informed and asked if Marek could join by Shalelu herself.
His mentor could only agree with this, though as Marek was packing his stuff he gave him some strong advice:"See the world and learn, find more different kinds of wood to work with. Discover what you want to make and learn what wood best serves your needs. Above all else, live more and grander than you can here, this is a once in a lifetime opportunity." Sample post 1 Burahl Narnec
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