Marcus Aurelius
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During playtesting with Pathfinder RPG with my group I've been getting a lot of grumbling from spellcasters who can no longer take Concentration as a skill. I've scanned the pages of the Core rulebook to see if it has been incorporated with other skills but I note that it doesn't exist.
Now I know that PF has been playtested by all you guys here for a good while and wondered whether there are any benefits added to the game to compensate for the removal of this skill.
I know there is a standard concentration check for casting spells is still there along with the relevant Ability Modifier due the caster (I never liked the CON bonus in the original 3.5 skill anyway because it seemed a fudge but Concentration had to be spellcaster neutral)
I also am aware that there is a combat casting feat that gives a +4 on Concentration checks.
I am also aware there is a camp of players who think spellcasters are too powerful (I am not one of these). But seasoned adventurers including spellcasters are aware that they are going to be in hostile situations often so I felt having a skill that allowed them to cast spells during dangerous melee situations needs some skill or ability that they can improve without losing their spells.
A lot of my spell casting players are losing spells more often than they were used to in 3.5 and even the non-spellcaster players are noticing this hindrance.
Is there any rules I can point out to my players that the system is still balanced as I am the one with the most knowledge of PF, and they are currently not willing to purchase all the books unless they feel happy with the overall system.
Now don't get me wrong, there is a lot of stuff in PF that they adore so it's not a make or break, but I really don't want to start introducing hosts of house rules as I want my game to be completely PathFinder.
Anyone any ideas to help me here?
