Sanarin Qwelb

Marcos Mundstock's page

219 posts. Alias of Jereru.


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Brolof wrote:
Really only stealthy character

Excuse me? :P

Anyway, good luck there :)


Speaking of which, I realised I might not be finishing on time, since tomorrow is a hard day at job. So I decided to present what I've got, and see if I can find some spare time to finish it before or after the selection.

So Jereru presents Marcos Mundstock, the scholar bard, a work in progress (though much advanced).

A quick link to the real Marcos Mundstock. It's in spanish, but you get the thing I guess.


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Alright, the GM asked me in private, but since all of you deserve an explanation, I'm posting the reply here:

You are completely right; I've been more absent than what should be considered polite.

When I chose to leave behind some games, I kept this one because I like mostly everything about it.

Sadly, my schedule has become even harder with the Summer time. So maybe it's time to fold up here and make a come back after Summer business (I live in a very touristic area).

It's been a blast to go through this journey with you guys, thank you very much.


Marcos now knows he's going to be stuck in the middle of the line when they're in the tunnel. Well, it's the best place to be of either the vanguard or the rearguard are attacked... though the worst place if he needs to get out real quick.


When Lash passes by and Marcos thinks she can't hear him, he points at her and comments in a whisper "She's right."


Marcos smiles.

"No, Ku'Toa. Where I live, I was in charge of keeping the records in books. We do this so we know what happened to our ancestors."

He shrugs, smiling once again.

"Until I appeared here, the most dangerous activity I was involved into was eating my aunt's cakes. They're known for having lots of sugar." In response to Ku'Toa's face, he adds "Sugar is bad."

The librarian doesn't like tunnels, but it seems the way to go.

"Let's see what awaits us inside there, friend, shall we?"


Marcos finally reacts. "Wow, that was quick." He goes to check Ko'Tua or anyone that needs healing (you guys tell me), and looks at the strange mud creatures with curiosity.


Next round actions, just in case

Kn Local: 1d20 + 9 ⇒ (13) + 9 = 22

Kn Planes: 1d20 + 11 ⇒ (3) + 11 = 14

"Beware the bigun, companions, for he's able to throw away death with precision. Use a mirror, however, to weaken it, if you have one to spare!"

While he moves (to J6), Marcos keeps his speech and tries to capitalize from the advice himself. Sadly, he lacks the proper items, si he decides to try a shot instead.

Crossbow Vs Thawn, IC: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage, IC: 1d8 + 2 ⇒ (7) + 2 = 9


So, after the combat, I should be down to how many performance rounds? 10?


Marcos ppicks the book from Lash' hands and turns some pages with a nasty face.

Religion: 1d20 + 10 ⇒ (17) + 10 = 27

"Uh... this is a prayer book for a very evil god. I say we burn it as well."

He then takes the leather armor.

"Anyone wants this?"


Not yet, but that's the idea, yes. Also dubbing (we translate movies to Spanish here, so there are "voice actors" who do that), audiobooks, etc. But not singing, you do not want me to sing, trust me :P

But I'm new to that. It's something I like, and it seems I have a nice voice (never knew that, but people keep saying that to me), so with the job scarcity here due to C-19 I had to search for some alternatives.


Just wanted to say I'm going under a formation for lip-synching, dubbing and off-voice narrative. It's going to take away some time from me, specially at the beginning, so I'll be (even) slower than usual.


As a sign to reinforce Tenney's confidence that he's now accepting properly, Marcos nods to him and shoes his thumb up. "Well thought" he says, smiling.


Dungeoneering: 1d20 + 10 ⇒ (10) + 10 = 20

"...and, if I were you, I would care for my belongings, for these insectoids will try to grab'em and disappear, leaving you with empty hands..."

Inspire Courage.

While advicing his friends,m Marcos tries a lucky shot at one of the insect things.

Crossbow, IC, vs melee: 1d20 + 4 + 2 - 4 ⇒ (12) + 4 + 2 - 4 = 14
Damage, IC: 1d8 + 2 ⇒ (3) + 2 = 5


Dungeoneering: 1d20 + 10 ⇒ (18) + 10 = 28

Marcos lifts his hand to Tenney, asking him to wait. He uses his deep voice to tell them some trivia about the creatures they are confronting.

"Be careful they don't gang up on you - their teeth are quite dangerous..."

Inspire Courage - +2 to attack, damage and saves vs fear


Marcos joins the bulk of the party, positioning himself near Croc - maybe the animal can somehow sense something, and then Marcos will have first hand info!


I'm totally not going to kiss Ko'Tua on the cheek.

Marcos nods silently to the Kuru, indicating that was the way to go.


Marcos is very interested in what's happening, and knows there's something even more interesting about to heppen.


Marcos, totally useless at stealth, stays with Shiv, and doesn't take an eye off of the two scoundrels.


I forgot to change Marcos' charisma in the skill template, so all charisma-based skills show 0 instead of -1.

That will be fixed when I'm back home later - today is Mother's Day here and I'll be attending a family party.


Hamley:

"Of course, Hanley. You're a good lad. But tell me" he says, pointing backwards, "why is Tenney no nervous while we're talking. And why are you so nervous?"


In Kuru:

"Ku'Toa, act as if nothing happened, but hear my advice: be wary about these two, they're up for something and I'm sure it involves you."

Marcos walks beside Hamley, smiles and directly asks "What's wrong, friend? I can feel you're a bit uneasy."


Marcos lets Tenney walk away, sad by his attitude. Why can't he understand?

Shaking his head, he goes back to the water, a bit worried.

"Still no news of her?"


Marcos wants to wait until Lash comes out of the water, but he notices Tenney wanting a private talk and he follows.

In private:

He listens to the thug's thoughts spoken aloud without a gesture, letting the man finish.

"Why do you think he'll betray us? Actually, you showed a behaviour not too far away from what I'd consider treacherous. Should I distrust you?"

He lowers his head in a more friendly speech.

"Listen, from what we've seen, he wants to get out of here. Like you and me. And he eats dead people. But that doesn't mean he's gonna kill us to eat us. If he's smart enough, he'll realise he won't go anywhere with a full belly but no allies."

After that, he puts a hand on Tenney's shoulder.

"What about you? Should we be best friends just because you don't eat dead people?"


"Yes, we should be wary. The old fart knows what we can do, and he might have written this to lure us into the tunnels." Marcos knows that's close to paranoia, but that's how it works, he guesses.

Coming to have a look at the pool...

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

...he comments about the narrow passage on the east wall.


Received, thank you!


Marcos takes the piece of paper Lash is handling. He can't read s~$&.

"Of course."

Comprehend Languages.


Once they've reached that far, Marcos asumes they can end the combat without his assistance. He stops the prayer, and throws one last projectile at the lizardfolk, who is nonetheles completely overwhelmed numerically speaking.

Crossbow, Bless, vs engaged: 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 3
Damage: 1d8 ⇒ 5


Marcos keeps his speech while walking and aiming his crossbow. He tries a shot at one of the lizardfolk.

Move to M5 and shoot at the one in M13.

Crossbow, IC, Bless, In melee: 1d20 + 4 + 2 + 1 - 4 ⇒ (13) + 4 + 2 + 1 - 4 = 16
Damage, IC: 1d8 + 2 ⇒ (4) + 2 = 6


"...And you will know my name is Aroden
When I lay my vengeance upon thee..."

Guess what.


Small clarifications:

1- Inspire Courage gives a competence bonus to hit and damage and a morale bonus to saves vs fear.

2- Thanks to Master Performer, the bonus is a +2 instead of a +1.


Sorry. Proceeding to post Marcos' 1st round of combat:

"And I will strike down upon thee
With great vengeance and furious anger...

Yeah, Inspire Courage :P


Marcos carefully passes the string but stays in the next area, not wanting to break stealth.

I5 is alright to still not roll?


Once everything is smoother again, Marcos gos to Lash and comments. "So, now that we're fresh, I managed to recall the formula for an old chant... that would allow me to understand whatever someone says, in any language. Sadly, it only affects me." He pauses a bit and adds. "If there was a way to take me near the lizardfolk without alerting them... But these old bones are used to libraries and chairs, not stealth..."


I still have rounds of performance, which is the main apportation of the character, so as you wish.


Damn, draconic was on my to learn list... xD


Sense Motive: 1d20 + 9 ⇒ (17) + 9 = 26

"These Lizardfolk shouldn't be here, they're native to swampy areas. Or maybe the tower architect created a swamp in this level..."

Marcos also gives a brief description of what he knows about Lizardfolk please read spoiler above.


"Tell me, Tenney" Marcos asks, curiously. "Back out there, what did you do for a living?"


"Well, it seems we're going to have to push anyway" Marcos comments while making a small ball of light appear at the tip of his finger.

Light cantrip.


What Shiv said - it's meant to substitute the need for items. Same as having a belt/headband doesn't prevent you from gaining the bonuses every 4 levels, abp also shouldn't.

Of course, our GM had last word on it.


Thank you, GM.

@Kahli: There's either Channel Surge (spend 2 channel to do 50% extra) or Quick Channel (spend 3 channel to channel twice). I like the latter best for its added flexibility, but it won't come in ready until 5th level.


Level up:

+1 BAB, +1 Fort Save, +1 to all saves due to ABP

New Features: Inspire Competence

HP 5+2(con)+1(fcb) unless GM rolls better than 5

Skills (10 ranks):
+1 Perception
+1 Heal
+1 Linguistics
+2 UMD
+1 Performance
+1 KN Dungeoneering
+1 KN Nature
+1 KN Engineering
+1 KN Planes

Feats: Master Performer (Inspire Courage now grants +2 and Inspire Competence grants +3 :))

Spells:
Mending (Cantrip)
Comprehend Languages (1st)


Hit die: 1d8 ⇒ 5


Thank you, GM NS.

Also, can Marcos learn Kuru with his Linguistics ranks? He's going to put ranks in it every level so I guess in the end he'll have problems finding enough languages to learn XD


Well, time to say goodbye to the Kuru. Sadness and helplessness, for the Kuru were straight allies, took things nicely even when accused of treachery and cannibalism, and had the guts to tell the truth. Stood until the end when the ooze came from us and didn't even complain when all of us fled and left them on their own. They were true to their beliefs for better or for worse. Admirable people indeed.

But, also, it's time to level up. And with this, time to ask about options.

I have a feat which I like, Master Performer (actually two, this one and the Greater version). Question is, it has a faction requirement, are you still keeping it? I know some people handwave it, some others don't, and since this is a "plotless dungeon crawl", I thought I'd ask.


So what I get from this is the Kuru can continue their quest even if not using the holes, right?

Marcos would never do as the Kuru do, but he respects their stickiness to their ideas. Most everyone would just forget what they said two minutes ago if bribed with power or confronted with fear. Those warriors stood in the face of death until they prevailed, and still they stand righteous.

"Ko'Tua, I don't know what will happen next, but I hope we'll see each other again. I would gladly fight beside you."

He then walks to one of the holes and puts his hand on it.


Marcos once more counts the number of receptacles and the number of persons present. Last time he saw, there were five holes and... like... 9 folks.

He asks directly to the old man in the orb.

"You! What are your plans? Why this? WHAT NOW?!


Marcos pats Ko'Tua on the shoulder. "You're quite an impressive warrior, my friend." He then presses to haste to the other side of the door, and finds a new dilemma.

There seem to be less holes than people.

"Uh..."


Marcos walks backwards until he finds an obstacle, then fires a bolt, all of it while keeping his speech going.

Crossbow, IC: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage, IC: 1d8 + 1 ⇒ (2) + 1 = 3

No crits, I suppose.


After having stopped his story to save Ko'Tua, Marcos stays speaking again.

"Now, where was I? Ah, yes! So, our heroes arrived to the tavern when the sun was about to rise..."

Inspire Courage. Sorry, but I don't see how a Good character can flee and let the Kuru to their fate.

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