Valeros

Marcellus Thrune's page

32 posts. Organized Play character for DesolateHarmony.


Full Name

Marcellus Thrune

Race

Human-Chelaxian

Classes/Levels

Fighter - Lore Warden 7; Monk - Maneuver Master 4

Gender

Male

Size

M

Age

23

Alignment

LN

Deity

none

Languages

Common, Infernal, Draconic

Occupation

Soldier

Strength 22
Dexterity 16
Constitution 16
Intelligence 14
Wisdom 16
Charisma 7

About Marcellus Thrune

Marcellus Thrune
Male human (Chelaxian) fighter (lore warden) 7/monk (maneuver master) 4
LN Medium humanoid (human)
Init +7; Senses Perception +20
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Defense
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AC 21, touch 21, flat-footed 17 (+1 deflection, +3 Dex, +1 dodge, +1 insight, +1 luck, +1 monk, +3 Wis)
hp 88 (11 HD; 4d8+7d10+22)
Fort +13, Ref +11, Will +10 (+1 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee +2 dueling fauchard +20/+15 (1d10+12/15-20) or
. . adamantine kukri +16/+11 (1d4+5/18-20) or
. . cold iron kukri +15/+10 (1d4+5/18-20) or
. . gauntlet (from armor) +15/+10 (1d3+5) or
. . mwk silver lucerne hammer +19/+14 (1d12+10) or
. . unarmed strike +15/+10 (1d8+5)
Ranged darkwood composite longbow +14/+9 (1d8+3/×3) or
. . sling +13 (1d4+5)
Special Attacks stunning fist (5/day, DC 16), weapon training (pole arms +3)
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Statistics
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Str 22, Dex 16, Con 16, Int 14, Wis 16, Cha 7
Base Atk +10; CMB +23 (+27 dirty trick, +27 disarm, +25 grapple, +27 reposition, +33 trip); CMD 42 (45 vs. dirty trick, 49 vs. disarm, 51 vs. grapple, 45 vs. reposition, 46 vs. sunder, 53 vs. trip)
Feats Combat Expertise, Combat Reflexes, Crane Style[UC], Dodge, Fury’s Fall, Greater Trip, Improved Critical (fauchard), Improved Grapple, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Stunning Fist, Whirlwind Attack
Traits indomitable faith, threatening defender
Skills Acrobatics +15, Appraise +6, Climb +10, Escape Artist +7, Handle Animal +2, Intimidate +2, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +7, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +17, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +13, Knowledge (religion) +6, Linguistics +8, Perception +20, Profession (soldier) +9, Ride +5, Sense Motive +15, Spellcraft +8, Stealth +5, Survival +6 (+11 when tracking, +8 to avoid becoming lost), Swim +7
Languages Abyssal, Common, Draconic, Infernal, Polyglot, Undercommon
SQ flurry of maneuvers, ki pool (3 points magic), know thy enemy, maneuver defense, maneuver training, reliable maneuver
Combat Gear cold iron arrows (50), oil of bless weapon, potion of cure light wounds, potion of darkvision, potion of enlarge person (3), potion of fly, potion of protection from evil, wand of comprehend languages (50 charges), wand of cure light wounds, wand of endure elements (50 charges), wand of hide from undead (50 charges), acid, alchemist's fire, alkali flask (2), holy water (2), tanglefoot bag (2), vermin repellent (2); Other Gear +2 dueling fauchard, adamantine kukri, cold iron kukri, darkwood composite longbow (+3 Str), mwk silver lucerne hammer, sling, sling bullets (10), dusty rose prism ioun stone, belt of physical might +2 (Str, Dex), boots of speed, cloak of resistance +2, cracked opalescent white pyramid ioun stone, gloves of dueling, ioun torch ioun stone, lenses of detection, ring of protection +1, sleeves of many garments, swarmbane clasp, wayfinder, bedroll, belt pouch, cold weather outfit, flint and steel, jewelry, masterwork backpack, mess kit, silk rope (50 ft.), soap, trail rations (5), twine (50'), waterproof bag, waterskin, weapon cord, whetstone, wrist sheath, spring loaded, diamond dust (worth 100 gp) (3), 8,254 gp, 4 sp, 6 cp
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Special Abilities
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Boots of speed (10 rounds/day) Affected by haste
Cold weather outfit +5 Fort save vs. cold weather.
Combat Expertise -2/+3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Maneuvers (1 maneuver, -2) (Ex) At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in pl
Fury’s Fall When making a trip attack, add your Dexterity bonus to your CMB.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun stone (opalescent white pyramid, cracked, Fauchard) Each stone of this type is keyed to a particular kind of weapon (heavy flail, light crossbow, short sword, and so on) and grants the wearer weapon familiarity with the keyed weapon (it is treated as a martial weapon for him).
Ki Pool (3/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Know Thy Enemy (Standard Action) (Ex) Knowledge check vs 1 foe to gain +2 to att & weapon dam for encounter.
Lenses of detection +5 Perception, +5 to track with Survival
Maneuver Defense (Ex) At 3rd level, if a maneuver master has an Improved combat maneuver feat, any creature attempting that maneuver against the maneuver master provokes an attack of opportunity, even if it would not normally do so.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Reliable Maneuver (Ex) At 4th level, as a swift action, a maneuver master may spend 1 point from his ki pool before attempting a combat maneuver. He can roll his combat maneuver check for that maneuver twice and use the better result. This ability replaces slow fall
Spring Attack You can move - attack - move when attacking with a melee weapon.
Stunning Fist (5/day, DC 16) You can stun an opponent with an unarmed attack.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Wayfinder (1 @ 0 lbs) With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone.
Weapon cord Attached weapon can be recovered as a swift move action.
Weapon Training (Pole Arms) +3 (Ex) +3 Attack, Damage, CMB, CMD with Pole Arms
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.
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Marcellus was born in Cheliax, in Egorian even. He refused the stipend granted his cadet branch of the House, and has sought to make his own way, without the diabolical influence that would have been eminently possible. He joined the pathfinders to explore the world and compare how things are for his own eyes.

Enlarge damage: 1d10->2d8; 1d12->3d6

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